reporust_rebootcancel

153,750 Commits over 4,536 Days - 1.41cph!

1 Year Ago
merge from modding_drone_tax -> main
1 Year Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
1 Year Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
1 Year Ago
merge from modding_drone_tax -> main
1 Year Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
1 Year Ago
Cherrypick CS 113029
1 Year Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
1 Year Ago
Fixed warmup method not waiting before calling PostWarmupPage
1 Year Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
1 Year Ago
merge from modding_max_hp -> main
1 Year Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
1 Year Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
1 Year Ago
merge from main -> modding_max_hp
1 Year Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
1 Year Ago
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1 Year Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
1 Year Ago
Merge from main
1 Year Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
1 Year Ago
Boat building station triggers setup. Cleanup.
1 Year Ago
merge from fix_turret_interference_order -> main
1 Year Ago
merge client_io_standalone_lines to naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Comment
1 Year Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
1 Year Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
1 Year Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
1 Year Ago
Regenerate manifest
1 Year Ago
Added a generic await WaitForWarmedUp method in UI_Page
1 Year Ago
Fixed a tmp nre caused by UI_Page text caching
1 Year Ago
Added comments in store warmup methods
1 Year Ago
Anim updates for smg and l96
1 Year Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
1 Year Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
1 Year Ago
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
1 Year Ago
added some mannequin prefab variants for poses
1 Year Ago
merge from workshop_colourpicker -> main
1 Year Ago
fix compiler errors
1 Year Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
1 Year Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
1 Year Ago
Added optional blinking and scrolling features for emission on the standard shader
1 Year Ago
Merge from main
1 Year Ago
re added skeletonjail prefab
1 Year Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
1 Year Ago
placeholder halloween wallpaper skin assets
1 Year Ago
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1 Year Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
1 Year Ago
Casino barge prrefab
1 Year Ago
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1 Year Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup