243,178 Commits over 3,898 Days - 2.60cph!

16 Days Ago
Sometimes ManifoldPoint->Impulse is nan, I don't know if that's expected Add Rigidbody.Touching - which returns a list of triggers that it's currently touching Prevent leaving triggers early when you have multiple colliders - I don't enjoy the amount of complexity this adds
16 Days Ago
Whitelist System.Int128 sbox-issues/issues/6627
16 Days Ago
Proper TAA, option for spartial or temporal blur
16 Days Ago
"Current Project" in Asset Browser is actually the current project, though this is probably already fixed in the new asset browser Resolves Facepunch/sbox-issues#6614
16 Days Ago
Read input config when changing input settings, resolves Facepunch/sbox-issues#6590, Facepunch/sbox-issues#6599
16 Days Ago
This conveyor isn't perfect, we're exploring
16 Days Ago
Intro area updates with water
16 Days Ago
Ground friction
16 Days Ago
Fix all deprecation warnings
16 Days Ago
Leaderboard backup, run #14717
16 Days Ago
Fix null exception in PlayerStats.TryGet
16 Days Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
16 Days Ago
Jump clamping DebugDraw text Explode the player on high pressure
16 Days Ago
Fix winding in Gizmo.Draw.SolidBox
16 Days Ago
Add impulse to PhysicsContact
16 Days Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
16 Days Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
16 Days Ago
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
16 Days Ago
Add a small delay before showing QTE ui.
16 Days Ago
Tweak sequence length ranges. Negative modifier tweaks.
16 Days Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
16 Days Ago
Merge from main -> copypaste
16 Days Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
16 Days Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
16 Days Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on Community contribution
16 Days Ago
Adjust how we disable self-unblocking for Lua-blocked navmeshes Adds NAV_MESH_BLOCKED_LUA Navmesh auto-blocking checks now run on map start/cleanup Makes certain code that was meant to run on map cleanup to actually run now. Also updates blocked status of nav areas on map load
16 Days Ago
3p anims + updated worldmodel anims
16 Days Ago
EnableTouchPersists default to true on Rigidbody
16 Days Ago
merge from Halloween24
16 Days Ago
More sensible defaults for 360 controller bindings $eyeposition and $illumposition are now affected by $scale Block gui/input.SetCursorPos while main menu is open Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times. Temporarily disable 24BPP optimization for .png/.jpeg loader
16 Days Ago
wip qte
16 Days Ago
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu Added Head and Body LookAts to character animgraph Merge branch 'main' of sbox-piecrumb
16 Days Ago
water shader updates
16 Days Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
16 Days Ago
merge from Halloween24
16 Days Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
16 Days Ago
sawed off shotgun
16 Days Ago
merge from main
16 Days Ago
Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times.
17 Days Ago
water shader
17 Days Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
17 Days Ago
Citizen/animgraph: make scale_height not bouncy anymore
17 Days Ago
sniper rifle zombie skin ragdoll force freeze ragdoll ragdoll sinking ragdoll skeletons
17 Days Ago
Updated english engine.json file
17 Days Ago
Merge from gesturepack
17 Days Ago
Cherrypicked 106168
17 Days Ago
Protocol++
17 Days Ago
Removed a log
17 Days Ago
Catching garbage whilefishing now shows the garbage you caught in the Modal popup Pressing ENTER when typing a Character Name will submit properly Fix default fish item being fishable Added Cooking Pot Item and Tile Added Cooking Skill Can no longer go into a negative coin count when dying Fix InventoryPanel child panel not sizing properly Chests now drop their contents when destroyed Updated SpriteTools
17 Days Ago
Fixed halloween hunt score announcement typo