239,394 Commits over 3,837 Days - 2.60cph!

30 Days Ago
Merge from world_update_2
30 Days Ago
ProceduralMapEmpty up to date
30 Days Ago
Fixed TSAA / AO image effect issues when flying above canyons looking down (caused motion vector / depth / normal artifacts)
30 Days Ago
Fixed lake volume sides sometimes being visible under the terrain (only visible when admin flying)
30 Days Ago
Removed bluish tint from cliffs Tweaked hill cliff slope masks / removed cavity masking
30 Days Ago
Update: WaterDynamics.InstanceBatch implements IPooled Also removed a bit of dead code and unused functions. Tests: checked that rowboat still produces foam
30 Days Ago
merge from wallpaper
30 Days Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
30 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
30 Days Ago
Increased divesite anchor count. Anchor radius and height
30 Days Ago
Reduced tiling of heavily patterned wallpapers to improve icon readability
30 Days Ago
world_update_2 -> legacy_woodpile_improvements
30 Days Ago
Updating RustNative (removed old lake logic, fixes issues at shallow ocean areas)
30 Days Ago
New leaderboard api, allow year/month/week/date boards, allow always showing specific steamids
30 Days Ago
Update: PlayerReclaimEntry implements IPooled Tests: tested in local multiplayer in softcore mode
30 Days Ago
Don't let an invalid property break a whole stylesheet Show invalid properties in stylesheet inspector, make this all look and feel a bit more browser-y
30 Days Ago
merge from main
30 Days Ago
Merge from world_update_2
30 Days Ago
Decor topology is now considered blocked for road and river generation Place river source object right after river generation, so it can be avoided by road and rail generation
30 Days Ago
Fixed issues related to DecorSwim and WaterCheck Added terrainHeight to WaterInfo since we already retrieve it, saves duplicate calls into TerrainHeightMap by callers Added GetWaterAndTerrainSurface (returns both) and GetWaterOrTerrainSurface (returns the max of them) to WaterLevel
30 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
30 Days Ago
VR: HapticEffect sends duration in milliseconds, as expected
30 Days Ago
VR: Hook WorldScale up directly to IPD
30 Days Ago
corrected skin constraint update maths - added skin constraint gizmos
30 Days Ago
merged from fire_extinguisher
30 Days Ago
Selection history editor window now saves its history between sessions
30 Days Ago
Imported Standing Coat Hanger Textures and Models Added and Setup Standing Coat Hanger Prop Prefab Setup Standing Coat Hanger Material, Colliders and LODs
30 Days Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
30 Days Ago
Too many errors from this
30 Days Ago
merge from armored_window_collider_fix
30 Days Ago
fire_cabinet deployed gibs test - not to be merged
30 Days Ago
Update: ImpostorBatch implements IPooled Moved some code around and removed some always-true checks. Tests: during local game hit all new functions in the right order
30 Days Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
30 Days Ago
Global stats have min, max, avg, sum New leaderboard api, committing early for speed tests
30 Days Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
30 Days Ago
Temporary Item setup for fire cabinet
30 Days Ago
Updated wallpaper icons and skin list. Repositioned wallpaper WM in icon scene.
30 Days Ago
VR: Always use tracked device transform, even if hand tracking is available (for now) Fixes controller tracking
30 Days Ago
Buoyancy fixes inside canyons
30 Days Ago
merge from main
30 Days Ago
Don't cull lake water if swamp topology exists Added forgiveness radius when creating the water culling mask to work around slight inaccuracies in the painted topologies (may have to dial this back in the future, so let's try and make the topologies as accurate as possible)
30 Days Ago
merge stability changes
30 Days Ago
Encoded water body type into shore vector w component, instead of just ocean mask Use ocean, lake and river topology to cull water (depending on the water type) TODO: Lakes need lakeside topology around their water volume (covering some of their beach, see Asana) TODO: Oceanside topology needs improving (will do next)
30 Days Ago
reduced max placement distance on DPV - ran socket rename
30 Days Ago
Fix PackageReviewNotification Unified item headers, can delete leaderboard Confirmation element
30 Days Ago
Leaderboard backup, run #13396
30 Days Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
30 Days Ago
Burst compile the bone jobs
30 Days Ago
Small river width randomization fix
30 Days Ago
WIP clear held entity button, not working for some reason