108,647 Commits over 3,867 Days - 1.17cph!
merge from main -> monument_scenes
merge from qol_give_improvements -> main
Adding --silent onto a give command will stop telling you picked up the item
- still broadcasts to the server when an item is given
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot
Add ability to specify target container & slot when using `give` command
- give {item} {amount} {condition} {skin} {container} {slot}
Add some descriptions to give commands
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Fix `monument_scenes` convar not applying to remapping paths after previous commits
Don't remap to scene spawner if the scene doesn't exist in asset bundles
Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
Added BreaksRestraint to DamageTypeEx
Ignore cold, bleed etc damage for unlock minigame reset.
Added and Setup Vintage Bedside Table Prop Prefab
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
Also added 'killallevents' to instantly kill any ongoing event
added base trim for storage warehouse.
more work on radtown storage warehouse
Hood wearable mask tweaks
merge from build_leave_bundles_symlink -> main
Prisoner Hood cinematic assets
Added a way to override force show on UIBlackoutOverlay.
Added prison hood UI script, overring force show when the player is dead.
Updated UI prefab.
Updated rig so wheels rotate in the z axis
Added extra hours method to wipe timer
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
Removed unused retro TC localization tokens
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
merge from spawnview_command
Added 'spawnview' command to spawn entity at the position and orientation of the camera
reverted to the og material for house trims
merge from snow_effects_roll_back_and_meshLOD_conversion
merge from hood_and_cuffs
Another gesture list update
Fixed changed crane colour in junkyard, S2P
First pass on a rock paper scissors gesture game
Player 1 starts the gesture and waits for someone to join by interacting with them
Both players then get a UI prompt to pick a hand
Result is communicated via toast for now as there are no animations
Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
Added killpushbikes and killmotorbikes convars
Fix helicopters sleeping at the apex of a bounce
Don't allow passenger to access fuel when bike is on
Fixed motorbike fuel interaction
Switch the fuel gauge emissive on/off too
Set up motorbike headlight
WIP lighting & related files.
Server.cinematic is now replicated
Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar
When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel