239,393 Commits over 3,837 Days - 2.60cph!

27 Days Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
27 Days Ago
Leaderboard backup, run #13468
27 Days Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
27 Days Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
27 Days Ago
Don't show map marker for water well NPC
27 Days Ago
Reduced base DPV buoyancy
27 Days Ago
First pass on a shopkeeper NPC in the water well (only on D variant right now) Can be killed by players, will not drop any loot Will respawn after 30-60 minutes Shop is inaccessible while the shopkeeper is dead (so please be nice) Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
27 Days Ago
Merge main -> DPV
27 Days Ago
Fixed card table NRE on player dismount when table is destroyed
27 Days Ago
Fixed card table NRE on player dismount when table is destroyed
27 Days Ago
Bubble in-motion fixes. Work prefab cleanup.
27 Days Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
27 Days Ago
Underwater reverse FX
27 Days Ago
Added 1 - 2 food cache spawners to water wells b,c,d,e
27 Days Ago
Fix the two remaining places where game resource is assumed to be json
27 Days Ago
Set up prefabs and first pass on loot table (mixture of high quality food and teas)
27 Days Ago
Scene backups
27 Days Ago
Merge from main
27 Days Ago
Unsaved, thanks plastic
27 Days Ago
Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars) Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
27 Days Ago
Merge from Food_Cache
27 Days Ago
Removed gibbable script on DPV world model
27 Days Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
27 Days Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
27 Days Ago
Make tranding more dynamic, random more random
27 Days Ago
Package stats UpdatePackageTotals job Show global stats on package page
27 Days Ago
dice match effect grandfather clock, mammoth meat personal chef mouse trap kitchen knife light bulb relic
27 Days Ago
Font folders cleanup
27 Days Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
27 Days Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
27 Days Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
28 Days Ago
Fix error reporting reporting to the wrong package Always use GregorianCalendar Fix Surface exception
28 Days Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
28 Days Ago
Fix deploy error
28 Days Ago
Add frame and scene stats https://files.facepunch.com/garry/8e71da50-701b-487d-8ee1-46ea7c00a250.png Make session list faster Cleanup webjob Update session list immediately on page load
28 Days Ago
Leaderboard backup, run #13444
28 Days Ago
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF
28 Days Ago
brickvent decals texture update and adjustment
28 Days Ago
Converted research table loot panel texts to RustText Fixed truncated strings
28 Days Ago
gco module
28 Days Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
28 Days Ago
merge from menubg_cleanup
28 Days Ago
merge from autocomplete_fix
28 Days Ago
Fix leaderboard friends querry
28 Days Ago
Cleanup package header, move all editor stuff to the right Clean analytics section Errors are under Insights section
28 Days Ago
Split this out a bit better
28 Days Ago
merge from preventbuilding_moddingprefabs
28 Days Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
29 Days Ago
Make package header buttons look less complicated
29 Days Ago
Add Career page, show player and weapon stats all in one place