244,583 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
3 Months Ago
Fixed tin can alarm wire deployable on terrain holes
3 Months Ago
weapon came lookdev scene
3 Months Ago
Reduce min limit
3 Months Ago
Merge from hot_reload_unity -> main
3 Months Ago
more spraynet camo adjustments
3 Months Ago
Commit package-lock
3 Months Ago
merge from main
3 Months Ago
Merge from hot_reload_unity -> main
3 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
3 Months Ago
merge from main
3 Months Ago
spraynet color update + RGB mask
3 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
3 Months Ago
Update v_m4a1.vmdl
3 Months Ago
spraynet camo
3 Months Ago
Fixed IO hose grey material fuckery again
3 Months Ago
Merge from main -> monument_scenes
3 Months Ago
Merge from hot_reload_unity -> main
3 Months Ago
weapon camo folder cleanup
3 Months Ago
compile fix again
3 Months Ago
adjust roughness blend
3 Months Ago
Merge from main -> hot_reload_unity
3 Months Ago
Merge from main -> hot_reload_unity
3 Months Ago
Select properly Refactor DopePoint
3 Months Ago
Compile fix
3 Months Ago
Update AssetList Context Menu to use proper Delete shortcut name
3 Months Ago
merge from buildingerrors_improvements
3 Months Ago
merge from main
3 Months Ago
Support tinting
3 Months Ago
merge from main
3 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
3 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
3 Months Ago
More shader progress
3 Months Ago
spawn legacy wood log piles in all biomes plz
3 Months Ago
Make sure we do include reliable transform update when changing ownership
3 Months Ago
Squashed commit of the following: commit 76f039bef3ee819f4b5e0b34179223405196d5bd Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:50:41 2024 +0100 Cleanup commit 7559957d809b94986d20f93f417f69194138782a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:43:55 2024 +0100 Some logs commit ed9cb58705a97c3889d8d7a4ef97d8895b93dc98 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:04:35 2024 +0100 Remove debug log commit 91c006383091050f87ac0a75b70df02e9ac17498 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:54:41 2024 +0100 Remove debugging - fix spike when flushing pending updates commit a681e665208d87bc99c82ffb9865abc24365caa5 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:43:32 2024 +0100 Fix flags commit 5eee6683b66a3b38390605a1f7ba72aaf51cc68a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:34:28 2024 +0100 More debug commit f35802593b1e9af772bf91a3eb451cb6c1c6dc3a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:30:52 2024 +0100 Debugging commit 42e0e1d3d06f4cce830c530e7b2e3943b94921e4 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:52:35 2024 +0100 ++ commit d2402c9253ef520bdea0b141a393d0baa72a8d82 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:46:25 2024 +0100 Initial commit
3 Months Ago
Create new property on handle added Rotation track
3 Months Ago
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint When changing position/scale for objects, add an edit log for each Try to normalize EditLog to send actual propertyname Add EditorEvents.ISceneEdited , EditorEvents supports interface based events Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles
3 Months Ago
manifest
3 Months Ago
Set DisconnectCleanupTime to 120
3 Months Ago
Cleanup
3 Months Ago
fix normal not being correct
3 Months Ago
Some logs
3 Months Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
3 Months Ago
ImmediateTransition inspector tweaks
3 Months Ago
Experimenting with transitions
3 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
3 Months Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
3 Months Ago
Terrain:GetHeight() multiplies by heightscale
3 Months Ago
Remove debug log