137,065 Commits over 4,324 Days - 1.32cph!

14 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
14 Days Ago
Compile fixes
14 Days Ago
scientist_boats_gameplay_pass_4 -> main
14 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
14 Days Ago
Don't allow door controllers on player boats in edit mode
14 Days Ago
Don't allow IO connections at all in boat building stations
14 Days Ago
Merge from gesture_sfx_fix
14 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
14 Days Ago
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
14 Days Ago
albedo colors
14 Days Ago
fix left 'ammoLeft' parameter not having the right string name
14 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
14 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
14 Days Ago
merge from artist_pack_dlc
14 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
14 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
14 Days Ago
merge from LNY26
14 Days Ago
updated LNY26 sitem ids
14 Days Ago
FIx some oil barrels dropping below the island docks
14 Days Ago
merge from main
14 Days Ago
fix large ornate frame easel socket again
14 Days Ago
Improve scientists undergeared player evaluation
14 Days Ago
Removed IO hover text for signage, which has no IO connections
14 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
14 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
14 Days Ago
naval_update -> naval_update/boat_steering_creaks
14 Days Ago
naval_update -> naval_update/boat_steering_creaks
14 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
14 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
14 Days Ago
shutter frame network range fix
14 Days Ago
Fix some addons erroring out due to DImage changes Fix branch difference compile errors (mksheet)
14 Days Ago
Fix incorrect guide mesh for boat walls
14 Days Ago
Fixing more broken files
14 Days Ago
Merge from main
14 Days Ago
Adding rigged salvaged hammer viewmodel mesh
14 Days Ago
Attempt to unbork the naval merge subtraction
14 Days Ago
DPV anim updates to fix root issues
14 Days Ago
merge from naval_update
14 Days Ago
Fix for BBS loading
14 Days Ago
Merge from PT_Artfix
14 Days Ago
Fix for radar rotation and corrected broken paint tint.
14 Days Ago
Added a blit texture specifically for transparent refraction on view model objects
14 Days Ago
Merge from naval_update
14 Days Ago
disabled "lockable" on frames
14 Days Ago
Fix client compile error
14 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
14 Days Ago
Subtract 141960 fix_npc_flanking
14 Days Ago
Merge from main
14 Days Ago
Merge from artist_pack_dlc
14 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water