157,630 Commits over 4,536 Days - 1.45cph!

2 Years Ago
Fixed most rocks in divesite_d double rendering
2 Years Ago
Batch barnacles
2 Years Ago
Another possible fix for no collisions on the divesite plane
2 Years Ago
add a little spice to the blunderbuss gunshot
2 Years Ago
re-linked divesite prefabs, cleanup of folders
2 Years Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
2 Years Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
2 Years Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
2 Years Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
2 Years Ago
Make buoys add a little force to the player when they stand on top
2 Years Ago
radioactive_water -> world_update_2
2 Years Ago
Increased buffer on water body physics check
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from runtime_profling_pooling -> main
2 Years Ago
Codegen
2 Years Ago
Progress
2 Years Ago
Merge from main -> runtime_profiling_pooling
2 Years Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
2 Years Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
2 Years Ago
merge from runtime_profiling_raknet -> main
2 Years Ago
Run codegen after merge
2 Years Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Years Ago
temporary manual z-test
2 Years Ago
Only drop physics gun held props from Lua
2 Years Ago
Merge from main -> runtime_profiling_raknet
2 Years Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
2 Years Ago
TerrainCheckGeneratorVolumes takes an optional offset
2 Years Ago
incremental updates, respond to texsize change in editor
2 Years Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
2 Years Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
2 Years Ago
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2 Years Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup
2 Years Ago
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2 Years Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
2 Years Ago
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2 Years Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
2 Years Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
2 Years Ago
Some changes on the new radioactive body drinking detection. Closer.
2 Years Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
2 Years Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
2 Years Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
2 Years Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
2 Years Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
2 Years Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
2 Years Ago
Fixed wood piles being set as ore
2 Years Ago
world_update_2 -> radioactive_water
2 Years Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
2 Years Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
2 Years Ago
-Shield Texture tweaks