157,597 Commits over 4,536 Days - 1.45cph!

4 Months Ago
Updated all the volumes profiles for RRP that required auto exposure
4 Months Ago
Add support for real windows notifications
4 Months Ago
axisFromEdge lookup instead of computing it from the stride
4 Months Ago
Fix motion vectors from skinned meshes
4 Months Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
4 Months Ago
Metas
4 Months Ago
Comment cleanup
4 Months Ago
Added support for SRP's camera history API and added auto exposure to RRP
4 Months Ago
array length correction
4 Months Ago
Same for SatelliteCrash
4 Months Ago
main -> game_room_dlc
4 Months Ago
Splitting to partials
4 Months Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
4 Months Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
4 Months Ago
Misc cleanup
4 Months Ago
Merge: from main
4 Months Ago
Merge from refactor
4 Months Ago
Merge from main
4 Months Ago
Monument info popup progress, polished the framing and buttons flow
4 Months Ago
smallbackpack WM setup
4 Months Ago
merge from main
4 Months Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
4 Months Ago
apartment complex S2P
4 Months Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
4 Months Ago
removing left over greybox from apartment core prefab
4 Months Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
4 Months Ago
fixed statue collider import options
4 Months Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
4 Months Ago
Auto fill monument info scriptables based on whats inside the monument prefab
4 Months Ago
Merge from shield_disconnect_fix
4 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
4 Months Ago
Typo fix
4 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
4 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
4 Months Ago
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4 Months Ago
Added framework for blocking some items in rentable store inventory
4 Months Ago
Merge from demo_cfg_frame_0
4 Months Ago
Adjust timing so this runs after replicated vars are applied
4 Months Ago
Merge from PlayerRigUpdate2
4 Months Ago
Don't run the sprint sub system on npc's
4 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
4 Months Ago
Merge from melee_subsystem_weapons
4 Months Ago
Some more mild sub system editor speed ups
4 Months Ago
Bring in both arms on the attack state
4 Months Ago
Fixed SetParameterLerpAnimatorBehaviour not working
4 Months Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
4 Months Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
4 Months Ago
Merge from parent
4 Months Ago
Removed on phone animator state and parameter (now handled by subsystems)
4 Months Ago
Merge from main