239,351 Commits over 3,837 Days - 2.60cph!

13 Days Ago
world_update_2 -> Aux2
13 Days Ago
radtown_npc_drivethrough -> world_update_2
13 Days Ago
Fixed client compile errors
13 Days Ago
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13 Days Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
13 Days Ago
Iterate fog denoising
13 Days Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
13 Days Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
13 Days Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
13 Days Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
13 Days Ago
Use !IsValid instead of == null or is null for any IValid
13 Days Ago
Use !IsValid instead of == null or is null for any IValid
13 Days Ago
Use IsValid instead of != null or is not null for any IValid
13 Days Ago
Use IsValid instead of != null or is not null for any IValid
13 Days Ago
Fixed tooltip characters briefly appearing as blocks when opening
13 Days Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
13 Days Ago
Add AchievementService.ClearPlayerPackage Add info to adx on unlock
13 Days Ago
TTT: fix and optimize traitor button rendering (#2111) - Prevent the highlighted button from redrawing for every button iterated through afterwards - Don't draw an unhighlighted button if that button is highlighted - Reset button texture after drawing a highlighted button so that other buttons don't appear highlighted - Fix param translation text causing forced additive rendering
13 Days Ago
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13 Days Ago
Can upload achievement icons Default icon, achievement score Show score on sidebar Add achievement count/score to packageusage Added s&score
13 Days Ago
Leaderboard backup, run #13764
13 Days Ago
Achievement list on packagemodal tweak menu transitions
13 Days Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
13 Days Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
13 Days Ago
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally Latest achivement api AchievementCollection, stat based fractions
13 Days Ago
Latest achivement api AchievementCollection, stat based fractions
13 Days Ago
Fix achievement api Fix unlock date not being null
13 Days Ago
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13 Days Ago
Wolves will not bother howling if their prey is unreachable
13 Days Ago
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13 Days Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
13 Days Ago
Add more achievement options
13 Days Ago
Leaderboard backup, run #13756
14 Days Ago
Proper fog TAA with ping-ponging accumulation textures
14 Days Ago
Apply primitive render attributes in animatables too
14 Days Ago
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214 https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
14 Days Ago
Fancy volumetric fog taa, move what was on integration step to previous pass, so this has pretty much the same cost and memory footprint as previously but much higher quality
14 Days Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
14 Days Ago
TAA stub
14 Days Ago
Start work on FFA
14 Days Ago
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14 Days Ago
Oops bring back wrapping on normal labels
14 Days Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
14 Days Ago
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally
14 Days Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
14 Days Ago
Separate two passes cleanly, remove accumulation TAA, we'll do a proper big pants one
14 Days Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
14 Days Ago
Remove VR-specific frustum stuff from volumetric fog Get rid of redundant data