reporust_rebootcancel

158,848 Commits over 4,597 Days - 1.44cph!

10 Months Ago
wood box lods and gibs
10 Months Ago
Merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Added initial shadow presets
10 Months Ago
Merge from naval_update
10 Months Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
10 Months Ago
Improve Update() performance by caching is_in_motion state for every entity.
10 Months Ago
Improve Update() performance by caching is_in_motion state for every entity.
10 Months Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
10 Months Ago
add underwater fog blending for tropical shores in deep sea
10 Months Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
10 Months Ago
Merge from main
10 Months Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
10 Months Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
set up steam item for artist pack, linked to all items, set up sprays
10 Months Ago
Picture frames - reverted light up frames to correct material
10 Months Ago
scrapframe shutter mat tweaks, deleted unused textures
10 Months Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
10 Months Ago
Remove the word Player from a bunch of PlayerBoat static functions
10 Months Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
10 Months Ago
Post merge fixes
10 Months Ago
Add finished check
10 Months Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
10 Months Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
10 Months Ago
merge from fix_copy_paste_duplicate_entity -> main
10 Months Ago
Attach cannon ball to hands when reloading cannons.
10 Months Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud
10 Months Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
10 Months Ago
Tests: OcclusionGroupTests - add move to near range visibility test (32) Tests: ran new tests, all pass
10 Months Ago
Tests: OcclusionGroupTests - add test validating moving from outside net range to same cell (32 tests) Need to add 2 more variations (move to near and far range), then can start moving to esoteric scenarios Tests: ran new tests, all pass
10 Months Ago
Bugfix: OcclusionGroupTests - fixup invalid expectation of newlogic groups in TestVisibilityAfterMovementAway We succesfully enforce newlogic's rule that networkable should always be in a local occlusion group Tests: ran all unit tests, all green
10 Months Ago
Picture Frame - updated scrap set icons
10 Months Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
10 Months Ago
Picture frames - texture update, deploy volumes fix
10 Months Ago
scrapframe xxl gibs
10 Months Ago
remove_extra_scientist_weapons -> main
10 Months Ago
Remove unused weapons on boat scientists. This removes the extra server generated weapons (that aren't used), saving us around 144~ unused networked entities across all AI boat scientists. Not fully aware of the full performance impacts of having these (if there were any), but worth removing and we will see
10 Months Ago
Bugfix: OcclusionGroup - prevent unsubbing from own group Can happen when player is dead/in limbo Tests: ran unit tests, fixed TestUpdateSubs(newLogic, dead), but TestVisibilityAfterMovementAway(newLogic, dead, *) still fail, albeit for new reason
10 Months Ago
Tests: OcclusionGroupTests - add simple tests verifying group and sub updates Need them to validate that new logic can unsub from group it's in (which is illegal) Tests: ran new 24 tests, TestUpdateSubs(true, dead) failed as expected
10 Months Ago
boatai_balance_changes -> main
10 Months Ago
wip/tests
10 Months Ago
Refactored to pass a List<Vector3> from the client so we can implement different shapes & fixes without needing server update / mismatch of client & server RPCs
10 Months Ago
If pasting multiple "bases" at once (in a line) add all the entities to a single entry in the paste history so they can be undone in a single step