125,178 Commits over 4,171 Days - 1.25cph!
Fixed door controller IO UI overlapping doors interaction UI
Restore accidentally removed include
Use IgnoreCollision when dropped items fall on minicopter or attack heli. Items now fall through those two vehicles - unfortunately needed due to physics issues with the last two Unity updates. Items will still collide with scrap heli interior
Proper new underwater settings RC
Fixed Water Purifier missing deploy guide
Fix junkpile_water_b and c getting their colliders stripped on the server, leading to items falling through the junkpile
Fix junkpile_water_a not properly removing components (this one already worked ok as far as dropping items)
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Return minicopter and attack helicopter to Continuous Dynamic collision type, from Continuous Speculative, due to reports of collision issues during stunt flying
sks updates:
- 3p updates + corrected aiming
- updated anims on rigged world model
- got shell eject fx working
Fixed burlap head wrap 3D preview positioning in item store
Added "Scatter Strength" param to water overlay for higher control over underwater fog
merge from fix_client_multiple_compressed_tags
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs
Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement
PlaceCliffs child placements check terrain height and normal
Fixed a warning regarding 'Colour Masks'
Added some missing files
Fix multiple compressed tags not being parsed correctly in client browser
blunderbus viewmodel animation edits
Fixed some issues with opacity masking
Fixed a crash with Hammer Model Viewer and bad models
Middle mouse click for DColorCube/Mixer to reset to convar defaults
Adds DColorCube.Get/SetDefaultColor
Adds DSlider:ResetToDefaultValue (Was previously exclusive to DNumSlider)
Increase the limit of ManipulateBoneScale to 512 (from 32)
Display SENT/SWEP usage info in spawnmenu tooltip
https://files.facepunch.com/rubat/2024/May02-67-YearlyElk.png
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
Naming, moved things around, removed unused code
Added side by side trees using core/foliage and SpeedTree8Rust shaders
Speedtree with debugging info
blunder bus viewmodel animation idle pose edit
blunderbuss (needs renaming) materials and textures - before resize
More wire tool refactoring, the OnInput method mainly
sks 3p - all attachments now positioned correctly
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Updated shaders
fixed culling
masked trunk from transmission
Fixed a crash due to recent changes when net messages sent to client too early
Rework player name retrieval for player disconnection chat message
Fixes the message sometimes not appearing, due to the player object being gone too soon.
Fix NPCs being sometimes blind due to recent changes
Fix dodgy rigidbody linls
editing blunderbus viewmodel animations
Delete the sks item skin asset, prevents it from being crafted as a SAR skin
Update skin list
WIP sending a special death info to the player when they die due to sleeping in a safe zone
merge queue_tracking -> analytics_server_profiling
Track queue size, events processed & execution time per queue per frame
- bool to enable / disable it of course
Split ObjectWorkQueue out of ObjectWorkQueue<>
Rename some variables to uppercase
Hide the health bar of the entity the player is looking at while in ADS and the hide interact text while aiming option is set to true
Also optimised the health bar update method to remove an 80b/frame allocation and a 90b/frame allocation when looking at a building block (regardless of the ADS setting)
merge from main -> analytics_server_profling