126,228 Commits over 4,171 Days - 1.26cph!

7 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
7 Months Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
7 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
7 Months Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
7 Months Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
7 Months Ago
Update 3p boomerang animations to remove rotation errors
7 Months Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
7 Months Ago
Add profiler markup to procedural croc tail
7 Months Ago
bee_water_splash -> main
7 Months Ago
Slight balancing adjustments to make sprinklers more effective
7 Months Ago
Added jungle swamps to World Setup prefab
7 Months Ago
merge from Item_Descriptions_update
7 Months Ago
Added additional DLSS support checks
7 Months Ago
Ensured master swarm has same trigger collider
7 Months Ago
bee_water_splash -> main
7 Months Ago
Let bee swarm and bee master swarm take splashable damage
7 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
7 Months Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
7 Months Ago
Merge from main
7 Months Ago
Fixes
7 Months Ago
Add basic DDraw.Graph
7 Months Ago
Merge from main wip
7 Months Ago
Fixed several sound trigger references on new jungle foliage
7 Months Ago
Merge from aiz_log_removal
7 Months Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
7 Months Ago
Re-apply grenade fix
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
7 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
7 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
7 Months Ago
Plant pot default bp
7 Months Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
7 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
7 Months Ago
spawn population prefabs
7 Months Ago
monstera deliciosa bushes - models, textures, mats and prefabs
7 Months Ago
Jungle foliage prefab DoPrepare
7 Months Ago
Manifest
7 Months Ago
Hook croc hit reaction
7 Months Ago
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7 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
7 Months Ago
Regenerate console commands
7 Months Ago
Condenser Tank LODS
7 Months Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
7 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
7 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
7 Months Ago
Free textures when they're no longer needed
7 Months Ago
Add missing part to balance commit
7 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null