143,987 Commits over 4,413 Days - 1.36cph!

13 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
13 Days Ago
Updating shorts skinning
13 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
13 Days Ago
set useFlatBackCharm on viewmodels that need it
13 Days Ago
Switched active input handling to new input system only
13 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
13 Days Ago
setup flatback variants for some other larger charms
13 Days Ago
Add ping display to connection and session modal
13 Days Ago
Cherry pick anim inspector
13 Days Ago
Misc folder cleanup
13 Days Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
13 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
13 Days Ago
merge from main
13 Days Ago
prototype upgrade textures
13 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
13 Days Ago
Merge from workbench_upgrades
13 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
13 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
13 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
13 Days Ago
Setup clearance for io tablle
13 Days Ago
early playground layout
13 Days Ago
Updated binoculars following refresh merge
13 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
13 Days Ago
merge from clearance
13 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
13 Days Ago
Merge from hierachy_optim
13 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
13 Days Ago
NeedsKeyboard cleanup
13 Days Ago
Updated NeedsKeyboard to work with the new input system
13 Days Ago
Reapplying meta file changes
13 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
13 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
13 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
13 Days Ago
Potential fix for ghostship scientists endless recursion
13 Days Ago
CodeGen for adding back Shadow Caching ConVars
13 Days Ago
exported edited 3p jump anims
13 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
13 Days Ago
merge from weapon_refresh_salvaged_cleaver
13 Days Ago
merge from radtown_gate_pink_fix
13 Days Ago
Updating gloves skinning
13 Days Ago
Merge from main
13 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
13 Days Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
13 Days Ago
Wetsuit female fixes
13 Days Ago
Merge from workbench_upgrades
13 Days Ago
Merge from main
13 Days Ago
Merge from nvidia_options_fix
13 Days Ago
Added the Rust.DLSS namespace back to the DisableIfDlssNotSupported script to fix a compile error
13 Days Ago
Merge from main
13 Days Ago
Anim bug fix and general polish pass