133,620 Commits over 4,262 Days - 1.31cph!

25 Days Ago
wood armour helmet repose
25 Days Ago
Terrain configuration, textures & related.
25 Days Ago
Merge from vehicle_large
25 Days Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
25 Days Ago
Fix console not working on first open (eg youd open it to a blank screen)
25 Days Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
25 Days Ago
Merge from parent
25 Days Ago
Setup correct warning colour
25 Days Ago
- Setup virtual flex - Got something printing, buffer is working
25 Days Ago
sea netting textures added
25 Days Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
25 Days Ago
merge from boat_building
25 Days Ago
Info panel and prefabs
25 Days Ago
TechTreev2 0.1
25 Days Ago
Check auth for finish building
25 Days Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
25 Days Ago
Check for auth when trying to clear build area
25 Days Ago
merge from main
25 Days Ago
Large Backpack female pose/lods
25 Days Ago
Wheel code fix
25 Days Ago
Savas-specific terrain config (WIP)
25 Days Ago
Cherrypick 136678 and 136674 from naval_missions
25 Days Ago
Fixed tunnels.
25 Days Ago
Fix collection modified exception in MissionEnded
25 Days Ago
Jumpsuits male/female/lods repose
25 Days Ago
Item tab is populated by items, can switch categories Some layout changes
25 Days Ago
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
25 Days Ago
Fix issue with potential null boomboxes on underwater labs mission start
25 Days Ago
merge from main
25 Days Ago
Vagabond jacket repose/lods Added female version Added conditional meshes Updated AO map/material
25 Days Ago
Reduce vis range
25 Days Ago
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU
25 Days Ago
Cache bbs privilege
25 Days Ago
tools tab
25 Days Ago
Updated the Verlet Integration physics to work on the GPU
25 Days Ago
vault door impact fx hit fix
25 Days Ago
M92 - Updated textures
25 Days Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
25 Days Ago
Got building working at Team B monument
26 Days Ago
WIP auth support for team build zones, not working yet
26 Days Ago
Each team has their own spawn beach
26 Days Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
26 Days Ago
26 Days Ago
Paint ocean topology, fix errors
26 Days Ago
Get scene up and running, replace old static research/repair benches with modern versions
26 Days Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
26 Days Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
26 Days Ago
26 Days Ago
Also include mesh stripping on Rust.Ai and Content directories
26 Days Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input