125,422 Commits over 4,171 Days - 1.25cph!

14 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
14 Days Ago
Block spray can reskinning of ceilinglight
14 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
14 Days Ago
Fixed store takeover editor following the localization changes
14 Days Ago
updated timing of world sks reload weapon anim
14 Days Ago
PT Boat Updates
14 Days Ago
Merge from deep_sea
14 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
14 Days Ago
split collider data SO out into its own file
14 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
14 Days Ago
More set dressing floating walkways and docks WIP
14 Days Ago
adjust shore epsilon for terrain-water check
14 Days Ago
Skin list update
14 Days Ago
Fixed StudioMDL crashes due to $maxverts
14 Days Ago
14 Days Ago
Skin asset name
14 Days Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
14 Days Ago
Make ClientsideModel able to be hit by clientside only traces * When using physics. Collision bounds must be set manually if model changes. Merged Pull Requests * TTT: Updated Turkish localization (Community Contribution) * Main menu: Make check box labels clickable (Community Contribution) * TTT: Set Attacker and Inflictor to usages of SWEP:FireBullets (Community Contribution) Remove extra newlines from "##### CTexture couldn't find" warning * The warning is Linux only Added 2 new optional args to mesh.TexCoord * mesh.TexCoord( stage, S, T, U, V ) - UV being the new args. They are optional. Fixed edict exhaustion prevention affecting nextbot players Fixed some usages of HL2_DLL clientside * TE_CONCUSSIVE_EXPLOSION and fall damage constants being inconsistent between client/server Try to end mesh.Begin when a mesh wasnt ended (i.e. after a Lua error) * mesh.Begin will end the current mesh if there is one. It will still error afterwards like it did before. * Prevents game hang, hopefully without side effects Fixed a crash with clientside ropes on props Basic implementation of clientside ragdoll gibs Prevent crash to do with CSpatialPartition invalid handles Prevent "bone write access" warnings with ClientsideRagdoll() Make `tools/toolsinvisibleladder` not affect visleaves Fixed CLC_Move::ToString numbers being flipped Fixed server crashes to do with Gonarch NPC Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/") 64bit compile fixes
14 Days Ago
Remove non threadsafe timeWarning from multithreaded part
14 Days Ago
14 Days Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
14 Days Ago
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14 Days Ago
merge from main
14 Days Ago
merge from decor_lighting_dlc
14 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
14 Days Ago
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14 Days Ago
Media assets, store page
14 Days Ago
positioned lock empty in wall cabinet
14 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
14 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
14 Days Ago
gunshot_network_range_improvements -> main
14 Days Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
14 Days Ago
fix for double audio trigger bug
14 Days Ago
Ensure the AK variants have the same sound range as the base ak
14 Days Ago
logs
14 Days Ago
Floating city scene cleanup Medical bay progress
14 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
14 Days Ago
Floating walkways set dressing WIP
14 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
14 Days Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
14 Days Ago
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14 Days Ago
Baseline
14 Days Ago
Merge from main
14 Days Ago
Staging wipe network++ save++
14 Days Ago
added CoACD package locally to allow modification
14 Days Ago
Merge from main
14 Days Ago
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