200,001 Commits over 4,140 Days - 2.01cph!

26 Days Ago
Fixed store featuring loading
26 Days Ago
Hide SteamID in ReportPlayer menu
26 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
26 Days Ago
Fixed broken material on rust plus popup
26 Days Ago
Fixed DLC tab 'view on steam' button size
26 Days Ago
Fixed incorrect on toggle changed button being used
26 Days Ago
Setup Server Browser cache
26 Days Ago
Made shadows toggleable
26 Days Ago
merge toggleable shadows
26 Days Ago
Local phrases update
26 Days Ago
merge from main
26 Days Ago
Store overlay page carrousel scroll, arrow buttons
26 Days Ago
snap_deployable_improvements -> main
26 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
26 Days Ago
fix double shadows
26 Days Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
26 Days Ago
revert protocol version
26 Days Ago
merge from main
26 Days Ago
snap_deployment_improvements -> main
26 Days Ago
Further refinements to snapping feel
26 Days Ago
Fixed screen mode setting changing the wrong convar
26 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
26 Days Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
26 Days Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
26 Days Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
26 Days Ago
Fix Typo in ServerAdminPlayerInfo
26 Days Ago
26 Days Ago
Finishing up blend layers on floating walkways
26 Days Ago
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26 Days Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
26 Days Ago
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26 Days Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
26 Days Ago
merge from new_menu
26 Days Ago
Exclude soft mask assembly from obfuscation
26 Days Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
26 Days Ago
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26 Days Ago
merge from store-june-2025
26 Days Ago
merge from legacy_wall_gate_sitem
26 Days Ago
merge from player_report_endpoint_changes
26 Days Ago
merge from compound_spawn_tweaks
26 Days Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
26 Days Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
26 Days Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
26 Days Ago
snap_deployable_improvements -> main
26 Days Ago
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26 Days Ago
snap_deployable_improvements -> main
26 Days Ago
Fixed storage barrel b corner snapping
26 Days Ago
Cleanup
26 Days Ago
Fix typo on legacy wood - updated strings
26 Days Ago
Merge from main