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108,438 Commits over 3,867 Days - 1.17cph!

2 Months Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
2 Months Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
2 Months Ago
Protobuf
2 Months Ago
Merge from net_vis
2 Months Ago
Merge from main
2 Months Ago
Merge from npc_dynamic_pricing_updates
2 Months Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
2 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
2 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
2 Months Ago
Log pile AO doesn't go pure black in the middle.
2 Months Ago
Testing less washed out color grading. More oldschool.
2 Months Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
2 Months Ago
Reduced DPV power again
2 Months Ago
Merge from hackweek_accessibility_colourblind
2 Months Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
2 Months Ago
Merge from hackweek_accessibility_colourblind
2 Months Ago
Make AccessibilityComponent abstract
2 Months Ago
Don't recreate the decal material if not needed
2 Months Ago
Merge from main
2 Months Ago
Small tidy up in bike class
2 Months Ago
Fixed server compile
2 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
2 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
2 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
2 Months Ago
Merge from world_update_2
2 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
2 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
2 Months Ago
world_update_2 -> aux2 (again)
2 Months Ago
Streamlined legacy woodpile material setup
2 Months Ago
Phrase update
2 Months Ago
merge from arabic
2 Months Ago
Restored "Player Slots" label in server browser filtering
2 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
2 Months Ago
world_update_2 -> Aux2
2 Months Ago
Added shark spawner to all divesites
2 Months Ago
Prevent building on legacy wood pile
2 Months Ago
Restored inventory "Skins" label position
2 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
2 Months Ago
Reduced UI options labels min size so long strings can fit
2 Months Ago
DecorSwim fixes
2 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
2 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
2 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
2 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
2 Months Ago
merge from main
2 Months Ago
re-applied 103433 and fixed font merge issues
2 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
2 Months Ago
Add distance check option enum to entity query
2 Months Ago
Add profile markers to FSM
2 Months Ago
Add missing profile markers