156,777 Commits over 4,536 Days - 1.44cph!

3 Months Ago
Merge from shadow_caching_ambientlightlod_fix
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from apt_cctv_culling
3 Months Ago
Merge from fix_trap_displacement
3 Months Ago
Merge from fix_buffer_upload_mode
3 Months Ago
Merge from fix_demo_culling
3 Months Ago
Removed console input field character limit
3 Months Ago
merge from console_inputlimit_fix
3 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
3 Months Ago
merge from jumpsuit_occupation_under_fix
Rin
3 Months Ago
merge from abyss_hazmat_helmet_view_fix
Rin
3 Months Ago
merge from clantable_snapping
Rin
3 Months Ago
merge from vm_stack_size_fix
3 Months Ago
Spotlight LOD fix
3 Months Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
3 Months Ago
Ensure pool ui closes in demos (when not in first person)
3 Months Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
3 Months Ago
merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
New powerline effects turn on/off with powergrid
3 Months Ago
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
3 Months Ago
merge from ui_disconnect_cleanup
3 Months Ago
Fixed nameplates and pie menu not being cleared on disconnect
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Manifest
3 Months Ago
merge from charm_craft_fix
3 Months Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
3 Months Ago
Merge from main
3 Months Ago
Adjusted rock_formation_d some more to avoid gaps
3 Months Ago
Whitebox progress
3 Months Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
3 Months Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
3 Months Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
3 Months Ago
invisible water producer variant, applied to pipes, manifest
3 Months Ago
remove greyboxing from water pipe prefab w/ new asset
3 Months Ago
added maintainables to WTP monument scene + S2P
3 Months Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
3 Months Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
3 Months Ago
Fixed this mat being emissive on abandoned static env assets.
3 Months Ago
Powerline indicator states, electrical FX, LODs & distance glow.
3 Months Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
3 Months Ago
Removed redundant Unity tools entry
3 Months Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
3 Months Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
3 Months Ago
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3 Months Ago
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3 Months Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
3 Months Ago
merge from shield_anim_subsystem