198,711 Commits over 4,140 Days - 2.00cph!

33 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
33 Days Ago
Merge from trimmed_asset_warmup
33 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
33 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
33 Days Ago
Merge from photo_filter
33 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
33 Days Ago
Merge from fish_pose_fix
33 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
33 Days Ago
Upgrade fbx exporter for exposed export options API
33 Days Ago
Merge from frontier_external_fixes
33 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
33 Days Ago
Merge from frontier_external_fixes
33 Days Ago
Some improvements to free spray behaviour on external walls
33 Days Ago
Merge from trimmed_asset_warmup
33 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
33 Days Ago
Merge from main
33 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
33 Days Ago
Merge from autoturret_peacekeeper
33 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
33 Days Ago
Merge from parent
33 Days Ago
Merge from simple_floating_entity (includes latest main)
33 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
33 Days Ago
Merge from food_spoil_pool_fix
33 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
33 Days Ago
Finally fixed it
33 Days Ago
Finish loading screen flex mockup
33 Days Ago
More gesture menu stuff
33 Days Ago
Merge from team_invite_changes
33 Days Ago
Don't allow duplicates in the invite list
33 Days Ago
WIP: Initial new loading screen setup
33 Days Ago
Removed some temporary testing logic
33 Days Ago
Merge from main
33 Days Ago
Merge from autoturret_peacekeeper
33 Days Ago
Merge from main
33 Days Ago
Slight menu transparency if in game
33 Days Ago
Menu open and close fade in/out
33 Days Ago
Stop quit modal from preventing escape from being picked up in game
33 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
33 Days Ago
Fixed settings warmup nre
33 Days Ago
merge from fix_compile_tester_editor -> main
33 Days Ago
Fix compile tester so it targets the editor assembly as well
33 Days Ago
merge from print_light_counts -> main
33 Days Ago
wip gesture menu
33 Days Ago
Fix compile error
33 Days Ago
Don't build certain projects that won't build
33 Days Ago
Minor cleanups Port gmod-html from x86-64 for Windows only
33 Days Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it. Minor cleanups More cleanups
33 Days Ago
Undo subtract
33 Days Ago
optimize FindActiveWaterBodies()
33 Days Ago
merge from main -> print_light_counts