reporust_rebootcancel

159,338 Commits over 4,597 Days - 1.44cph!

8 Months Ago
Updated armoured hatch anims to prevent wall clipping
8 Months Ago
Fix new scientists not playing movement animation in demos after the demo was paused
8 Months Ago
Possible Client_OnCassetteInserted NRE while spectating fix
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from main -> fix_server_browser_compression/http_client
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from fix_server_browser_compression -> main
8 Months Ago
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8 Months Ago
Fixed RW on FX meshes.
8 Months Ago
apartment rugs
8 Months Ago
merge from safezone_lootbag_fix
8 Months Ago
fix typo
8 Months Ago
merge from overfishing
8 Months Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
8 Months Ago
Shutter frame audio fixes
8 Months Ago
Codegen
8 Months Ago
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8 Months Ago
merge from automated_testing
8 Months Ago
Check isValid instead
8 Months Ago
Compile fix
8 Months Ago
merge from main
8 Months Ago
merge from techtree_multi_unlock
8 Months Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
support for manual use water particles with water height adapt
8 Months Ago
merge from main
8 Months Ago
merge from automated_testing
8 Months Ago
Make ProtectionProperties.IsImmortal available serverside
8 Months Ago
Apartment complex b progress / windows polish and roof
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
fixed 3p phonebooth hand offset bug
8 Months Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
8 Months Ago
basic hookup of visual effects
8 Months Ago
8 Months Ago
Gate the whole feature behind a new server var.
8 Months Ago
Move settle timeout to a convar.
8 Months Ago
merge from main
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
8 Months Ago
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8 Months Ago
Refactor duplicated code
8 Months Ago
handle another case
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.