254,395 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Fix links Move api changes to this
3 Months Ago
Edit link
3 Months Ago
Dev header, move api
3 Months Ago
Document entity Syncing KeyVaultService Add Document section, sidebar Keep that order Fix newlines, attachments Fix code styles Parse videos Expander styles Fix internal links Don't show deleted
3 Months Ago
Keep track of which players are in each cell
3 Months Ago
Player clothing Send player state updates to server
3 Months Ago
Initial commit Add juicebox-api library
3 Months Ago
Restored hibox, protection, mounting logic and corpse
3 Months Ago
Post timings
3 Months Ago
More refined screen shake
3 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
3 Months Ago
wip: Kill sync var tick on object death
3 Months Ago
Clean debug text
3 Months Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
3 Months Ago
Code cleanup Collision damage tweaks
3 Months Ago
Receive player name / clothing on join
3 Months Ago
Perform type checks on initial sync var generation pass
3 Months Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority
3 Months Ago
Update: Add chat feedback when perf snapshot is being taken It'll warn users if they're in the middle of something important Tests: exported in editor with no delay and default standalone delay
3 Months Ago
Switch to built-in player controller
3 Months Ago
Fix vertex memory allocation for capsule and spheres in PhysiscsShape::Triangulation
3 Months Ago
BaseRagdoll compile fix
3 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
3 Months Ago
wip: working server -> client syncing
3 Months Ago
wip: Took me a day to realise there were seperate writer methods for client and server
3 Months Ago
Replaced the metal bonk effect for something more appropriate
3 Months Ago
Clean: remove unnecessary params in ProfilerExporter Tests: none, trivial change
3 Months Ago
Update: Add commandline argument support to explicitly turn on profiler instrumentation - Added log to explicitly confirm if it's enabled or disabled Tests: ran in editor and server standalone with and without it being enabled
3 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
3 Months Ago
Bugfix: avoid a rare case of dealocating main thread's Allocs storage - Code is written with the assumption that it's always there, but if 1 frame didn't record any allocs, it would nuke the storage, tripping up the profiler. Discovered when doing additional testing in standalone (somehow editor was unaffected) Tests: did 6 snapshots of standalone server with 6k map - no crashes
3 Months Ago
properly disposing native structures in-editor when stopping play in editor
3 Months Ago
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3 Months Ago
Track birds scared Update .gitignore Update player particles
3 Months Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
3 Months Ago
merge from native_mesh_simplification
3 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
3 Months Ago
Add missing await in Navigation test
3 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
3 Months Ago
merge from ragdolling
3 Months Ago
Physics tweaks, updated grounded checks
3 Months Ago
Fix potential race condition in NavMesh initialization
3 Months Ago
NavMesh: Use RealTimeSince/RealtimeUntil for delays
3 Months Ago
merge from Twitch_Rivals_24
3 Months Ago
super tea effect changes
3 Months Ago
Revert ProjectSettings
3 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
3 Months Ago
Added the kick command (can only be used by the host.)
3 Months Ago
Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason )
3 Months Ago
merge from main
3 Months Ago
Add CameraComponent.ScreenToWorld