108,651 Commits over 3,867 Days - 1.17cph!
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
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Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev.
Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
Disable UIBlackoutOverlay if in debugcamera
Improved monument splats/biome/topologies
Enabled topology override
Fixed flipped normal map on brick pile
merge from fluid_push_max_output_increase
Merge from wire_slacking/optimisations
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
Added invisible pipe option to industrial connections
Set up motorbike speedometer
Implemented motorbike fuel gauge and needle shake
Can now build building blocks of any skin/grade in free build mode
Fixed not being able to freely upgrade building blocks in prevent building volumes
Turret laser FX.
Neon texture adjustments.
Added neon emission to lighting prefab.
Removed the hold shift to make invisible IO connections
Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires
Currently supports electrical and fluid
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
Fixed demo recorder off-centered popup
Increase the maximum number of output containers a water container to push water into (3 -> 12)
Fluid splitters and combiners can now be rotated
Merge from tutorial_map_fix
merge from demorecorder_ui_improvements
Fixed borders not matching the game window size
Disabled input field focus when checking auto fill
Tweaked input field selection color
Fixed tutorial missions missing an icon on the map screen
Fixed tutorial island sometimes not being visible on the map due to map clamps
merge from wire_slacking/optimisations
NotifyLOD component on hose prefabs
updated motorbike skinning
Motorbike chain now animates
Fixed wire length calculation
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merge build_leave_bundles_symlink -> monument_scenes
Stop deleting the Bundles directory or symlink in the output directory when doing normal build
- bundles still get overwritten when building asset bundles
- prevents you from nuking your bundle folder when testing local builds