239,357 Commits over 3,837 Days - 2.60cph!

14 Days Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
14 Days Ago
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally
14 Days Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
14 Days Ago
Separate two passes cleanly, remove accumulation TAA, we'll do a proper big pants one
14 Days Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
14 Days Ago
Remove VR-specific frustum stuff from volumetric fog Get rid of redundant data
14 Days Ago
Fix another dumb error Fix package rating exception
14 Days Ago
Add Score to PlayerAchievement Fix Api blunders
14 Days Ago
Added scroll support to single-line TextEntry, will now scroll to caret/selection when confined by layout, Facepunch/sbox-issues#6274 https://files.facepunch.com/solw/2024/September/06_19-10-DeterminedFlycatcher.mp4
14 Days Ago
Disable clipmaps on managed code, clean up shader code
14 Days Ago
Merge from world_update_2
14 Days Ago
Fixed ocean water depth on map sometimes being misleading
14 Days Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
14 Days Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
14 Days Ago
Remove deprecated VR stuff for volumetric fog on rendering pipeline, note for Alex that we can just reproject the frame for eye 2 for cheap volumetric fog rendering, any crumbs will be stripped more when I remove clipmaps One lightbinner per volumetric fog rather than creating it every frame Start removing fog clipmap rendering, there are better ways to do this and it's massive
14 Days Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
14 Days Ago
Particle system changes Added: Set child control points from particle positions - set orientation Set control points from particle positions Set per child control point from particle position Remap Distance Between Two Control Points to Scalar - output is scalar of current value Remap Distance Between Two Control Points to CP Remap Percentage Between Two Control Points to Scalar Remap Percentage Between Two Control Points to Vector Set Control Point To Player - Use Eye Orientation Set CP Offset to CP Percentage Between Two Control Points Cull when crossing sphere Fix some compile warnings (Hammer) Ported even more particle operators from CS:GO C_OP_SetControlPointToImpactPoint C_OP_RemapSpeed C_OP_RemapCPtoVector C_OP_RemapBoundingVolumetoCP C_OP_RemapVelocityToVector C_OP_RemapCPVelocityToVector C_OP_RemapAverageScalarValuetoCP C_OP_RampScalarLinear C_OP_RampScalarSpline C_OP_RampScalarSplineSimple C_OP_RampScalarLinearSimple C_OP_NormalLock C_OP_SetControlPointRotation C_OP_SetCPOrientationToDirection C_OP_LerpVector C_OP_LerpScalar More csgo particle operators C_OP_RemapControlPointDirectionToVector C_OP_NormalizeVector C_OP_RotateVector C_OP_ClampScalar C_OP_ClampVector C_OP_InheritFromParentParticles New CS:GO particle initializers C_INIT_OffsetVectorToVector C_INIT_RemapSpeedToScalar C_INIT_NormalAlignToCP C_INIT_NormalOffset C_INIT_SequenceFromCP C_INIT_InheritFromParentParticles C_INIT_RemapInitialDirectionToCPToVector C_INIT_RemapInitialCPDirectionToRotation implement particlefield_rotation selector for PET
14 Days Ago
WIP: Only allow opening editable action graphs
14 Days Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
14 Days Ago
Increase player speed a tad
14 Days Ago
Player does roll animation when hitting ground from a dive
14 Days Ago
Adjust Player Movement Don't force player to look in camera direction when not moving Added incredibly basic wall jump Move movement tweaks Improved Wall Jumping - Slide down walls, grabbing a wall while falling fast will slow you down first, doesn't consume double jump when it shouldnt Improved Dash Ability Funny Dive Animation for the Dash Ability https://files.facepunch.com/CarsonKompon/2024/September/06_12-54-ForthrightArabianwildcat.mp4 PlayerDresser Variable Jump Height depending on how long you hold A/Space after jumping Change Dash to X on controller since that's a bit more intuitive
14 Days Ago
Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix volume fog no shadows option, cleanup unused shit Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png These convars don't do anything or are redundant, some notes for tiled rendering in the future
14 Days Ago
gibs and guides for frontier gates and walls
14 Days Ago
Test rendering asset thumbnails as animated images, see if it works Means we're not loading an asset when you hover over something. Works nicely but not sure about thumbnail generation times or cached thumbnail sizes https://files.facepunch.com/alexguthrie/1b0611b1/NVIDIA_Overlay_4Y9sYV1MfZ.mp4
14 Days Ago
Revert "Add ActionGraph.SourceLocation" This reverts commit 413f3e3e213f3e31114cc585e89d2dd288a5366c.
14 Days Ago
Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Resolve Action Graph source prefab
14 Days Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
14 Days Ago
player update. exported rifle stance walking anims
14 Days Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
14 Days Ago
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cinderblock scale updates
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Leaderboard backup, run #13741
14 Days Ago
Update map + scene
14 Days Ago
Get achievement list with full package get Update api Lets have achievement lists on their own call actually Lets expose this logic through the AchievementService instead
14 Days Ago
14 Days Ago
Add ActionGraph.SourceLocation
14 Days Ago
merge from LocomotivePushFix
14 Days Ago
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14 Days Ago
Added cinderblock
14 Days Ago
merge from nametags_random_colour
14 Days Ago
merge from wallpaper
14 Days Ago
Ensure vendor test scene spawns a radtown
14 Days Ago
Added spline for vendor and bradley to follow S2P
14 Days Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
14 Days Ago
Localized dropdowns "Unknown" option
14 Days Ago
Fix unreachable code warning