193,266 Commits over 4,049 Days - 1.99cph!

13 Days Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
13 Days Ago
set up wip jungle emojis and moved to better folder structure
13 Days Ago
prefab header and social
13 Days Ago
converted mining warehouse
13 Days Ago
converted lighthouse
13 Days Ago
changed steam# on spray skins to be in line with other items
13 Days Ago
set up floor half shelves sitem
13 Days Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
13 Days Ago
converted supermarket + some material tweaks on glass
13 Days Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
13 Days Ago
converted gas station monument
13 Days Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
13 Days Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
13 Days Ago
▍▅▉▅, █▇▍▆ ▊█▆▆▆▉ ▄▋▍▍▅▅ ▇▊▉█▌▊?
13 Days Ago
itemname correct on wood armor gloves skin asset
13 Days Ago
temp forcing a rename
13 Days Ago
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
13 Days Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
13 Days Ago
▇▆█ █▅▋▉▋ ▆▇▄▍ ▆▄▍▍▊▅▅▄▍▍▄▇▊▋ ▉ ▊▌█▄▄▋ ▄▌▆▇▊▍▉█ ▉▊▌▉█▆ ▉▊ ▍▇▍▄ █▍█
13 Days Ago
Resolve file name capitalization issue
13 Days Ago
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy
13 Days Ago
Minor clean ups (VPC) minor cleanups Minor cleanups basically removing unnecessary changes
13 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
13 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
13 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
13 Days Ago
fixed world model outline on jungle rock
13 Days Ago
Fixed smoothed points ending up under the terrain Placeholder material
13 Days Ago
toggled hide in workshop upload on high external stone wall
13 Days Ago
Hunter vision buff reveals the trails
13 Days Ago
Fixed last trail point not being smoothed Only save a new pos if the animal moved more than x meters
13 Days Ago
merge from wood armour gloves
13 Days Ago
jungle_update -> Aux3
13 Days Ago
vine_animation_setup -> jungle_update
13 Days Ago
Added 3p vine and vine descend animations
13 Days Ago
rebuilt mannifest
13 Days Ago
Updated materials and textures for wood armour gloves
13 Days Ago
First pass viewmodel camera animations for all pistols
13 Days Ago
Jungle Rock - Prefab & Steam Asset Setup
13 Days Ago
Jungle Rock - Prefab & Steam Asset Setup
13 Days Ago
Jungle Rock - Prefab & Steam Asset Setup
13 Days Ago
Bamboo Salvaged Shelves - Small textures update
13 Days Ago
add vine 1st person decent animation
13 Days Ago
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx added normal and ao maps for base materials.
13 Days Ago
restore changes
13 Days Ago
merge from jungle_update
13 Days Ago
Smooth the line renderer lines into nice curves
13 Days Ago
merge from jungle_update
13 Days Ago
3p_remove_curve -> jungle_update
13 Days Ago
Fix vine turning off mid way through the movement
13 Days Ago
Fixed wood armour glove material