reporust_rebootcancel

108,308 Commits over 3,867 Days - 1.17cph!

49 Days Ago
Mege from main
49 Days Ago
merge from maim
49 Days Ago
world_update_2 -> radioactive_water
49 Days Ago
merge from fix_raknet_end_sample -> main
49 Days Ago
WaterVisibilityGrid fixes - made it non-static, easier to manage lifetime this way and it should've been owned by the WaterCollision system anyway - adjusted grid to handle ref-counting, this isn't strictly necessary but is the only way to sanely verify if the system has broken (memory footprint is ~1MB) - slightly inflated static trigger bounds by an absolute value to manage small noise changes in position that can push it over a boundary - added a virtual function to EnvironmentVolumeTrigger that lats derived classes run code with a guaranteed trigger collider (some visibility volumes were being missed in OnEnabled from this)
49 Days Ago
Fix missing EndSample() in Raknet.OnMessage
49 Days Ago
3rd person reloads with ammo type variants.
49 Days Ago
disable serversideragdolls by default due to server stall/freeze
49 Days Ago
Update: adding a server "itemmanager.enablepooling" convar to control item pooling - starts off by default Item pooling is too unstable to not have a dynamic switch - already got bit 2 times by it. Who knows what other horrors are hiding out there. Tests: enabled after loading craggy, gave an ak - saw an uptick in pool.print_memory telemetry. disabled, despawned ak - no changes in telemetry.
49 Days Ago
Merge from main
49 Days Ago
Show active dart modifier effects. Separate tea/dart effect displays.
49 Days Ago
merge from world_update_2
49 Days Ago
merge from main
49 Days Ago
Merge: from main/item_pooling This fixers the NRE on server tick (and blocker for joining). Tests: loaded a save that consistently produced NREs - not anymore
49 Days Ago
Bugfix: disabling Item pooling This causes issues on the server which prevents playing. Tests: loaded a save that consistently produced exceptions - not anymore.
49 Days Ago
merge from world_update_2
49 Days Ago
Merge: from main Tests: none
49 Days Ago
increase wood yeild from driftwood - someone may harvest them now
49 Days Ago
stricter log pile spawn rules
49 Days Ago
Merge from world_update_2
49 Days Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
49 Days Ago
Backups
49 Days Ago
Merge from parent
49 Days Ago
Merge from main
49 Days Ago
Tag hill cliffs as AllowBarricadePlacement
49 Days Ago
Del duplicated assets (ammunition_test models + shotgun powdery muzzle flash 'iteratecopy')
49 Days Ago
Prefab backup
49 Days Ago
Parent merge
49 Days Ago
Merge from world_update_2
49 Days Ago
Unsaved
49 Days Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
49 Days Ago
Merge from world_update_2
49 Days Ago
Fixed NRE when looking at water if radiation water map doesn't exist
49 Days Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
49 Days Ago
Merge from media_projects/frontiersman_media
49 Days Ago
Parent merge
49 Days Ago
Parent merge
49 Days Ago
Merge from world_update_2
49 Days Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
49 Days Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
49 Days Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
49 Days Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
49 Days Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
49 Days Ago
fix viewmodel anim sounds not playiing during ADS
49 Days Ago
Missing files
49 Days Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
49 Days Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
49 Days Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
49 Days Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
49 Days Ago
merge fix_train_tunnel_rain -> main