139,990 Commits over 4,505 Days - 1.29cph!
added 30 degree tunnel part
made train spawn area go in opposite direction + attached new parts to tunnels
setup proper world models for:
small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor
custom mesh for aerial, collapsed.
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
Removing bullet joints from glass ak rig
Add ProfilerMarkers to all built-in RRP passes
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
merge from game_pack_dlc - updated bar games pack steam icon with final art
pooltable_dismount_kill_fix -> main
updated bar games pack steam icon
Add a ProfilerMarker to every custom RustRenderPass
Merge from parent, including post merge fixes.
Merge from /industrial_generator_audio_fix
Single 50cal viewmodel animations
Fixed audio attenuation curves for the industrial large generators
small spike trap now uses world model instead of burlap sack
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from powergrid/fuse_swap
Merge from powergrid/fuse_deterioration
landmine now uses a proper worldmodel instead of burlap sack
hooked .item up.
added worldmodels for floor spikes trap and tin can alarm
hooked up .worldmodel to .item for each.
now drop instead of using burlap sacks.
Heavy fuse deterioration changes:
- All inserted fuses deteriorate per tick rather than just the oldest
- Fuses below 30% condition deteriorate faster
- If no fuses are below 30%, then the weakest fuse deteriorates faster
Adjustable by convars
merge from sculpture_default_invis_fix
Fixed a floating wire in power plant
Powerplant S2P
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
prevernt breaking down stone sculpture
salting the SculptFormat data with the entity ID to avoid collision with default data
Renamed Halloween Garland to Halloween String Lights and reran Mani
merge from storepage_aug26
Bar game branding power of two
Bar games store page media
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
merge from storepage_aug26 (stone sculpture page done)
Updating uzi rig with new model and adding world model rig
Gave sculptures bullet penetration again, but on the right branch
Stone sculpture media video
given bullet penetration to sculptures, takes 20% off the damage
bar games pack square images, still waiting on thumbnail
Merge from terrain_hole_mask_res_fix