125,570 Commits over 4,171 Days - 1.25cph!

17 Days Ago
Jungle ak viewmodel - fix for ads dryfire
17 Days Ago
Merge fixes from /indirect_instancing
17 Days Ago
Rebase on /main
17 Days Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
17 Days Ago
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17 Days Ago
decor_lighting_dlc -> main
17 Days Ago
Deployable snapping for the table lamp
17 Days Ago
Deployable snapping for the Mannequin
17 Days Ago
Added snapping to the spotlight
17 Days Ago
Added snapping support to the two types of beanbag
17 Days Ago
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17 Days Ago
merge from decor_lighting_dlc/gameplaypass
17 Days Ago
merge from decor_lighting_dlc
17 Days Ago
viewmodel chainsword update attack animation edits
17 Days Ago
merge from ui_mipmaps_fixes
17 Days Ago
Wheat icon mipmap group set to UI
17 Days Ago
merge from main
17 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
17 Days Ago
Merge: from main
17 Days Ago
merge from decor_lighting_dlc
17 Days Ago
Fixed string lights with no wire slack looking terrible
17 Days Ago
More farm barge set dressing
17 Days Ago
Apply the stringpool fix to ~20 more entities
17 Days Ago
merge from main
17 Days Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
17 Days Ago
merge from naval_update/deep_sea
17 Days Ago
Fixed deep sea spawning erroring on other scenes
17 Days Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
17 Days Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
17 Days Ago
merge fix_static_respawn_areas to main
17 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
17 Days Ago
Removed sound player on chandelier guide
18 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
18 Days Ago
merge from main
18 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
18 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
18 Days Ago
candeller crafting pass
18 Days Ago
Added a collider on the game trace layer to spotlights
18 Days Ago
Chandelier world model fixes
18 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
18 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
18 Days Ago
wall cabinet not in water check
18 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
18 Days Ago
rhib crane wip textures
18 Days Ago
Updated leather beanbag chair pickup, no longer fabric
18 Days Ago
beanbag crafting pass beanbag volume updates
18 Days Ago
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18 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
18 Days Ago
merge from main
18 Days Ago
Merge from parent