141,181 Commits over 4,383 Days - 1.34cph!

1 Year Ago
merge from tunacanlamp_preventbuilding_fix
1 Year Ago
Simplelight polish WIP.
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
1 Year Ago
Fix RPC error in SetInheritedVelocity
1 Year Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
1 Year Ago
Cleaned up, meshes, WM and icon updates
1 Year Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
1 Year Ago
Tapered corner pieces of piper nigrum. Added final translucency.
1 Year Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
1 Year Ago
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1 Year Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
1 Year Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
1 Year Ago
Updated Conditional Meshes
1 Year Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
1 Year Ago
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1 Year Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
1 Year Ago
merge from rustige_egg_spec_balance
1 Year Ago
Conditional Meshes
1 Year Ago
merge from fix_explosive_inserts/attempt_2
1 Year Ago
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1 Year Ago
Exhaust tweak.
1 Year Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
1 Year Ago
Can no longer use a boomerang to gather wood or harvest bodies
1 Year Ago
Double boomerang throwing range
1 Year Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
1 Year Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
1 Year Ago
log_fixes -> main
1 Year Ago
Various polish & fixes.
1 Year Ago
merge from broadphase_abp
1 Year Ago
Remove HideUntilMobile logs
1 Year Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
1 Year Ago
zigg water surface collider was not set as 'convex' - S2P
1 Year Ago
merge from oldhorse_purge
1 Year Ago
Fixed NRE when killing horses
1 Year Ago
merge from cavebucket_tincanalarm_fix
1 Year Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
1 Year Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
1 Year Ago
Dart damage tweaks. Lowered radiation dart effect strength.
1 Year Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
1 Year Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
1 Year Ago
merge from xorswitch_restart_fix
1 Year Ago
Dart and blowpipe LOD and outline fixes
1 Year Ago
Fixed incorrect surface types on condenser tanks - S2P required
1 Year Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
1 Year Ago
Delete bone dart folder
1 Year Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
1 Year Ago
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1 Year Ago
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1 Year Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required