244,583 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Re-enable Nagle by default, Protocol++
3 Months Ago
playing with shadow proxies for master house shadow flicker
3 Months Ago
fixed cctv name spelling mistake
3 Months Ago
Fix NRE in manual hitbox
3 Months Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
3 Months Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
3 Months Ago
Add wolf howl
3 Months Ago
Make accel/braking rate properties, jeep accelerates faster but has slower top speed
3 Months Ago
Proportional friction force, prevents wobbling Remove force gizmos Tweak handling Reversing
3 Months Ago
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3 Months Ago
Clean: fixing depr warnings in Scripts/Effects It's all just ParticleSystem module usage additions. 39 warnings to go. Tests: none, trivial changes
3 Months Ago
Wheel gizmo Adjust and balance wheels Add steering, jeep drives properly
3 Months Ago
Clean: fixing depr warnings in Scripts/Game/ - SceneToPrefab - using SaveAsPrefabAsset instead of ReplacePrefab - More ClientRPC(RpcTarget) usage - More ParticleSystem module usage - CreatorGibSpawner now caches and restore entire Random state when changing seed - prefabAssetPath -> assetPath Tests: Tested SceneToPrefab workflow by building "water well" monument prefab - although it produced inconsistent diffs, original impl also did. Checked the generated prefab visually - it matched. Also walked through Unity's call tree - the controlling variables were the same. About 55 left
3 Months Ago
Fix titles for the dlc
3 Months Ago
viewmodels now all have empty and full magazines in bodygroups
3 Months Ago
DLC icons, colours and prefab updates
3 Months Ago
Make fsms easier to edit by exposing them on the prefab
3 Months Ago
merge from cliffs
3 Months Ago
Get rid of material override on the jeep
3 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
3 Months Ago
Remove minimap overlay tint for now
3 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
3 Months Ago
Reparent root motion SOs to baseScriptableObject to avoid duplicating them in bundles, remove unused animatorStateName
3 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
3 Months Ago
Allow fsm transitions to pass parameters to the destination state, use it to select different animations to play on wolf when hurt
3 Months Ago
hid the barrier at the gates as it often floats on some seeds
3 Months Ago
Added capture point component, prefab with variables
3 Months Ago
Revert, people are relying on this
3 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
3 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
3 Months Ago
Fixed offset in vehicle mountable gizmos
3 Months Ago
radtown s2p
3 Months Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
3 Months Ago
Merge from main
3 Months Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
3 Months Ago
Split out player vehicle stuff into its own file
3 Months Ago
Transition label icons https://files.facepunch.com/ziks/2024-08-07/sbox-dev_TPwf3C9W4P.png
3 Months Ago
Turn off height blend
3 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
3 Months Ago
Nastily parent the player to seat / unparent them on leave
3 Months Ago
Eject players from seats if the vehicle is destroyed
3 Months Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
3 Months Ago
Transition labels https://files.facepunch.com/ziks/2024-08-07/sbox-dev_8nKZYMuzwe.png
3 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
3 Months Ago
Use IsValid here
3 Months Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
3 Months Ago
Leaderboard backup, run #13015
3 Months Ago
Cleaner, simpler interface
3 Months Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
3 Months Ago
Styling