reporust_rebootcancel

115,979 Commits over 3,959 Days - 1.22cph!

44 Days Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
44 Days Ago
Fix restricted items showing up in quick craft
44 Days Ago
Fix restricted items showing up when searching crafting menu
44 Days Ago
Fix favorites in crafting menu being shown when restricted
44 Days Ago
Fix for RPC not filtering out the sell orders in a different era
44 Days Ago
▆▌▋'▇ ▋▆▌ ▇▄█▇█▅▌▌▅ ▋▅▆ ▅██▋▇▄▋
44 Days Ago
merge from main
44 Days Ago
▅▇▇▍▌█ ▍▇▌ ▋▌▍▋▌█ ▍▌▍▅█▅▍ █▊▌▉ ▊▉▇▉▋ ▄██ ▋▉▇▇▅▋▆ ▌▌ ▋▄▉█▆'▌ ▅▍▄▄ ▄▇▆▌▋ ▅▇▌ ▇▍▇▄▋█ ▇▄▌▉▉▋█ ▅▇ ▄▋
44 Days Ago
Medieval barricade now has its own unique description
44 Days Ago
█▄▊▊▌▌▄ ▌█▊ ▋▇▅▄▋▄▆▅▌ ▅▊▆ ▉▋▋, █▅▋▇▊ ▊▆▄▅▍▄▆▌ ▆█▌▋▉█▆▌▊▄▋ ▋▋▄▄▌ ▅▅▉▌▌█▊▆█▌ ▄▉▇▄▅▊▋ ▇▌█▆ ▍▊▅▉ ▌▋▅ ▄▉▍▉▅▅ ▍▋▉█▍▌
44 Days Ago
3p minicrossbow 4 reload end anim set up
44 Days Ago
3p minicrossbow 4 reload animations set up
44 Days Ago
4k textures for lunar wall frames
44 Days Ago
Fixed screwed reload wm animation speed
44 Days Ago
Texturing feedback Old TV 2
44 Days Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
44 Days Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
44 Days Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
44 Days Ago
Rider eye motion when galloping
44 Days Ago
Ensure entity handles arrow head swapping the same as viewmodel
44 Days Ago
▆▍▍▍▌ ▋▅▆▊▆▍▅ ▌▍▄▊▆▌▄ ▅▉▊▇▍▋
44 Days Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
44 Days Ago
▅█▉▉▍▄▆ ▆▇▉█▉ █▍▊█▇▊▍ ▇▇▅▄▆▉▆▌ ▇▅▄ █▉▋▇▇▊▍▇
44 Days Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
44 Days Ago
Siege harness bone constraints setup
44 Days Ago
merge from Knight Armour DLC - KnockerPhys
44 Days Ago
▄▆▋▋▅▉█ ▆▍▄██▋ ▌▌▍▊▅, ▌▌▋▅ ▇ ▌▅▊▇▌▄▌ ▍█ ▅▆▍█▊ ▊▍█ ███ ▆▋▇ ▄█▅▌█▇▅ ▇▋▍▍ ▍▉▉▅▊▅ ▄▄ ▄▇▉ ▌▇▇▄
44 Days Ago
Merge from main
44 Days Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
44 Days Ago
█▅▌ ▆▄█▇ ▋▄█▇▍▍▆ ▍▉▋▌▋▅ ▌█▅█
44 Days Ago
Updated SiegeHarness model in RidableHorse2
44 Days Ago
Export medium as default settings, bumping it up a level.
44 Days Ago
Medieval itemstore prefab
44 Days Ago
Merge from /indirect_instancing
44 Days Ago
Fix non-debug build
44 Days Ago
Merge from /indirect_instancing (fix server build)
44 Days Ago
Fix server build
44 Days Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
44 Days Ago
- Old TV 2
44 Days Ago
merge from primitive
44 Days Ago
Submitting Outbreak scientist rig
44 Days Ago
Medieval store additions
44 Days Ago
Blowpipe reload and firing anim update
44 Days Ago
merge from primitive -> aux2
44 Days Ago
Fix compile error from System namespace applying to Random class
44 Days Ago
Fix scientists footstep sounds not playing correctly
44 Days Ago
merge from primitive -> aux2
44 Days Ago
merge from primitive_gm -> primitive
44 Days Ago
merge from main -> primitive_gm
44 Days Ago
medieval store view setup