254,390 Commits over 3,990 Days - 2.66cph!

12 Days Ago
Example networking test for asserting certain message types
12 Days Ago
updated ak47 entity hold info offset
12 Days Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
12 Days Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
12 Days Ago
Add "list_sound_handles" console command To help investigate Facepunch/sbox-issues#7450 Warn if the mixing thread is choking https://files.facepunch.com/ziks/2025-02-06/sbox-dev_0l4IVOqJgB.mp4 Facepunch/sbox-issues#7450
13 Days Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
13 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
13 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
13 Days Ago
Default texture generator to empty image file for null texture properties instead of showing vtex resource control
13 Days Ago
cherrypicking shield_repair_fix
13 Days Ago
merge from main - RC
13 Days Ago
Allow texture asset type to be dragged into texture image control
13 Days Ago
Fix shields not being usable again if they are fully broken and then repaired
13 Days Ago
Example networking test for asserting certain message types
13 Days Ago
Can opt package into the play fund in the features section Admins have all claims Add decimal.ToDollars() Make checkbox first in forms, label afterwards Tweak chart colors
13 Days Ago
Fix capitalization
13 Days Ago
Fixed "removed" section of changelog using bold font
13 Days Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
13 Days Ago
Merge from main attempt 2
13 Days Ago
merge from primitive
13 Days Ago
merge from primitive
13 Days Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
13 Days Ago
Leaderboard backup, run #17405
13 Days Ago
prevent number keys from selecting 2nd weapon in other slot rename currentSlot to currentIndex to remove ambiguity with weapon slot
13 Days Ago
13 Days Ago
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13 Days Ago
Motion vector shader stub, we want a very thin vertex size for this Motion vector test and scene
13 Days Ago
Motion vector experiments https://files.facepunch.com/sampavlovic/1b0511b1/ShareX_18HStfTFsS.mp4
13 Days Ago
We aren't using m_pTransformBufferPrevData and probably won't need to with compute transforms, also remove m_hTransformTexture which has been deprecated for years
13 Days Ago
Fixed incorrect label on shield info panel (dmg protection)
13 Days Ago
Fixed typo on catapult ammo item desc, removed extra spaces
13 Days Ago
Fixed propane bomb and firebomb both missing their item information panel
13 Days Ago
Fixed ballista reload animation still playing locally after dismounting
13 Days Ago
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13 Days Ago
set up tripmine kill icon
13 Days Ago
merge from main
13 Days Ago
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13 Days Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
13 Days Ago
Cherry pick 112675 - fix medieval barricade unlocking
13 Days Ago
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13 Days Ago
Custom JSON converter for spline points Reduces serialization overhead by omitting certain fields when set to their default value. Also uses shorter property names. Add more summaries more summaries
13 Days Ago
Cherrypick 112675
13 Days Ago
flip icons horizontally for shotgun/gauss/rat so killfeed icon points right
13 Days Ago
kill icons for grenade/rpg/rat
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13 Days Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
13 Days Ago
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13 Days Ago
Simple AssetPicker displays Cloud Assets in a separate tab by default (with the option to combine them like it used to be). Show Cloud Assets is set to true by default so you can set Cloud Assets for anything called from native (like material/modeldoc) https://files.facepunch.com/CarsonKompon/2025/February/05_16-10-CoarseTasmaniandevil.mp4