194,408 Commits over 4,079 Days - 1.99cph!

11 Months Ago
Added a proper sized child collider for MetalRowboat_static (scaled down to 0.85 like the other rowboat)
11 Months Ago
Adjust collision force and damage settings for all bikes
11 Months Ago
Fixed incorrect length on gambling room light connectors in bandit town
11 Months Ago
Fixed about 30 shipping containers at harbor_2 that had different variants assigned at various lod levels
11 Months Ago
Fixed incorrect chainlink colours in NMS
11 Months Ago
Fixed incorrect bollard colour on cargo ship (note that this will conflict with the test_cull branch, I recommend taking this version and renaming it to match the new prefab name)
11 Months Ago
11 Months Ago
BillBTestMap spawn point height fix
11 Months Ago
Merge main -> Bikes
11 Months Ago
When the player right clicks a shipping container block while holding a spray can, select the last used spray colour in the pie menu by default instead of the colour of the shipping container block that the player right clicked on
11 Months Ago
Advanced Xmas lights can now be placed up to 200m in length and will not consume the item amount when used
11 Months Ago
Merge from main
11 Months Ago
Merge preprocess refactor -> monument_scenes
11 Months Ago
Refactor PrefabPreProcess to pass an options struct instead of `bool resetLocalTransform` - add options to turn each part of PreProcessing on and off - default to everything enabled - Scene2Scene will only run the stripping, not PreProcess() callbacks
11 Months Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
11 Months Ago
Brake light prefab tweaks/additions
11 Months Ago
Added the exhaust
11 Months Ago
Probably fixed all the remaining light issues. Untested yet.
11 Months Ago
Fixed vehicle light scripts not using the correct default values.
11 Months Ago
merge from protobuf_skip_default_fields -> aux1
11 Months Ago
Codegen
11 Months Ago
merge from main -> protobuf_skip_default_fields
11 Months Ago
Cherrypick audio fixes back to audio_import_music_clips now that it's working properly
11 Months Ago
Fix music clips preload
11 Months Ago
Fixed using OR to check for changes instead of AND
11 Months Ago
Audio clips with platform specific settings removed
11 Months Ago
Batch together audio import updates with AssetDatabase.StartAssetEditing() to reduce the time it takes to run Fix progress bar not being cleared when reserializing all assets Fix some audio clips not being detected as modified and their changes not being saved Remove obsolete platform specific import settings for audio clips
11 Months Ago
Merge from audio_import_music_clips -> aux1
11 Months Ago
Reserialize 5.5k audio assets to see if it fixes "CompressedInMemory" being decompressed in memory (could also be asset bundles not rebuilding properly)
11 Months Ago
Add option to reserialize all audio importers since we moved from serializedVersion 6 -> 7
11 Months Ago
Some sound effects didn't save their settings
11 Months Ago
merge from monument_scenes -> aux1
11 Months Ago
merge from optimize_prewarm_doors -> aux1
11 Months Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
11 Months Ago
rain gutter set : adding models, textures, material updated gutter prefab and building
11 Months Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
11 Months Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
11 Months Ago
Bounce improvements.
11 Months Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
11 Months Ago
Fixes for issues. Iterated on coax.
11 Months Ago
Merge Phrases
11 Months Ago
Update phrases
11 Months Ago
Merge Travelling Vendor -> Main
11 Months Ago
Regen manifest
11 Months Ago
merge from native_memory_stream -> aux1
11 Months Ago
merge from detach_monument_children -> aux1
11 Months Ago
Add convar to toggle DetachMonumentChildren - enabled by default
11 Months Ago
Merge from main -> native_memory_stream
11 Months Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
11 Months Ago
merge from main -> monument_scenes