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112,016 Commits over 3,928 Days - 1.19cph!

3 Months Ago
merge from main
3 Months Ago
reapplying 106957 t1smg
3 Months Ago
If tipping over turn on a trigger to hurt players inside
3 Months Ago
Siege tower now sets flag should it be tipped over
3 Months Ago
Battering ram door prefab
3 Months Ago
t1 smg balance and techtree
3 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
3 Months Ago
Battering ram back door physics tests
3 Months Ago
Add top secret hidden feature to wolves
3 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
3 Months Ago
Merge from main
3 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
3 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
3 Months Ago
Gesture Pack store page
3 Months Ago
Codegen/manifest
3 Months Ago
- Adjusted wind amplitude - Adjusted connection points
3 Months Ago
Fixed TransformLineRenderer NRE
3 Months Ago
Enable horse siege harness if is towing flag enabled
3 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
3 Months Ago
Fixed the siege harness in testridablehorse after the merge
3 Months Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
3 Months Ago
Battering ram constructable prefab stages
3 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
3 Months Ago
merge rom dpv_player_animation_edit
3 Months Ago
merge from trainyard_water_tower_fix
3 Months Ago
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3 Months Ago
merge from train_caboose_disposal_error
3 Months Ago
re-enabled flowMovementScale on kayak
3 Months Ago
merge from main
3 Months Ago
Applied PostIK to the updated SMG FX prefabs.
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Add placeholder wolf eating sounds
3 Months Ago
Fix pragma restore 414 being in the wrong place
3 Months Ago
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3 Months Ago
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3 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
3 Months Ago
Updating battering ram frame models
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
3 Months Ago
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3 Months Ago
Mag drop stuff
3 Months Ago
Merge from main
3 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
3 Months Ago
Fixed above ground pool water being invisible inside canyons
3 Months Ago
Mag drop.
3 Months Ago
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3 Months Ago
Unparented mag drop from the bolt.
3 Months Ago
Barrel attachment offsets Ejection tweak.
3 Months Ago
Also hide side flash in ADS.
3 Months Ago
Bounding box fix.