137,042 Commits over 4,324 Days - 1.32cph!

18 Days Ago
Fixed more crashes and many potential crashes to do with models
18 Days Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
18 Days Ago
merge from rug_window_fix
18 Days Ago
Fixed bear rug not deployable on windows
18 Days Ago
Stop another prop renderer log
18 Days Ago
main -> pt_boat_turret_seat_angle_fix
18 Days Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
18 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
18 Days Ago
Merge from artist_pack_dlc
18 Days Ago
Fixed rug not deployable on windows
18 Days Ago
main -> pt_boat_turret_seat_angle_fix
18 Days Ago
proprenderer_error_spam_fix -> main
18 Days Ago
Dont update prop renderer in playmode
18 Days Ago
Do manifest again
18 Days Ago
Merge from main
18 Days Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
18 Days Ago
merge from fix_manifest_errors -> main
18 Days Ago
Auto select console inputfield on open
18 Days Ago
Update manifest
18 Days Ago
Update manifest (prefabs)
18 Days Ago
merge from main -> fix_manifest_errors
18 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
18 Days Ago
Add alive time and pos to print stats boat command.
18 Days Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
18 Days Ago
System info tab
18 Days Ago
merge from artist pack dlc
18 Days Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
18 Days Ago
paintable window deploy guide mesh
18 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
18 Days Ago
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
18 Days Ago
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18 Days Ago
Server admin tab, layout changes
18 Days Ago
Enable FX for lit frames & related files.
18 Days Ago
pt_boat_turret_prefabinfo -> main
18 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
18 Days Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
18 Days Ago
Generated the double pt boat turret icon
18 Days Ago
Updating cannon model with separated fuse
18 Days Ago
Added zooming in the item list menu (ctrl + scroll wheel)
18 Days Ago
- Revert M249 icon - Add single turret icon
18 Days Ago
artist pack description update
18 Days Ago
icon_generator_animation_support
18 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
18 Days Ago
UZI Blockout Update
18 Days Ago
renamed scrap frames to shutter frames in name and description json
18 Days Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
18 Days Ago
Merge from artist_pack_dlc
18 Days Ago
Paintball gun viewmodel change somehow missed commit
18 Days Ago
Fixed naval scientist suit missing name
18 Days Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on