115,979 Commits over 3,959 Days - 1.22cph!
- swap to move towards rather than move towards angle
- Play with animation compression
- Patched an animation combiner I found online to work
- Combined reload animations into one clip
- Setup on mini crossbow to use for 3p
Fix restricted items showing up in quick craft
Fix restricted items showing up when searching crafting menu
Fix favorites in crafting menu being shown when restricted
Fix for RPC not filtering out the sell orders in a different era
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Medieval barricade now has its own unique description
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3p minicrossbow 4 reload end anim set up
3p minicrossbow 4 reload animations set up
4k textures for lunar wall frames
Fixed screwed reload wm animation speed
Texturing feedback Old TV 2
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
Update: DemoServer - bypas failed validation
- We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against
Tests: played the opriginal long demo - 1711 total violations across ~18 players.
Rider eye motion when galloping
Ensure entity handles arrow head swapping the same as viewmodel
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- Worldmodel masks
- Shorten reload to single loop
- Update arrow tip enable list in the worldmodel
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Update: DemoServer - rudimentary tick visualization using gizmos
- Temporrary while working on server demo reconstruction - will rip out once done with feature
Tests: used on a demo recording on Craggy + the original demo that started it all.
Siege harness bone constraints setup
merge from Knight Armour DLC - KnockerPhys
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Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
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Updated SiegeHarness model in RidableHorse2
Export medium as default settings, bumping it up a level.
Medieval itemstore prefab
Merge from /indirect_instancing
Merge from /indirect_instancing (fix server build)
Cherrypick CS
110544 compile fix (unsure why it didn't show in this branch originally)
Submitting Outbreak scientist rig
Blowpipe reload and firing anim update
merge from primitive -> aux2
Fix compile error from System namespace applying to Random class
Fix scientists footstep sounds not playing correctly
merge from primitive -> aux2
merge from primitive_gm -> primitive
merge from main -> primitive_gm
medieval store view setup