193,266 Commits over 4,049 Days - 1.99cph!
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
set up wip jungle emojis and moved to better folder structure
converted mining warehouse
changed steam# on spray skins to be in line with other items
set up floor half shelves sitem
Make SamplePositionsInDonutShape static as it doesn't use any instance state
converted supermarket + some material tweaks on glass
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
converted gas station monument
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
Update: ProfileBinViewer can now grok the new profile .bin files
Tests: opened bin profile from editor
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itemname correct on wood armor gloves skin asset
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
VPC changes
Minor clean ups from x86-64
Minor clean ups from x86-64
Rename v_byteswap.h to byteswap.h
more minor clean ups
static prop physics have their contents set consistently between all versions of the game now
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Resolve file name capitalization issue
Update: rewrite ServerProfile exporters to work with new data layour
- expanded unit test
- Core binary should be the same, but copied from the freshest release build
- purposefully borked ProfileBinViewer - will fix next
Tests: unit tests & took a snapshot on craggy
Minor clean ups (VPC)
minor cleanups
Minor cleanups
basically removing unnecessary changes
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
fixed world model outline on jungle rock
Fixed smoothed points ending up under the terrain
Placeholder material
toggled hide in workshop upload on high external stone wall
Hunter vision buff reveals the trails
Fixed last trail point not being smoothed
Only save a new pos if the animal moved more than x meters
merge from wood armour gloves
vine_animation_setup -> jungle_update
Added 3p vine and vine descend animations
Updated materials and textures for wood armour gloves
First pass viewmodel camera animations for all pistols
Jungle Rock - Prefab & Steam Asset Setup
Jungle Rock - Prefab & Steam Asset Setup
Jungle Rock - Prefab & Steam Asset Setup
Bamboo Salvaged Shelves - Small textures update
add vine 1st person decent animation
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx
added normal and ao maps for base materials.
Smooth the line renderer lines into nice curves
3p_remove_curve -> jungle_update
Fix vine turning off mid way through the movement
Fixed wood armour glove material