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108,647 Commits over 3,867 Days - 1.17cph!

5 Months Ago
Merge Bikes -> Aux2
5 Months Ago
Styling, fixes RMB to clear slots Added a reset to default button
5 Months Ago
Cut down version of every monument scene spawner prefab
5 Months Ago
Kickstand spring additional lookat
5 Months Ago
kickstand tweak, removed unused sidecar model placeholder
5 Months Ago
Pedal bikes have a chance to spawn on roads
5 Months Ago
Adjust motorbike wheel height
5 Months Ago
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
5 Months Ago
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
5 Months Ago
Trike passenger mount added
5 Months Ago
Trike rear wheels turn, though on the wrong axis
5 Months Ago
Set up bike health
5 Months Ago
Assigned the correct gibs models
5 Months Ago
Merge underwater_fog -> Main
5 Months Ago
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
5 Months Ago
Set up trike cogs
5 Months Ago
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5 Months Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
5 Months Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
5 Months Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
5 Months Ago
export latest 3p handcuffs anims
5 Months Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
5 Months Ago
Optimised ring road search
5 Months Ago
Merge from travelling_vendor -> Aux2
5 Months Ago
Basic vehicle visuals port
5 Months Ago
Switch `monument_scenes` convar to be saved
5 Months Ago
merge from wire_slacking/optimisations
5 Months Ago
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5 Months Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
5 Months Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
5 Months Ago
further fixes to storage warehouse.
5 Months Ago
updated motorbike kickstand skinning, mask texture, and materials setup
5 Months Ago
updated vcol on decals to tint the recent decal albedo changes
5 Months Ago
Forgot the marker!
5 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
5 Months Ago
Null error
5 Months Ago
Round prices up to the nearest 5 to make them look nicer
5 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
5 Months Ago
fix material assignment on storage warehouse trims.
5 Months Ago
Fixed line anchors fuckery again
5 Months Ago
more work on geo for storage warehouse.
5 Months Ago
handcuff viewmodel animation updated
5 Months Ago
Block unlock minigame in wounded states
5 Months Ago
reverted changes to workers_house_generic_trims
5 Months Ago
sbl progress backup
5 Months Ago
merge from wire_slacking/optimisations
5 Months Ago
radhouse large checkin
5 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
5 Months Ago
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5 Months Ago
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