156,766 Commits over 4,536 Days - 1.44cph!

2 Months Ago
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2 Months Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
2 Months Ago
merge from automated_testing
2 Months Ago
Fix small backpack broken world model outline Testlist
2 Months Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
2 Months Ago
merge from main
2 Months Ago
Updating mini crossbow with new arrow meshes
3 Months Ago
remove a bunch of ? nullable wrappers
3 Months Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
3 Months Ago
merge from darts_game
3 Months Ago
fix invokes from strings to actions
3 Months Ago
Remove old slow mip map bias code
3 Months Ago
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3 Months Ago
merge from raid_window_door_melee
3 Months Ago
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3 Months Ago
Reduce noise locker retexture
3 Months Ago
merge from AK_ReloadUpdate
3 Months Ago
merge from metabolism_optimization_2
3 Months Ago
Revert PlayerAnimation controller - merge issues
3 Months Ago
Second pass of monument blocker locker textures to make 'em dirtier
3 Months Ago
merge from rust_relay_server
3 Months Ago
merge from apartment_day_limit
3 Months Ago
Apply additional mip map bias when upscaling (DLSS)
3 Months Ago
fixed nasty memory leak with mesh data
3 Months Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
3 Months Ago
Set _GlobalMipBias automatically from ConVar
3 Months Ago
Codegen
3 Months Ago
main -> game_room_dlc
3 Months Ago
demo_compat_crc_fix -> main
3 Months Ago
Stop Demo CRC being ignored in Editor
3 Months Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
3 Months Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
3 Months Ago
fixed capsule carve height being doubled
3 Months Ago
Comment cleanup
3 Months Ago
Refresh screen when flags change too for instant important updates
3 Months Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
3 Months Ago
Change to invoke instead of Update for map display
3 Months Ago
Profile monitor map udates
3 Months Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
3 Months Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
3 Months Ago
more cleanup
3 Months Ago
dead code cleanup
3 Months Ago
Screen map now only renders when the control computer is powered up.
3 Months Ago
Merge from main
3 Months Ago
Removed old god rays setting from the image effects tab as it no longer does anything
3 Months Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
3 Months Ago
Fix computer not being mountable for read only map view when satellite is descending