reporust_rebootcancel

115,319 Commits over 3,959 Days - 1.21cph!

24 Days Ago
Fix medieval ar isRedirectOf missing
24 Days Ago
Horse towing attach/detach sounds
24 Days Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
24 Days Ago
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24 Days Ago
Remove round shield from advent calendar
24 Days Ago
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24 Days Ago
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24 Days Ago
merge from primitive -> primitive_gm
24 Days Ago
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24 Days Ago
merge from medieval assault rifle refraction branch
24 Days Ago
item description changes to add medieval to item description
24 Days Ago
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24 Days Ago
cinematic 4k textures for medieval large wood box
24 Days Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
24 Days Ago
Fixed ballista ammo swap menu taking ages to open
24 Days Ago
Reduced ballista bolts thickness
24 Days Ago
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24 Days Ago
Chat tweaks
24 Days Ago
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24 Days Ago
merge compile fix primitive->aux2
24 Days Ago
compile fix
24 Days Ago
merge primitive->aux2
24 Days Ago
improved animal ragdoll position syncing, not jerky anymore
24 Days Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
24 Days Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
24 Days Ago
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25 Days Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
25 Days Ago
merge primitive->aux2
25 Days Ago
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25 Days Ago
medieval pack media
25 Days Ago
merge from main
25 Days Ago
Merge from wip branch. Set plant pot lost changes.
25 Days Ago
Fix plant pot not working after merge from main
25 Days Ago
medieval large wood box icon
25 Days Ago
cookingv2 -> bees
25 Days Ago
- Merge Conflicts - Manifest - Codegen
25 Days Ago
Sash v4 rig
25 Days Ago
main -> cookingv2 (shit ton of merge conflicts)
25 Days Ago
Apple pie temp icon, setup.
25 Days Ago
Ziggurat exterior wall lookdev progress (WIP)
25 Days Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
25 Days Ago
Reduce tiger charge range
25 Days Ago
merge from primitive
25 Days Ago
Fixed catapult reloading issue in demos
25 Days Ago
Fixing stray vertex weights on catapult
25 Days Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
25 Days Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
25 Days Ago
merge from primitive
25 Days Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
25 Days Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs