194,443 Commits over 4,079 Days - 1.99cph!

4 Months Ago
Tweaked piercer bolt damage
4 Months Ago
Armour plate insert world model setup
4 Months Ago
Disable gizmo on piercer projectile in time for the playtest
4 Months Ago
Removed tugboat mentions in siege tower construction components
4 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
4 Months Ago
merge from main
4 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
4 Months Ago
Fixed catapult ammo models being set active every loads
4 Months Ago
Merge from mfm1
4 Months Ago
Ballista compile fix
4 Months Ago
Fix UI after merge
4 Months Ago
Subtract 109030
4 Months Ago
final prefabs
4 Months Ago
cleanup folder
4 Months Ago
removed unused mat impostor assets billboards setup
4 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
4 Months Ago
Fix test item after merge
4 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
4 Months Ago
texture tweaks
4 Months Ago
merge from main wip
4 Months Ago
collisions for strangler figs and sound triggers in foliage
4 Months Ago
Merge from primitive
4 Months Ago
Backups
4 Months Ago
Merge from menu_friends_list
4 Months Ago
Merge from menu_friends_list
4 Months Ago
Compile fixes
4 Months Ago
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4 Months Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
4 Months Ago
4 Months Ago
Dir changes
4 Months Ago
Backups
4 Months Ago
Merge from primitive
4 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
4 Months Ago
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4 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
4 Months Ago
Siegetower col effect.
4 Months Ago
Ballista collision iteration. Catapult collision.
4 Months Ago
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4 Months Ago
Ballista collision impact fx.
4 Months Ago
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4 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
4 Months Ago
Sped up cata ammo fire a bit.
4 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
4 Months Ago
Merge from primitive
4 Months Ago
Fixed back holster offset on knight chest piece (again)
4 Months Ago
Fixed some impact gibs getting stuck in walls.
4 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
4 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
4 Months Ago
Fixed missing LOD scripts.
4 Months Ago
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