254,761 Commits over 3,990 Days - 2.66cph!

10 Days Ago
ShaderGraph result node only shows the inputs that are actually used for the current Shading Model/Domain https://files.facepunch.com/CarsonKompon/2025/February/10_11-10-LightskyblueRabbit.mp4
10 Days Ago
Fix DOF erroring on non-msaa vfx_vulkan: SV_ViewID is a built in semantic Update CSceneSystem::SubmitDisplayListsForView removing multi-submit VR junk vulkan: unfuck image views for cube textures Shaders compile for shader model 6.1
10 Days Ago
blackboard update made it paintable and deployable
10 Days Ago
scene
10 Days Ago
Split Handcar mesh
10 Days Ago
More containers. Manifest.
10 Days Ago
Update undo code to use the new undo system Don't throw an error when creating first layer from the TilesetTool UI
10 Days Ago
Add [JsonIgnore] to anything that would cause recursion during serialization in EditorTool
10 Days Ago
basic pumping and setting correct ikset for each mount point
10 Days Ago
handcar seat setup with some hand ik targets manifest
10 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
10 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
10 Days Ago
Added and assigned what icon
10 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
10 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
10 Days Ago
launch site factory trees set dressing
10 Days Ago
Linux/Mac: Remove hardcoded directories. For Mac, we'll run a .sh to set DYLD_LIBRARY_PATH since we can't do it on the application itself (WTF AAPL)
10 Days Ago
Wow, it works -Fixed orientation issues
10 Days Ago
Label Linux CI test properly without ambiguity
10 Days Ago
Create pull-linux-test.yml
10 Days Ago
merge from ballista_fixes
10 Days Ago
merge from shield_fractional_fix
10 Days Ago
merge from fix_tech_tree_total_cost
10 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
10 Days Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
10 Days Ago
Linux: Add Steam APIs, use SteamNetworkingSockets for Linux, same functionality as GameNetworkingSockets Explicitly delete copy constructors for thread tools and lean vectors, certain GCC versions are bitching about this?
10 Days Ago
vending_stats_fixes_3 -> main
10 Days Ago
Fix wildly inflated vending stats sold amounts
10 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
10 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
10 Days Ago
blackboard model materials and textures
10 Days Ago
Export test results in the server directory
10 Days Ago
Improve delta snapshot system by dynamically increasing and reducing stored sent snapshot cluster size to ensure we give ample time for an ack - these could get lost of we send a lot of clusters per second. Another improvement is to predict last receive snapshot data and assume they will go through, optimizing by not sending the same value 50 times a second - if not ACK'd in time, we'll clear the prediction and send again. I'm seeing good results on TTT where the host goes from sending 1mb/s to ~18-30kb/s with one connected client in some cases. Add SteamEnums.RecvMaxMessageSize and SteamEnums.RecvBufferMessages. Set these values in bootstrap to higher values.
10 Days Ago
Added cancel command, to cancel the current test run
10 Days Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
10 Days Ago
Split server and client tests correctly into different folders Compile fixes
10 Days Ago
Generate json results after each test run Cleanup
10 Days Ago
moved handcar under trains folder
10 Days Ago
reverting scene changes from merge that look unintentional
10 Days Ago
merge from horse2_fixes/handling
10 Days Ago
merge from handcar
10 Days Ago
Scene system listeners I'll need later Clean up old dead code Collect and pass around SceneLightObjects instead of the LightDesc ptr Managed shadow mapper, entry point from lightbinner, creates and renders shadow frustums Set gpu light data from c#, pass shadowmap bindless texture id, use it from lighting shaders Visualize depth uses screen space coords vfx_vulkan: SV_ViewID is a built in semantic fucking with VK_KHR_multiview and cubemap render targets
10 Days Ago
Don't return a new list each light gather, reuse the already allocated memory
10 Days Ago
Unused SceneView methods Remove ISceneView::AddSceneObjectToRenderList ISceneView::GetWorldToRender & related return ISceneWorld not CSceneWorld Add CommandList.Set( StringToken, Texture ) Dispose of AssetPreviews after we've rendered their thumbnail. PreviewScene.Dispose destroys it's Scene
10 Days Ago
Network options on a GameObject where the GameObject is a prefab instance will only be serialized if the values differ from the prefabs. When loading a prefab instance as a GameObject from a Hammer scene, find the correct network mode. This fixes an issue where if a prefab is added via Hammer, but later the prefab's network mode or something changes, the new default wouldn't be used when loading the map. It'll still use the one the map was serialized with.
10 Days Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
10 Days Ago
Forum update
11 Days Ago
Leaderboard backup, run #17501
11 Days Ago
First pass piping update data (similar to IO tool)
11 Days Ago
Created farming inventory loadout Chickens can eat and drink