130,597 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Codegen, rebuild phrases, update manifest
Run FishingVillageB S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_impostors_not_deleting -> naval_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed small ramp getting destroyed when entering/exiting build mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective
- Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective
- Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB
- Increased wood item amount for floating city wood delivery mission
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add in methods to find free positions (for boat spawning) in radius's around centre point
Fix more mounted weapon set NREs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting
- switch TreeManager from using local position when registering trees to using world position
- fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one
- add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Partially reverted 
134856, causing some issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> scientist_boats_gameplay_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update/deep_sea -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased player search range of PT Boat and RHIB
PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group
Its in the players best interest to kill the PT Boats, preventing groups from coming at them
 
                
                
                
                
                
             
         
        
            
            
            
                
                scientist_boats_gameplay_2 -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made RHIB scientists way less tanky
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Destroy all windows and doors when a boat is destroyed and starts to sink
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix SetGesture() not working right with the new playables system. 
After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked.
We can then apply weights as normal.
Sleeping gestures etc were being ignored before: should now be back to normal
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_team_chat_carryover -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                potential fix for staying in team chat after switching servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▊▊▊▋▋▅▄▆ ▋▍▊▋▉▌██/▌▉▆▉▊▉█▌ ▌▄▋▄▅▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also show block health if damaged or player is holding hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                disable biome fog when in deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove redundant SprayFailReason.MountedBlocked debug log
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed some DoD materials
* Fixed excessive reflections on that one map, fixed footstep sounds mostly, fixed that one missing texture on that one prop
Fixed some unlocalized strings in spawnmenu
DBinder improvements
* Added localization (NONE, PRESS A KEY), added a tooltip that explains its usage (right click to clear), added ability to middle click to reset to default, just like sliders.
Added ability to randomize/clear only one category in Faceposer
 
                
                
                
                
                
             
         
        
            
            
            
                
                scientist_boats_gameplay_2 -> naval_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed gibbable script from barricade stones in casino barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re trigger animator to fix issues with mounting helis.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deployguide_swamp_brightness_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix deploy guide darkening when entering swamp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Destroy graphs on disable and recreate them
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Toned down the waves when crossing the portal as its client only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Optimizes ServerOcclusion by reordering work and reducing number of pairs considered
- Optimizes parallel snapshot send out by reducing Pool contention
- General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries)
Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/block_items_boats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup playable graph for other players after animator warm up to fix crash during animator.update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block all items not deployable on tugboats on player boats as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wolf Headdress improved skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed entity scripts from ocean_buoy_static since they didn't float anyway and should save some performance 
Scene2prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skinning fix for 50 cal front left
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: new ServerProfiler with more filters
- Built on 276b03cf
Excludes a bunch of BasePlayer, BaseEntity, BaseNetworkable light functions, Native calls to RakNet and EAC, StableCache iterators.
Tests: booted in editor, took a snapshot of 10 frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged mannequin changes branch into floating cities
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Material ID reduction on some floating walkway pieces