134,574 Commits over 4,293 Days - 1.31cph!

3 Months Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
3 Months Ago
Burlap Headwrap repose
3 Months Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
3 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
3 Months Ago
PT Boat Fuelbox and mesh update
3 Months Ago
Instance bucket helmet from fbx
3 Months Ago
Bucket helmet repose
3 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
3 Months Ago
Boonie hat repose
3 Months Ago
Merge from parent
3 Months Ago
Remove unncessary vehicle seats/mount point spawning
3 Months Ago
PT Boat collision fix and Fuelbox addition
3 Months Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
3 Months Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
3 Months Ago
GetPlayerBoats can now see boats clientside.
3 Months Ago
Updating 50 cal single rig
3 Months Ago
Front 50cal animation polish pass
3 Months Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
3 Months Ago
Removed extra obsolete LODgroup from mannequin prefabs
3 Months Ago
Fix menu player being borked - dont need playables there
3 Months Ago
playables_fixes -> naval_update
3 Months Ago
Updated Rear Single 50 Cal Model to fix shading error
3 Months Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
3 Months Ago
playables_fixes -> naval_update
3 Months Ago
Fix hold poses being screwed
3 Months Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
3 Months Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
3 Months Ago
merge from Halloween_25_Update
3 Months Ago
Possible MapView NRE fix
3 Months Ago
sequential commit on paintball_gun rename
3 Months Ago
added underscores to spaces in paintball_gun work files
3 Months Ago
Beenie hat repose
3 Months Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
3 Months Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
3 Months Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
3 Months Ago
merge from boat_building
3 Months Ago
Merge from parent
3 Months Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
3 Months Ago
Merge from parent
3 Months Ago
Merge from fog_fixes
3 Months Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
3 Months Ago
Fix NRE when spawning deep sea with no cities
3 Months Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from deep_sea/billboards
3 Months Ago
Reduced main island billboard default scale, tweaked fog
3 Months Ago
Added a billboard for the main island when you're in the deep sea
3 Months Ago
scientist_boats_gameplay_2 -> naval_update
3 Months Ago
Dont turn the leg animators on for NPCs - its glitchy right now
3 Months Ago
Add PT loot spawning