134,725 Commits over 4,293 Days - 1.31cph!

48 Days Ago
Updated Prefab to re-include sensor rotation
48 Days Ago
Fix steering wheel art not getting removed from server.
48 Days Ago
Merge from naval_update
48 Days Ago
Merge from parent
48 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
48 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
48 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
48 Days Ago
Fixing skinning for 50 cal right rig
49 Days Ago
Updated screen material
49 Days Ago
merge from naval_update
49 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
49 Days Ago
Merge from main
49 Days Ago
Fix "look rotation vector is zero" error spam
49 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
49 Days Ago
Fixing 50 cal front left mesh vertex offset
49 Days Ago
Fix naval scientist corpse using normal scientist skin
49 Days Ago
merge from boat_building
49 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
49 Days Ago
merge from naval_update
49 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
49 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
49 Days Ago
enabled mip streaming on sofa textures
49 Days Ago
merge from main
49 Days Ago
added RW to FX balloon string meshes
49 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
49 Days Ago
Merge from cardinal_snapped_placement_test
49 Days Ago
Revert a ddraw debug duration back from my testing.
49 Days Ago
Merge from deploy_edit
49 Days Ago
added new rust birthday balloons to crate tools prefab
49 Days Ago
Cannon animation and viewmodel camera pass
49 Days Ago
merge from main
49 Days Ago
Steering wheel material changes
49 Days Ago
Prefix name change on the steering wheel textures
49 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
49 Days Ago
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49 Days Ago
merge from puzzlereset_command_improvements
49 Days Ago
merge from guide_materials_tweaks
49 Days Ago
merge from techtree_open_default_level
49 Days Ago
Merge from parent
49 Days Ago
Merge from foliage_instancing_islands
49 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
49 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
49 Days Ago
Merge from parent
49 Days Ago
Merge from hackweek_boxsorting
49 Days Ago
Fixed missing power input arrow on storage adaptor
49 Days Ago
Merge from main
49 Days Ago
Merge from food_qol
49 Days Ago
Fix food in a backpack dropped in the snow spoiling
49 Days Ago
Merge from main
49 Days Ago
merge from naval_update