239,386 Commits over 3,837 Days - 2.60cph!

24 Days Ago
Stick loading percentages & speed next to ETA https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_HHsui18lvO.png
24 Days Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
24 Days Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
24 Days Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
24 Days Ago
Loading screen styling tweaks https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_Bul8fCTXAG.jpg Tweak game starting card, no longer stretches and skews thumbnails
24 Days Ago
Animated variants
24 Days Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
24 Days Ago
CraggyIsland TopologyMap fixes
24 Days Ago
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24 Days Ago
Wallpaper page
24 Days Ago
Stash all this work so I can make ubre happy Stash this as well first Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone ++ Logs No wonder this wasn't getting received Don't log these now Test Remove this now Go on server time Test More tests Some cleaning
24 Days Ago
Merge from ai_wolf_iteration
24 Days Ago
Fix editor only code being used outside of editor directives
24 Days Ago
Fixed jittery camera
24 Days Ago
Automatically start renaming when creating a new object from hierarchy, resolves Facepunch/sbox-issues#6311 Begone log
24 Days Ago
merge from main
24 Days Ago
Basic wheel gizmo - shows forward direction, suspension length, wheel radius https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_QgaiG0rqSa.png
24 Days Ago
post-merge waterinfo query fix
24 Days Ago
Merge from ai_wolf_iteration
24 Days Ago
Add more weapons to editor combat loadout
24 Days Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
24 Days Ago
merge DPV->world_update_2
24 Days Ago
Undo meta guid changes on wallpaper textures from previous merges
24 Days Ago
Add ValueField / PerlinField / SimplexField to Sandbox.Utility.Noise Old static methods aren't thread safe and can't be seeded.
24 Days Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
24 Days Ago
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24 Days Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
24 Days Ago
Post merge formatting fixes
24 Days Ago
Network++ Save++
24 Days Ago
Trying to simplify this code
24 Days Ago
24 Days Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
24 Days Ago
merge FrontierHazmat->world_update_2
24 Days Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args
24 Days Ago
merge from world_update_2
24 Days Ago
merge from arabic
24 Days Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
24 Days Ago
WIP various bits in dev dittoi
24 Days Ago
merge from store-ui-dlc-pages
24 Days Ago
Main Camera post merge prefab fix
24 Days Ago
WaterLevel post merge compile fix
24 Days Ago
Merge from main (this will likely need some post-merge fixes)
24 Days Ago
merge from wallpaper
24 Days Ago
Brick vent material adjustment
24 Days Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
24 Days Ago
Fixed motion data returning crazy values if something went wrong, or we don't have the hardware
24 Days Ago
Fix LOD errors
24 Days Ago
merge main->FrontierHazmat
24 Days Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
24 Days Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime