255,371 Commits over 3,990 Days - 2.67cph!

20 Days Ago
Fix endpoint naming. Run 5 mins after server start (from 10). Fix MemoryStream getting disposed. Change scope of filestream so we can delete the file when we're done. Read responses as string, not json.
20 Days Ago
64bit PET: Mitigate random seed aligning on 4096 for child systems This caused certain particles systems to have exact same random positions between parent and child particles. Fixed Tool MdlPicker causing console warnings Set default MdlPicker output folder to game folder, not C:/ Hide "Generate Backpack Icons" button in MdlPicker Fixed "Clean Undo History" not working in PET Fixed panel/memory leak with particle picker previews Disable hack for Intel GPUs disabling SM3 Actually implement undo limit in tools (Particle Editor) Set Undo Limit for Particle Editor to 512 Play `act` animations on the server, and fill in concommand help Fill in some gmod specific convar descriptions FIxed a crash with VMTPicker (-tools)
20 Days Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
20 Days Ago
merge from primitive/siegebalance
20 Days Ago
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20 Days Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
20 Days Ago
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20 Days Ago
Increase health, remove more debug.
20 Days Ago
anim export update
20 Days Ago
merge from primitive
20 Days Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
20 Days Ago
Shift+click in keyframe edit mode to create keyframe https://files.facepunch.com/ziks/2025-02-05/devenv_oiWTz7EqiP.mp4
20 Days Ago
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20 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
20 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
20 Days Ago
ak47 entity spine offset added
20 Days Ago
updated 3p ak47 anims
20 Days Ago
Add [SkipHotload] to RcSortedQueue comparator
20 Days Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
20 Days Ago
merge from main
20 Days Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
20 Days Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
20 Days Ago
Clean: removing unnecessary logging Tests: none, trivial change
20 Days Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
20 Days Ago
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20 Days Ago
more ref
20 Days Ago
techtree clean up Catapult ammo desc update
20 Days Ago
Fix FlexTransition resetting state in Awake when a different state was set before
20 Days Ago
Example networking test for asserting certain message types
20 Days Ago
fucking with VK_KHR_multiview and cubemap render targets
20 Days Ago
Continued progress on Ziggurat exterior
20 Days Ago
More art progress
20 Days Ago
better prop render camera angles - need second go after i pull a shelf
20 Days Ago
Remove Parameter.GetDefaultValue() and grab the current value as the default value Fix Default Color Editor in Subgraph Node Properties Subgraph Node ColorEditors are now bound to the defaults properly
20 Days Ago
ref board updates
20 Days Ago
Don't allow deployed firebomb to be deployed in water because science
20 Days Ago
Potential barricade unlock fix
20 Days Ago
Fix exception when bots pick up weapons Swap !IsProxy && !IsBot checks for Player.IsLocalPlayer Don't show bots hitmarkers on my screen
20 Days Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
20 Days Ago
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20 Days Ago
mini crossbow era override wb2
20 Days Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
20 Days Ago
Fix tiger sometimes hovering above ground
20 Days Ago
Require DropOwnership() to clear owner instead, document exception
20 Days Ago
siege weapons rarity set
20 Days Ago
Admin section cleanup Remove unused Monetization toy Fix DataServices not being able to pass in Timespan Moderation flags allowing us to opt packages out of monetization Admin cleanup
20 Days Ago
Revert tiger atk anim update, old anim seem to work better
20 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
20 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
20 Days Ago
WIP MovieMaker (Facepunch/sbox#1798)