156,789 Commits over 4,536 Days - 1.44cph!

3 Months Ago
added placeholder jukebox and set unlocks
3 Months Ago
Fix pooltable collider NRE
3 Months Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
3 Months Ago
Added disclaimer text on the pooltable
3 Months Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
3 Months Ago
Null check player in RPC_FireThruster
3 Months Ago
backpack model.meta
3 Months Ago
Fixed compiler errors from merge
3 Months Ago
Compile fix
3 Months Ago
remove editor hacks
3 Months Ago
Server-side mount enforcement check for power
3 Months Ago
Updating arrow head and arrow meshes in weapon prefabs
3 Months Ago
merge from apartment_s2p_spawner -> main
3 Months Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
3 Months Ago
merge from updatenotif_aux_fix
3 Months Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
3 Months Ago
merge from bootstrap_fastmode
3 Months Ago
merge from bootstrap_logs
3 Months Ago
merge from game_room_dlc
3 Months Ago
Merge from main
3 Months Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
3 Months Ago
Supermarket freezer new sounds
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Add _RRP multi_compile to all shaders with a forward pass
3 Months Ago
Remove _UsingRRP dynamic branch
3 Months Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
3 Months Ago
S2P apartments
3 Months Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
3 Months Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
3 Months Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
3 Months Ago
Manually force global broadcast, just incase - particularly for saves.
3 Months Ago
enabled censor on tank top (so skins don't reveal nudity)
3 Months Ago
merge from apartments_adminauth_bypass
3 Months Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
3 Months Ago
Fix darts throwing towards the player and bricking the darts board
3 Months Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
3 Months Ago
merge from main
3 Months Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
3 Months Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
3 Months Ago
assigned temp baseplate to rock sculpture
3 Months Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
3 Months Ago
Fixed world setup in train tunnels test to make dwelling spawning work
Rin
3 Months Ago
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3 Months Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
3 Months Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
3 Months Ago
Halloween costume prefab fixes
3 Months Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
3 Months Ago
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3 Months Ago
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3 Months Ago
Train tunnels test scene cleanup