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123,836 Commits over 4,171 Days - 1.24cph!

11 Months Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
11 Months Ago
The wolf can now lie down or scratch its ears instead of just standing still
11 Months Ago
Optim: Avoid expensive reserializations when trees de-/spawn - Controlled by TreeManager.UseLazySerialization, enabled by default - Tracked by LazyUpdate scopes - Simplifies some profiling scope names - Added OnTreeDestroyed profiling scope This should save us 0.25ms per cell reserialization on larger worlds. Tests: local multiplayer session, connected, destroyed a tree, reconnected. Confirmed tree impostor wasn't there and profiling scopes showed lazy serialization. Disabled lazy serialization and reconnected - still good and no spikes in profiler on chopping down trees.
11 Months Ago
Battering ram constructable prefab and item setup Fixed missing animator
11 Months Ago
Add missing files
11 Months Ago
Add era convar Restrict items showing up in crafting menu depending on era Work on era editor window to change item era easily (WIP because implemented on laptop) Add tags to a bunch of items & assign era to a bunch of obvious items
11 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
11 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
11 Months Ago
CCTV Cameras can now hear in game voice feeds - GetConnectionsWithin can now check connections to players secondary groups to see if they are close enough - Extra connections added to ConnectionsInSphereList as normal
11 Months Ago
Merge from gesturepack
11 Months Ago
renamed some player update animation fbx's
11 Months Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
11 Months Ago
Merge from main
11 Months Ago
Reverted catapult's textures meta unwanted changes in 106265
11 Months Ago
Merge from halloween24
11 Months Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
11 Months Ago
merge from main
11 Months Ago
Optim: Preserialize the tree grid before sending to the player - Added ClientRPC overload that accepts a MemoryStream to support above - Early out of the tree streaming logic if no players are in the streaming queue Local test on 4.5k Proc world showed that it took ~1m to stream entire world for 1 player instead of previous 3.5m Tests: minimal, booted procgen map in CLIENT+SERVER local session, waited until everything streamed in
11 Months Ago
Merge from relationship_manager_dangling_profiler_sample_fix
11 Months Ago
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11 Months Ago
Refactor wolf fsm to be easier to maintain and extend
11 Months Ago
add configurable offsets for coverage and instability noise gen
11 Months Ago
per-sample fogging
11 Months Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
11 Months Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
11 Months Ago
main -> voice_chat_cctv
11 Months Ago
Add solar panels to a work queue
11 Months Ago
update to visuals prefab pivot (temporary)
11 Months Ago
updated ram hardware models to reflect latest concept changes
11 Months Ago
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11 Months Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
11 Months Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
11 Months Ago
battering ram update to work in progress visuals
11 Months Ago
Added gibs to catapult. Changed catapult rust decals mat lookup.
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
11 Months Ago
wip repositioning and convar
11 Months Ago
Merge from halloween24
11 Months Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
11 Months Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
11 Months Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
11 Months Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
11 Months Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
11 Months Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
11 Months Ago
Merge from main
11 Months Ago
Tons of changes to support working outside of editor - code assumed only single instance per server - now store parameters per client in client convars - made client and server versions of each command - client commands send parameters to server version - added filtering for resources + foilage and npcs (default include everything) - fix point entities not being filtered out - split code into CLIENT and SERVER regions
11 Months Ago
Merge from halloween24
11 Months Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
11 Months Ago
Cleanup Rename copy -> copybox so it doesn't overlap with client copy Rename load -> loadpaste to not overlap with other load commands