239,314 Commits over 3,837 Days - 2.60cph!

9 Days Ago
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9 Days Ago
-Metal shield textures update
9 Days Ago
Merge: from main Tests: none
9 Days Ago
Applied the new wallpaper sockets to the other building blocks Manifest
9 Days Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
9 Days Ago
Hook up ragdoll
9 Days Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
9 Days Ago
merge from clearinventory_improvements
9 Days Ago
merge from terrain_collision_interact_fix
9 Days Ago
merge from skin-bundles-2024-09
9 Days Ago
merge from WorldModels
9 Days Ago
Latest service models Fix NRE in MapInstance.UpdateDirtyReflections Add Model.Morphs Add IJsonPopulator - internal for now Added StartFolded to GroupAttribute Refactor ControlSheet ControlSheet groups remember their open/close state Hide the entire group if all the controls are ShowIf'd out Add SkinnedModelRenderer.Morphs
9 Days Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
Leaderboard backup, run #13852
9 Days Ago
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9 Days Ago
Fixed more armoured passenger module collider holes
9 Days Ago
Update the inner lake topology of craggy island so it renders water
9 Days Ago
Parent merge
9 Days Ago
Parent merge
9 Days Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
9 Days Ago
Merge from spraycan_shippingcontainer_qol
9 Days Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
9 Days Ago
Raised waterlogged point on motorbike and sidecar bike significantly
9 Days Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
9 Days Ago
Merge from main
9 Days Ago
Merge from nametags_random_colour
9 Days Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
9 Days Ago
Merge from main
9 Days Ago
NRE fix, increased inside checks distance
9 Days Ago
Merge from world_update_2
9 Days Ago
Merge from main
9 Days Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
9 Days Ago
Don't add more lights to visible list than the list can permit, this relatively low limit is silly but don't want to break api until frustum tiled cull is here https://files.facepunch.com/sam/1b1011b1/parsecd_CiKjzyScdq.mp4
9 Days Ago
high caliber revolver sounds
9 Days Ago
Merge from main
9 Days Ago
Poster backup
9 Days Ago
more achievements healer/item hoarder achievements
9 Days Ago
merge from world_update_2
9 Days Ago
Correct reference
9 Days Ago
further progress on river to ocean blending
9 Days Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
9 Days Ago
merge from main
10 Days Ago
Backup
10 Days Ago
better default locker specular
10 Days Ago
Progress
10 Days Ago
Fix modeldoc not cleaning up a embedded preview, causing an invalid thumbnail listener to stay around which sometimes causes a crash when a thumbnail is generated
10 Days Ago
Don't add more lights to visible list than the list can permit, this relatively low limit is silly but don't want to break api until frustum tiled cull is here https://files.facepunch.com/sam/1b1011b1/parsecd_CiKjzyScdq.mp4
10 Days Ago
Base flame
10 Days Ago
Lightbinner caching experiment, AddLight still sucks and we need to deal with shadows and faster insertions https://files.facepunch.com/sam/1b1011b1/NkiL7ryaEs.png