133,620 Commits over 4,262 Days - 1.31cph!

14 Days Ago
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14 Days Ago
Cocoknight armor head and gloves reposing
14 Days Ago
merge from naval_update/deep_sea
14 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
14 Days Ago
merge from boat_building
14 Days Ago
merge from naval_update
14 Days Ago
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14 Days Ago
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14 Days Ago
merge from main
14 Days Ago
merge from main
14 Days Ago
Switch lastattackedtime to use Epoch time so it can network properly
14 Days Ago
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14 Days Ago
Updating v4 sitting anims
14 Days Ago
easel gibs and collision
14 Days Ago
Added ambience beds to the casino area on the floating cities
14 Days Ago
Reposed Chicken/Horse costume
14 Days Ago
merge from TRsign
14 Days Ago
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14 Days Ago
TR neon sign polish.
14 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
15 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
15 Days Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
15 Days Ago
set up ammo counter UI to work with viewmodel renderer
15 Days Ago
merge from space_station_building_skin
15 Days Ago
Viewmodel prefab changes for ammo display
15 Days Ago
merge from naval_update/deep_sea
15 Days Ago
Compile fix
15 Days Ago
texture updates and buildingskin save files for easier testing
15 Days Ago
removed float on prison barge
15 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
15 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
15 Days Ago
merge from naval_update/deep_sea
15 Days Ago
fixed wrong name again
15 Days Ago
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15 Days Ago
Added deep sea exit icon
15 Days Ago
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▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
15 Days Ago
merge from twitch_rivals_2025
15 Days Ago
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15 Days Ago
Fixed deep sea billboards leaking after a server restart
15 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
15 Days Ago
Naval scientist suit .item setup
15 Days Ago
Code support for burst mode and low ammo indicators
15 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
15 Days Ago
Deep sea portal debug command fix number 74
15 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
15 Days Ago
Paintball Gun - Texture update
15 Days Ago
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15 Days Ago
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15 Days Ago
naval_update -> scientist_boat_ai