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108,651 Commits over 3,867 Days - 1.17cph!

5 Months Ago
radhouse large checkin
5 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
Define fix
5 Months Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
5 Months Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
5 Months Ago
Disable UIBlackoutOverlay if in debugcamera
5 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
5 Months Ago
manifest
5 Months Ago
merge from fluid_push_max_output_increase
5 Months Ago
merge from creative_mode
5 Months Ago
Merge from wire_slacking/optimisations
5 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
5 Months Ago
Merge from main
5 Months Ago
Merge Bikes -> Aux2
5 Months Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
5 Months Ago
Added invisible pipe option to industrial connections
5 Months Ago
Set up motorbike speedometer
5 Months Ago
Implemented motorbike fuel gauge and needle shake
5 Months Ago
Can now build building blocks of any skin/grade in free build mode
5 Months Ago
Merge from main
5 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
5 Months Ago
Testmap
5 Months Ago
Final'ish tweaks
5 Months Ago
Mat fixaroo
5 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
5 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
5 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
5 Months Ago
Merge from main
5 Months Ago
Fixed demo recorder off-centered popup
5 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
5 Months Ago
Merge from tutorial_map_fix
5 Months Ago
merge from demorecorder_ui_improvements
5 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
5 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
5 Months Ago
compile fix
5 Months Ago
Remove debug print
5 Months Ago
merge from wire_slacking/optimisations
5 Months Ago
NotifyLOD component on hose prefabs
5 Months Ago
updated motorbike skinning
5 Months Ago
Code cleanup, comments
5 Months Ago
Motorbike chain now animates
5 Months Ago
Fixed wire length calculation
5 Months Ago
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5 Months Ago
weekly skins setup
5 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
5 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds