239,351 Commits over 3,837 Days - 2.60cph!
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead
Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
Don't use strong handle here, just temporarily increment refcount, I don't trust using strong handle here
Removed a loading platform renderer in outpost that wasn't part of a LOD
Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list
HLOD and S2P outpost
Fix error texture spam when calling ClearUnorderedAccessViewUint, created texture needs to be put into a strong handle so refcount isn't zero
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
Delete ParticleIKFix script, not used and has been replaced by better solutions
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
Fix NRE when an empty string is bound to an input
Merge main -> SpawnMargins
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
Closed collision gaps at the back of the armoured passenger module
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
Fix exception in CCameraRenderer::RenderToLayer
convar_directory_folders -> main
helicopter_keep_damaged_fx -> main
timed_explosive_fx_follow_orientation -> main
Add prediction to SetValue too
Handle backend exceptions
add http caching
Fix favourites page NRE
Should fix tiles being square above 1080p
Fix log saying stat instead of achievement
Created/Updated columns for Achievement
Achievement overview page
Fix header avatar size
Fix GameTiles not fitting properly in Games page and Org Modal
fix INetworkSerializable errors
Fix compile error
Limit total package score to 1000 max
Fix packagecard meta alignment
Nicer achievement edit form
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
Make VRController.GetJointData() public so people can make their own hand components
Lightning cloud daytime fix.
Aurora & lightning iteration +optimization.
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Show achievement progress on package modal
Update service models
Pass scores down to achievement notice
Show/lerp score
Ignore TaskCancelledException in OnParametersSetAsync
Disable this debug code
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Spell achievement correctly
Update AchievmentUnlocked message with scores, counts
Achievement unlocked popup
Leaderboard backup, run #
13780
Improved rain visuals immensely.
Constrain gamepad input dropdown to screen
Fix NRE when updating from prefab
Merge from /naturetonetests:
-Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony.
-Optimized wood piles
-Adjusted some tree MIPs for a less blocky look from a distance.
Various minor ground foliage tone adjustments for constency/harmony.
Optimized legacy wood pile textures.
Make sure components are using IsValid too
radtown_npc_drivethrough -> world_update_2
Prevent log spam: 'Trying to set velocity on kinematic body'
Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline