254,390 Commits over 3,990 Days - 2.66cph!
Example networking test for asserting certain message types
updated ak47 entity hold info offset
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
exported crocdile sprint, sprint attack, intimdate and turning anims
Add "list_sound_handles" console command
To help investigate Facepunch/sbox-issues#7450
Warn if the mixing thread is choking
https://files.facepunch.com/ziks/2025-02-06/sbox-dev_0l4IVOqJgB.mp4
Facepunch/sbox-issues#7450
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix)
Taking a backpack off a weapon rack will equip it if you don't have one equipped already.
Maintain previously requested shield behaviour.
Prevent tiger from hearing preys it's not allowed to target
If the tiger has no target but it hears something, that will become its target
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun
Change hearing system to favour the most recent noise instead of the closest noise
Default texture generator to empty image file for null texture properties instead of showing vtex resource control
cherrypicking shield_repair_fix
Allow texture asset type to be dragged into texture image control
Fix shields not being usable again if they are fully broken and then repaired
Example networking test for asserting certain message types
Can opt package into the play fund in the features section
Admins have all claims
Add decimal.ToDollars()
Make checkbox first in forms, label afterwards
Tweak chart colors
Fixed "removed" section of changelog using bold font
Added changelog phrases to primitive gamemode entity
- shows the list of changes when you click on the gamemode button in the top left corner of your inventory
Merge from main attempt 2
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
Leaderboard backup, run #
17405
prevent number keys from selecting 2nd weapon in other slot
rename currentSlot to currentIndex to remove ambiguity with weapon slot
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Motion vector shader stub, we want a very thin vertex size for this
Motion vector test and scene
Motion vector experiments
https://files.facepunch.com/sampavlovic/1b0511b1/ShareX_18HStfTFsS.mp4
We aren't using m_pTransformBufferPrevData and probably won't need to with compute transforms, also remove m_hTransformTexture which has been deprecated for years
Fixed incorrect label on shield info panel (dmg protection)
Fixed typo on catapult ammo item desc, removed extra spaces
Fixed propane bomb and firebomb both missing their item information panel
Fixed ballista reload animation still playing locally after dismounting
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set up tripmine kill icon
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Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered
Resulted in the server and client block timers not syncing up
Cherry pick
112675 - fix medieval barricade unlocking
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Custom JSON converter for spline points
Reduces serialization overhead by omitting certain fields when set to their default value.
Also uses shorter property names.
Add more summaries
more summaries
flip icons horizontally for shotgun/gauss/rat so killfeed icon points right
kill icons for grenade/rpg/rat
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Add converts to add, remove and transfer ownership on an item
Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition)
- default disabled (only enable for testing)
Fix item not being marked as dirty when item ownership is transferred off of it
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Simple AssetPicker displays Cloud Assets in a separate tab by default (with the option to combine them like it used to be). Show Cloud Assets is set to true by default so you can set Cloud Assets for anything called from native (like material/modeldoc)
https://files.facepunch.com/CarsonKompon/2025/February/05_16-10-CoarseTasmaniandevil.mp4