255,369 Commits over 3,990 Days - 2.67cph!
Hammer: Fixed collision model being offset in 3D when dragging
Hammer: Fixed keybinds for 1 & 2 not updating the setting correctly
Do not set thread count to 1 if the CPU has over 32 of them
Limited to 64 now, and is clamped instead of resetting.
Pull Request: Fixed inconsistent margins on language list/start game
Fixed "Toggle" input on triggers improperly toggling the entity
It was not actually setting the enabled state, only making it non interactable.
Now properly sets the enabled state, just like Enable/Disable inputs do
Geiger counter only reacts to enabled trigger_hurts
Fixed some compile warnings
more warning fixes
Fixed max player speed not being set in a certain case
When holding your +wal slow walking key, and Player:setCanWalk being set to false
Pull Request: Removing deprecated calls to AddControl
Remove redundant arguments given to CPanel:NumSlider
Fixed console warning when opening Options menu
Warning about missing vgui/crosshair_bg
Fixed compile errors on Linux due to leftover debug code
Hammer & Other tools mount addons/ by default
FIxed VBSP crashing with missing VVDs
Models that are renamed after compile, which ends up pointing to the wrong .vvd
Also just missing VVDs.
Also fixed it using incorrect VVD path in the first place.
VBSP: Increase usefulness of "Occluder straddles multiple areas" warning
Added HammerID for entities in Hammer's selection status bar
Fixed VRAD crashes due to missing VVD files
Fixed map compile tool output formatting to do with threads
Make the output more consistent when using built-in compile window or 3rd party tools, and makes it more readable.
Fixed -console no longer bringing console to front on launch
Added new Bloom preset
Remove duplicate "missing material" output from VBSP
Do not unexpectedly reduce MaxHealth on dead entities
VRAD: Fixed a memory corruption issue with static prop lightmaps
Fixed "radius" in "Position Along Ring" being clamped to above 0
Fixed Tool MdlPicker causing console warnings
Set default MdlPicker output folder to game folder, not C:/
Hide "Generate Backpack Icons" button in MdlPicker
Fixed "Clean Undo History" not working in PET
Fixed panel/memory leak with particle picker previews
Disable hack for Intel GPUs disabling SM3
Actually implement undo limit in tools (Particle Editor)
Set Undo Limit for Particle Editor to 512
Play `act` animations on the server, and fill in concommand help
Fill in some gmod specific convar descriptions
FIxed a crash with VMTPicker (-tools)
Fixed new console warning on start up to do with skill cvar
Some safety around ResourceLibrary.Unregister
Resources get unregistered in their finalizer, so this race condition could have happened:
1. Resources are loaded
2. Resource library gets cleared
3. Resources are loaded again
4. Old resources get GC'd, remove new resources from ResourceIndex
Fix warning when using AssetSystem.CreateResource
Fixed CEF not calling OnChildViewCreated for MMB clicks
Fixed new console warning on start up to do with skill cvar
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Actually assign the hit anim...
Setup snake hit state and triggers.
Added client hurt rpc.
Scene updates with debug controller player
Updated customspineoffsets for ak and sar
Update: able to get WaterFactors for players as a batch operation
- internally splits players into sequential queries(vehicles, parenting) and a batch query
Another building block covered, I should be able to rewrite caching of water factors step of FinalizeMove(next submit).
Tests: just editor compilation, I need to adapt rest of code to work with it.
Setup extra anim state between alert and idle.
Animitor tweaks.
Update test to match changed API
Update: BufferList - new utility methods
- Resize - to explicitly control internal capacity
- ContentSpan, ContentReadOnlySpan - shortcuts to create a ro-/span over the active part of the buffer
Need both as I'm using it further in batched player processing operations
Tests: none, trivial changes.
More comments, shorten various property names
Fixed incorrect purchase history calculation
exported more snake anims
updated ak entity hold info offset
Example networking test for asserting certain message types
Fix buggy behaviour when modifying embedded clips
Fixes #113
Auto refresh item lists when convar changes
Added environment volume support for objects rendered via the forward base pass
Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
Admins can now toggle displaying hidden items in F1 menu.
Added ItemDefinition.Hidden() which includes admin and new convar check.
Added admin.show_hidden_items convar.
Example networking test for asserting certain message types
updated ak47 entity hold info offset
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
exported crocdile sprint, sprint attack, intimdate and turning anims
Add "list_sound_handles" console command
To help investigate Facepunch/sbox-issues#7450
Warn if the mixing thread is choking
https://files.facepunch.com/ziks/2025-02-06/sbox-dev_0l4IVOqJgB.mp4
Facepunch/sbox-issues#7450
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix)
Taking a backpack off a weapon rack will equip it if you don't have one equipped already.
Maintain previously requested shield behaviour.
Prevent tiger from hearing preys it's not allowed to target
If the tiger has no target but it hears something, that will become its target
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun
Change hearing system to favour the most recent noise instead of the closest noise
Default texture generator to empty image file for null texture properties instead of showing vtex resource control
cherrypicking shield_repair_fix
Allow texture asset type to be dragged into texture image control
Fix shields not being usable again if they are fully broken and then repaired
Example networking test for asserting certain message types
Can opt package into the play fund in the features section
Admins have all claims
Add decimal.ToDollars()
Make checkbox first in forms, label afterwards
Tweak chart colors
Fixed "removed" section of changelog using bold font
Added changelog phrases to primitive gamemode entity
- shows the list of changes when you click on the gamemode button in the top left corner of your inventory
Merge from main attempt 2