141,176 Commits over 4,383 Days - 1.34cph!

11 Days Ago
Fix buoyancy batching leak warnings in the editor
11 Days Ago
fix sound occlusion
11 Days Ago
merge from useplayerupdatejobs3
11 Days Ago
Fix for ocean topology missing around certain rivers
11 Days Ago
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
11 Days Ago
merge from main
11 Days Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
11 Days Ago
11 Days Ago
Rename
11 Days Ago
bunny costume store icon and square images for steam
12 Days Ago
move audio deploy to rpc (for now), code gen
12 Days Ago
Unitask metas appeared only after opening editor, committing that
12 Days Ago
Use bitwise and for entity flag checks like on main
12 Days Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
12 Days Ago
Merge from main
12 Days Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
12 Days Ago
setup salvaged hammer refresh world/projectile/entity prefabs
12 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
12 Days Ago
roll back gestures in playeranimation controller
12 Days Ago
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
12 Days Ago
Re exporting anims with out of date hierarchy
12 Days Ago
Codegen and made UI_Console_CommandList partial
12 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
12 Days Ago
Updating skinning and burstcloth for pilot hazmat
12 Days Ago
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
12 Days Ago
12 Days Ago
adjusted ao of water wheel
12 Days Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
12 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
12 Days Ago
merge from playerrigupdate2
12 Days Ago
More hair setup, dye sets
12 Days Ago
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
12 Days Ago
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
12 Days Ago
merge from main
12 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
12 Days Ago
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
12 Days Ago
ElectricWaterWheel compile fix
12 Days Ago
set rustige egg gems to be opaque
12 Days Ago
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
12 Days Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
merge from new_console-ui
12 Days Ago
Tweaked shared convar colors again
12 Days Ago
merge from waterwheel_deployable
12 Days Ago
merge from new_console-ui
12 Days Ago
Fixed inputfield culling issues after entering long strings
12 Days Ago
Console command list is now a UI_Window, some refactoring and cleanup
12 Days Ago
Added a fourth row to the hud components panel in the tools tabs
12 Days Ago
Fix LOD extents validation, causing rendering issues.