193,237 Commits over 4,049 Days - 1.99cph!
Allow tiny monuments to spawn within Jungle biome
Fixed stacking shallow shelfs on terrain
Fixed stacking shelves on each other
Prevent Small box deployment (larger shelfs in future)
Prevent rotation before deployment on shelves (useless)
Minor cleanups
Minor cleanups
Minor cleanups
Gracefully exit when encountering invalid SubRect materials
Crash with message, instead of crashing without a message
jungle_dlc -> jungle_update
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
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Try to fix VPC builds on Linux/OSX
Salvaged Bamboo Shelves - Added cinematic textures and materials
reverted a sewer exit env volume override in compound scene
converted env volumes of the excavator
fixed some zfighting on jungle_ruins_e structure
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
fixed some left over conditional corners zfight on triangle foundation block jungle skin
fixed a legacy rotation leftover on armored steps block
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
jungle storage cineamtic textures and materials
jungle storage lods and gibs
Submitting wood armour 3rd person updated skinning
Updating skinning for wood armour gloves
merge from underwater-effects
disable material/rig/animation import on new river mesh
configurable caustics chroma separation, shader adjustments
jugnle wallpapers materials and icons
Fixing skinning for outbreak scientist
Viewmodel glove slimmer models for:
Lumberjack Hazmat
Abyss Hazmat
Tactical Gloves
Excluded rock and jungle rock from stand type weapon racks
Jungle Rock - Added cinematic 4k textures and material
converted wooden buildings and dredge used in bandit town monument
converted wooden buildings used in stables and fishing village monuments
Jungle Rock - tweaked LOD3 to reduce popping
converted airfield hangars