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132,452 Commits over 4,262 Days - 1.29cph!

29 Days Ago
Fix elevators on floating city not working after a server restart
29 Days Ago
merge from force_scene_deep_sea -> naval_update
29 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
29 Days Ago
Re-add deepsea.cs convar file because plastic - codegen
29 Days Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
29 Days Ago
hooked up event birthday balloons with new prefab
29 Days Ago
balloon icons and set their health low
29 Days Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
29 Days Ago
Bunch of wip dock and edit work
29 Days Ago
Arctic Hazmat repose/lods
29 Days Ago
merge from naval_update/deep_sea
29 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
29 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
29 Days Ago
removed boat planner folder (files are now in planner folder)
29 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
29 Days Ago
Tropical 4 underwater treatment.
29 Days Ago
Tropical 3 underwater treatment.
29 Days Ago
Tropical1 underwater treatment
29 Days Ago
merge from naval_update/deep_sea
29 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
29 Days Ago
Tropical2 underwater treatment.
29 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
29 Days Ago
Offshore spawn stuff
29 Days Ago
Build area must be free of players and entities for dock & edit to work
29 Days Ago
pt_boat_turrets -> naval_update
29 Days Ago
Covered another case ^
29 Days Ago
Update MustPlaceOnBoat error text
29 Days Ago
Can't try to fire whilst reloading
29 Days Ago
Masked out the rear 50 cal turret body animation
29 Days Ago
merge from boat_building
29 Days Ago
Merge from parent
29 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
29 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
29 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
29 Days Ago
More pivot cleanup
29 Days Ago
Fix another screwed up pivot on the front turret
29 Days Ago
merge from main
29 Days Ago
merge from naval_update/deep_sea
29 Days Ago
Kayak and DPV can be deployed in deep sea
29 Days Ago
Nest hat reposed
29 Days Ago
Corals
29 Days Ago
Fix slightly off player pivot on front turret
29 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
29 Days Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
29 Days Ago
Bunny hat repose
29 Days Ago
merge from health_info_popup_qol -> main
29 Days Ago
Sapcesuit repose/lods
29 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
29 Days Ago
Adding gibs for explosives component box
29 Days Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly