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137,440 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Remapped prefabs
2 Years Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
2 Years Ago
Add "MonumentScene" tag to all real monuments
2 Years Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
2 Years Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
2 Years Ago
Slight cleanup of code
2 Years Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
2 Years Ago
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2 Years Ago
Disable Master build config for Mac
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from timeline_tools
2 Years Ago
merge from boogie_board_force_fix
2 Years Ago
merge from seismicsensor_reset_fix
2 Years Ago
merge from car_door_destroy_fixes
2 Years Ago
merge from HorseTerrainHoles
2 Years Ago
merge from bike
2 Years Ago
merge from fix_compressed_tags_official -> main
2 Years Ago
Put commas between each compressed tag to fix all issues parsing them
2 Years Ago
merge from main -> biome_visuals_2
2 Years Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
2 Years Ago
Merge main
2 Years Ago
merge from native_memory_stream -> main
2 Years Ago
Remove command used for testing
2 Years Ago
Merge from main -> native_memory_stream
2 Years Ago
Coastal rocks prefab tweaks
2 Years Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
2 Years Ago
Setup Food Cache Colliders and LOD's
2 Years Ago
fix for 3p shaky legs when using grenade launcher
2 Years Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Fix wolf class not being set to partial
2 Years Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
2 Years Ago
latest wolf run attack animation exported
2 Years Ago
Added Food Cache Folders, Textures and FBX
2 Years Ago
Added Boomerang blockout.
2 Years Ago
mrege from main
2 Years Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
2 Years Ago
named cameras individually
2 Years Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
2 Years Ago
configured ghostsheet with default length constraints
2 Years Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
2 Years Ago
Coastal rocks normal map fixes
2 Years Ago
Coastal rocks / prefabs / LODs and colliders
2 Years Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
2 Years Ago
radtown S2P
2 Years Ago
Added back door anim event sound component on residential door
2 Years Ago
changed door knock sound from metal to wood on residential door
2 Years Ago
fixed missing box colliders on ground floor chimneys in masterhouse
2 Years Ago
fixed electric fan b using fan a collider..
2 Years Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large