133,035 Commits over 4,262 Days - 1.30cph!

10 Days Ago
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11 Days Ago
Hide boat building UI if there's a finished boat.
11 Days Ago
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11 Days Ago
Added tactical gloves
11 Days Ago
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11 Days Ago
naval_update -> scientist_boat_ai
11 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
11 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
11 Days Ago
Restored TwitchdropsTransformGroupManager
11 Days Ago
merge from main
11 Days Ago
merge from skinviewer_tacticalgloves
11 Days Ago
Fixing skinning for 50 cal left mesh
11 Days Ago
Frontier Hazmat repose
11 Days Ago
Added tactical gloves skin viewer model
11 Days Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
11 Days Ago
Deleted old folder (cant do it in a single commit because plastic)
11 Days Ago
Moved all the skin viewer custom meshes into the skin viewer folder
11 Days Ago
Enable repair on cannons
11 Days Ago
Check if boat can be edited before dock and edit
11 Days Ago
turretsv2 -> naval_update 🎉
11 Days Ago
Compile fixes for shared aiming method
11 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
11 Days Ago
11 Days Ago
LCD related stuff & lighting
11 Days Ago
christmas wall- and ceilingpaper updates
11 Days Ago
Merge from naval_update
11 Days Ago
Adding wick virtial position anim clip
11 Days Ago
Block accidental admin kills on floating cities and islands
11 Days Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
11 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
11 Days Ago
Smoooooooth(er)
11 Days Ago
Cleaned up the front turret aiming system
11 Days Ago
added space station building skin sitem and hooked up - still needs icon
11 Days Ago
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11 Days Ago
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11 Days Ago
boat planner blueprints missing files
11 Days Ago
Phrase update
11 Days Ago
Compile fix
11 Days Ago
Implement boat decay
11 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
11 Days Ago
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11 Days Ago
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11 Days Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
11 Days Ago
merge from main
11 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
11 Days Ago
Replicate seat changes of naval_update branch
11 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
11 Days Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
11 Days Ago
naval_update -> pt_boat_turrets