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153,750 Commits over 4,536 Days - 1.41cph!

1 Year Ago
Manifest
1 Year Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
1 Year Ago
floating city save cleanup of the floating walkways prefabs
1 Year Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
1 Year Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
1 Year Ago
Rejiigged hierarchy for barge painting
1 Year Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
1 Year Ago
Added WIP mannequin prop
1 Year Ago
More sail setup to match art
1 Year Ago
shifted t1 workbench around
1 Year Ago
merge form meta_shift
1 Year Ago
Remove a previous client side visual rotation hack for sail now we have art
1 Year Ago
Player updates for M39 and spray can item updates
1 Year Ago
Sail fixes
1 Year Ago
More cleanup and removing old code.
1 Year Ago
merge from drone_storage_slot
1 Year Ago
Quick commit before vert painting barges
1 Year Ago
Missed some files
1 Year Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
1 Year Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
1 Year Ago
Merge from parent
1 Year Ago
Missions now reward more/better loot
1 Year Ago
Sail deploymennt guide mesh setup
1 Year Ago
PlayerBoat cleanup
1 Year Ago
More dirt added to blue containers
1 Year Ago
Updated sail prefab with artwork
1 Year Ago
merge from main
1 Year Ago
merge from menu_optims
1 Year Ago
Halloween Wallpapers - Initial setup
1 Year Ago
merge from meta_shift
1 Year Ago
Spike trap damage pass
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Spawns
1 Year Ago
Ground spawns.
1 Year Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
1 Year Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
1 Year Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
1 Year Ago
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1 Year Ago
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1 Year Ago
progress on guide mesh rendering improvements
1 Year Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
1 Year Ago
Fix color picker events, upgrade components to look more rust-y
1 Year Ago
Walkway LOD/COL progress
1 Year Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
1 Year Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
1 Year Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement