255,024 Commits over 3,990 Days - 2.66cph!

5 Days Ago
Downscale claw decal textures, increase normal map intensity
5 Days Ago
Added some tooltips to hive info
5 Days Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
5 Days Ago
Art progress
5 Days Ago
initial grid setup - common job-friendly QueryGrid structure that also replaces the checks made in WaterVisibilityGrid, they would still need to be followed up by physics queries though - needs cleanup
5 Days Ago
Make player gibs an effect, so players can push it around but don't get stuck on it
5 Days Ago
Update: WaterLevel.GetWaterInfos - replaced a serial GetWaterInfoFromVolumes call with a batched one - should save us time by parallelizing physics checks, if they do get used This removes one of 2 "batch" TODOs in the method. Tests: ran unit tests, some are failing - will fix next.
5 Days Ago
Set dressing ziggurat monument continued
5 Days Ago
Max shadow distance text change. Added tooltip to shadow distance setting. Budge -> Budget typo fix.
5 Days Ago
Don't call Component.OnPreRender on dedicated servers I'm gonna keep an eye on this - but you shouldn't be using this to do non-rendering logic
5 Days Ago
adjusted particles
5 Days Ago
Added tooltips
5 Days Ago
Standardise "Find in Asset Browser" and "Open File Location" option logic, create a browser if needed, raise tab into view Rename "Open File Location" to "Go to Location" so I stop confusing it with the one that opens it in explorer
5 Days Ago
Update: added batched WaterLevel.GetWaterInfoFromVolumes - there's a number of inefficiencies - left TODOs to address later Continuing to propagate batching support upwards, only got 1 level left to swap out a serial query with batched. Tests: none, editor compile
5 Days Ago
Limit how often the client can call the Discord friends lookup endpoint Incrementally update Steam friends list based on persona state change events instead of polling every 15s Still do polling when the friends list UI is visible to make sure it's in sync
5 Days Ago
Further panel adjustments
5 Days Ago
merge from iocounter_settarget_fix
5 Days Ago
Fixed IO counter "set target" interaction description
5 Days Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
5 Days Ago
Beehive Updated textures
5 Days Ago
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5 Days Ago
Change double quotes to single quotes for withEnv block
5 Days Ago
Upstream changes
5 Days Ago
Use Screen.CreateVerticalFieldOfView when creating FOV
5 Days Ago
Merge from main
5 Days Ago
Set ENV variables to use a different cache directory for each build
5 Days Ago
Added packed mask setup for exterior zigg pipes
5 Days Ago
Progress backup
5 Days Ago
Bump shadow cascades to four in max graphics preset
5 Days Ago
Nest bone game object tracks
5 Days Ago
Fix NRE for gluon gun, happened if player died before RPC was processed. Fixes sbox-deathmatch/issues/121
5 Days Ago
Snip 2nd collider on ejected 9mm casings, reduce lifetime to 10s
5 Days Ago
Update russian.lua
5 Days Ago
Micro-optimize Workshop Mount VGUI (#2209) * Micro-optimize workshop mount vgui - Remove redundant calls - Cache colors outside of Paint function * Micro-optimize workshop rocket vgui - Remove redundant calls - Remove unused Blast method - Localize to reduce __index calls in Paint method * Remove redundant __index call
5 Days Ago
TTT: Update Turkish L10n (#2217) * TTT: Update Turkish L10n * TTT: Update Turkish L10n Removed loan word Shortened text so it can be seen easily in the gui Better formal expressions
5 Days Ago
Merge from main
5 Days Ago
Remove # in tool name (#2213)
5 Days Ago
merge from ballista_mountchaining_fix
5 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
5 Days Ago
Frame snap toggle Fixes #114 Sync up selection between hierarchy and track list, auto-switch tool Fixes #118 https://files.facepunch.com/ziks/2025-02-17/sbox-dev_v9BuflZaFs.mp4
5 Days Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
5 Days Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
5 Days Ago
Removed some redundant settings, exposed extra ones in UI.
5 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
5 Days Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
5 Days Ago
fixed gibs import settings
5 Days Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
5 Days Ago
Merge from /main
5 Days Ago
- Missed file settings - Lootpanel changes
5 Days Ago
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