reporust_rebootcancel

114,237 Commits over 3,959 Days - 1.20cph!

8 Days Ago
Updated avatar source for ak anims
8 Days Ago
Added debug anim controller for testing raw anims
8 Days Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
8 Days Ago
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8 Days Ago
Ak and sar customspineoffset updates
8 Days Ago
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8 Days Ago
track the era in analytics
8 Days Ago
Add colors in inventory prefab
8 Days Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
8 Days Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
8 Days Ago
Jungle ground plant progress / arrowroot Arrowroot spawn populations
8 Days Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
8 Days Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
8 Days Ago
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8 Days Ago
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8 Days Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
8 Days Ago
merge from primitive/siegebalance
8 Days Ago
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8 Days Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
8 Days Ago
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8 Days Ago
Increase health, remove more debug.
8 Days Ago
anim export update
8 Days Ago
merge from primitive
8 Days Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
8 Days Ago
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8 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
8 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
8 Days Ago
ak47 entity spine offset added
8 Days Ago
updated 3p ak47 anims
8 Days Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
8 Days Ago
merge from main
8 Days Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
8 Days Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
8 Days Ago
Clean: removing unnecessary logging Tests: none, trivial change
8 Days Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
8 Days Ago
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8 Days Ago
techtree clean up Catapult ammo desc update
8 Days Ago
Continued progress on Ziggurat exterior
8 Days Ago
better prop render camera angles - need second go after i pull a shelf
8 Days Ago
Don't allow deployed firebomb to be deployed in water because science
8 Days Ago
Potential barricade unlock fix
8 Days Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
8 Days Ago
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8 Days Ago
mini crossbow era override wb2
8 Days Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
8 Days Ago
Fix tiger sometimes hovering above ground
8 Days Ago
siege weapons rarity set
8 Days Ago
Revert tiger atk anim update, old anim seem to work better
8 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
8 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs