194,091 Commits over 4,079 Days - 1.98cph!

5 Months Ago
Stop battering ram door busy tick after 3s of inactivity
5 Months Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
5 Months Ago
Updated knights armour set LODs and icons
5 Months Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
5 Months Ago
Mossy variations of wood trims and logwood for jungle floors
5 Months Ago
Fix default menutip icon to the correct info icon.
5 Months Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
5 Months Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
5 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
5 Months Ago
more weapon camera clipping fixes
5 Months Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
5 Months Ago
Merge from ai_wolf_iteration (significant optimization)
5 Months Ago
Fixed battering ram parenting trigger warnings
5 Months Ago
main -> 4ShotMiniCrossbow
5 Months Ago
Merge from main
5 Months Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
5 Months Ago
Texture updates Adding another female head seed
5 Months Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
5 Months Ago
Fix compile error
5 Months Ago
Shields 4k textures and materials for paddy
5 Months Ago
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5 Months Ago
Cleanup
5 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
5 Months Ago
Merge compile fix
5 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
5 Months Ago
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5 Months Ago
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5 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
5 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
5 Months Ago
Manifest
5 Months Ago
Codegen
5 Months Ago
Merge from main, resolve conflicts.
5 Months Ago
Merge from main, resolve conflicts.
5 Months Ago
Cherrypick era convar after merge
5 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
5 Months Ago
merge from main -> primitive_gm
5 Months Ago
Codegen
5 Months Ago
merge from primitive
5 Months Ago
Manifest
5 Months Ago
Deleted unused battering ram door prefab and old ballista models
5 Months Ago
merge from main
5 Months Ago
merge from Medieval_Barricade
5 Months Ago
merge from ai_patrol_heli_opti
5 Months Ago
merge from baseball_bat_description
5 Months Ago
merge from accessibility_block_movementy_inventory
5 Months Ago
merge from t1_smg_clipping_issues
5 Months Ago
manifest
5 Months Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
5 Months Ago
Backups
5 Months Ago
primitive -> Aux2