136,612 Commits over 4,324 Days - 1.32cph!

13 Days Ago
merge from main -> fix_manifest_errors
13 Days Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
13 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Phrase update
13 Days Ago
Kill boat during load if it saved when sinking
13 Days Ago
merge from naval_update
13 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
13 Days Ago
Localized the boat building UI Disable tooltip when empty
13 Days Ago
fix ornate frame label placement
13 Days Ago
Bunch more wip/experiments
13 Days Ago
Paintable Reactive Target - Updated textures
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
merge from naval_update
13 Days Ago
Fixed the microscopic ghost ship map markers
13 Days Ago
sulfur box append to adaptor allow collision group
13 Days Ago
ran manifest, icon manifest and localization
13 Days Ago
sulfur box prefab and item setup
13 Days Ago
sulfur box greybox
13 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
13 Days Ago
merge from naval_update
13 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
13 Days Ago
Updated skins
13 Days Ago
spinner_wheel standard material test - no painting
13 Days Ago
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13 Days Ago
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13 Days Ago
Paintball Gun - added ammo box
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
13 Days Ago
Merge from parent
13 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
13 Days Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
13 Days Ago
set paintable resolution on paintable window again
13 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
13 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
13 Days Ago
removed medium frames from craftable and set to hidden
13 Days Ago
pt_boat_turret_fixes -> main
13 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
13 Days Ago
made medium frames hidden and uncraftable
13 Days Ago
Merge from parent
13 Days Ago
added storm hull creaks audio stings to the ghostships
13 Days Ago
Profile save
13 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
13 Days Ago
window.paintable.skin icon
13 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
13 Days Ago
moved artist canvas folder to artist_dlc folder
13 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
13 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
13 Days Ago
main -> pt_boat_turret_fixes
13 Days Ago
artist canvas set up large vehicle on sockets and ground watch