143,183 Commits over 4,383 Days - 1.36cph!

13 Days Ago
Skinning pass for cocoknight armour
13 Days Ago
More shadow light cleanup.
13 Days Ago
merge mortar_prototype to main
13 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
13 Days Ago
Fix client predicted reloads not stopping on mortars
13 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
13 Days Ago
Removed Old Apartment Kitchen Folders
13 Days Ago
Dye collection syncs between head hair and faciar hair
13 Days Ago
updated blendtree names
13 Days Ago
adjusted wooden shutter collision
13 Days Ago
Added walk footstep events
13 Days Ago
Fix crash when shooting mortar :facepalm:
13 Days Ago
Fix compile error
13 Days Ago
merge from Electric_Furnace_Workshop
13 Days Ago
Add spotilight and pulsing support
13 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
13 Days Ago
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13 Days Ago
Roof structures LODs, colliders and prefabs
13 Days Ago
Tweaks for updated light fixtures.
13 Days Ago
main -> vendingmachine_ui_refresh
13 Days Ago
deployablesnapping_preview_fix -> main
13 Days Ago
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13 Days Ago
testlist
13 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
13 Days Ago
Shutter A collision and LODs
13 Days Ago
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13 Days Ago
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13 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
13 Days Ago
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13 Days Ago
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13 Days Ago
windmill_fixes -> main
13 Days Ago
Rebase on /main
13 Days Ago
merge from tincanalarm_v2
13 Days Ago
Updated tin can alarm description
13 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
13 Days Ago
Reduced loaded molotov light range
13 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
13 Days Ago
Added tin can alarm open/close sounds
13 Days Ago
Merge from workbench_upgrades
13 Days Ago
Tooltip repurpose.
13 Days Ago
merge from main
13 Days Ago
Roof structures progress
13 Days Ago
Fix windturbine gib scale
13 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
13 Days Ago
merge from main
13 Days Ago
removed overhang from crypt window collider
13 Days Ago
added temporary oven model to apartment prefabs for preview
13 Days Ago
exported edited boombox 3p anims
13 Days Ago
Don't vary dye per hair type
13 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player