195,841 Commits over 4,110 Days - 1.99cph!

1 Year Ago
merge from shelves_barrel_placement_fix
1 Year Ago
merge from icethrone_collision_fix
1 Year Ago
AK47u vm camera anims
1 Year Ago
materials prep on masterhouse
1 Year Ago
Legacy bow vm camera anim (copied from hunting bow)
1 Year Ago
Merge from main
1 Year Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
1 Year Ago
Merge from main
1 Year Ago
Possible fix for team member UI displaying incorrect values when spectating
1 Year Ago
Fixed poker tester GUI layout errors when no game is in progress
1 Year Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
1 Year Ago
Crude gestures source anim + projects files (from hackweek)
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from main (right branch this time, lots of conflicts)
1 Year Ago
Merge from main
1 Year Ago
Cleanup on disconnect
1 Year Ago
Editing headers only
1 Year Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
1 Year Ago
Make the paths a little more transparent
1 Year Ago
Nexus ferry path stub, wont implement for this update
1 Year Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
1 Year Ago
Merge main -> Bikes
1 Year Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
1 Year Ago
Code cleanup
1 Year Ago
Added more TreeLOD tests for bushes
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
1 Year Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
1 Year Ago
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1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Overheating now causes food and hunger penalty instead of health loss
1 Year Ago
Protocol++
1 Year Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
1 Year Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
1 Year Ago
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
1 Year Ago
Ensure scientists won't be targetted by heli
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
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1 Year Ago
Allow grenades & explosives to be modded
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
hackweek codpiece files