194,081 Commits over 4,079 Days - 1.98cph!

5 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
5 Months Ago
main -> primitive
5 Months Ago
hash_conflict_planter -> main
5 Months Ago
Fixed respawning planter causing hash conflicts on sockets
5 Months Ago
manifesti_fix -> primitive
5 Months Ago
5 Months Ago
Merge: from amvienceemitter_recycle Fixes an inconsistent bug on client disconnect from a server trying to reactivate a gameobject. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnect - with the fix, had 0 error reports
5 Months Ago
Bugfix: don't try to reactivate a destroyed spawnpoing in SERVER+CLIENT - Reimplemented the spawn point status based on new internal state - this retains original behavior Editor-only bug caused by my previous change of pooling behavior (destroy object instead of trying to pool it on scene unload). Tests: on Craggy spawned and disconnected - no errors. Checked BaseSpawnPoint inheritance hierarchy to ensure there's no other places trying to activate gameobjects
5 Months Ago
edited player animation.controller so the shield impact animations work correctly
5 Months Ago
merge from primitive
5 Months Ago
Battering ram compile fix
5 Months Ago
Merge: from main Tests: compiled in editor
5 Months Ago
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge) - flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach
5 Months Ago
merge from primitive
5 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
5 Months Ago
Siege tower deployable on rocks too
5 Months Ago
Catapult and battering ram deployable on rocks
5 Months Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
5 Months Ago
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
5 Months Ago
Change default filename. Fix export button appearing when it shouldn't.
5 Months Ago
Merge from main
5 Months Ago
Cherrypick from the smoothstep
5 Months Ago
Antihack kicks reserve a slot for queue bypass
5 Months Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
5 Months Ago
▉▄▅▇▅ ▆▉▆▊ ▌▆█_▅▉▋▄█▍▄█_▄▌▇▆_▋▆▍▅▆▉ -> ▅█▌▇
5 Months Ago
▄▋█ ▄▊█▄▋▉▉▉ & ▊█▍▄▇▄▆▍▄ ▍▉▆ ▍▊▉▄▉▍▋ ▌▅ █▆▆ ▊▊▄▉▉▌ ▍▄ █▉▆▊▇▅▄ & ▅▄▍▄▊█▉ ▉█▅▇
5 Months Ago
Battering ram broken state loading
5 Months Ago
merge from fix_copy_paste_wires -> main
5 Months Ago
Fix auto-snap not being disabled when client convar is disabled
5 Months Ago
Remove debug logging from copy paste
5 Months Ago
Fix wires being at wrong height when paste is auto-snapped to the terrain
5 Months Ago
Battering ram door loading
5 Months Ago
merge from fix_quick_craft_multiple -> main
5 Months Ago
Restore propane bomb world model
5 Months Ago
▆▍▇▇▌▄▆▆ ▍▋▍ ▉▉▆▍▆▊▆ ▊▄▅▇▄ ▇▇▆▍█▇▇ ▄▋▅▍▋ ▄▌▆▆ ▅▌▇▊▄▋▌▅
5 Months Ago
merge from main
5 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
5 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
5 Months Ago
Update: added search support to bin snapshot viewer I think I have all I need to explore the broken profile Tests: opened the borked profile snapshot
5 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
5 Months Ago
mutelist_expose_steamid -> main
5 Months Ago
Expose users steam ids on chat.mutelist
5 Months Ago
Bugfix: fixed reading string f rom the binary snapshot - Forgot that they're not null terminated - this fixes random characters at the ends Tests: Opened borked editor snapshot
5 Months Ago
primitive -> Aux2
5 Months Ago
More building volume changes to try and allow door placement
5 Months Ago
Update: added ability to display sub range of thread track in Bin viewer - also supports rudimentary [N] input to resolve syncpoint indices - added mark index to view as well Tests: vizualized borked editor snapshot
5 Months Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
5 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
5 Months Ago
Sanitise more flags
5 Months Ago
merge from main