161,999 Commits over 4,597 Days - 1.47cph!

26 Days Ago
Set a bunch of textures to non readable
26 Days Ago
Update: meta changes for some(?) textures on reimport Tests: none
26 Days Ago
Update: patch ugui fork to keep up with API changes Replicated relevant code from upstream package Tests: editor boots
26 Days Ago
Update: automatic package upgrades Tests: none
26 Days Ago
Lighthouse rework WIP. Lighthouse now needs repairing, like the airwolf helipad. Repairing it restores the light and opens the deep sea. Moved airwolf airpad to use a new RepairableStructure base clase which the lighthouse now also uses.
26 Days Ago
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26 Days Ago
merge from server_packet_capture -> main
26 Days Ago
merge from boat_dismount_points_preprocess
26 Days Ago
Add `packet_capture` command to capture outbound packets on the server - will capture up until a certain size or time limit is reached - writes to disk with 8MB buffer - intended to allow capturing network data so we can simulate optimizations on the raw data - no overhead when turned off
26 Days Ago
Codegen
26 Days Ago
rust 13th birthday cake; - textures added - icon updated - material updated - prefab updated
26 Days Ago
Playerboat dismount points are now baked into prefab attributes instead of a transform array on the block Authoring is the same in the prefab but the transforms can now get stripped during preprocess Saves a couple gameobjects and the array per block, but opens the door to do more stripping on all building blocks
26 Days Ago
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26 Days Ago
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26 Days Ago
Merge from main
26 Days Ago
merge from render_pipeline_testing
26 Days Ago
implement texel density vizzer in RRP
26 Days Ago
Merge from icon_ui_optim
26 Days Ago
don't render water in preview cameras
27 Days Ago
merge from boateditmode_priv_fix
27 Days Ago
Fixed client showing boat privilege for edit mode boats you have no auth on
27 Days Ago
Budget group-change entity snapshots to fix client stutters when loading grids with large bases. The server sent up to 512 snapshots per player tick, which flooded the clients receive tick instantly anyway New server.snapshotsendrate (default 800/s per player) sets a budget from seconds (rather than ticks)
27 Days Ago
Canvas/UI gamepad optimisations
27 Days Ago
biofuel_generator_anim_fixes -> main
27 Days Ago
Security room cleanup
27 Days Ago
tattoo shader fixes - fix player looking hella dead - fix tattoos cappe at 65% opacity also lowered brush max size again, 0.5-3
27 Days Ago
added seagull flock mesh, textures and material. created a seagull flock prefab
27 Days Ago
network_optims -> main
27 Days Ago
Hook missing cow and sheep eating variants, and sheep happy canter
27 Days Ago
merge from 3p_idle_throw_grenades_fix
27 Days Ago
merge from main
27 Days Ago
Set up custom offset in alien costume
27 Days Ago
Prototyped added custom bone option in wearableholsteroffset override Uses GetTransformSlow so we can use it with the bone retarget component
27 Days Ago
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27 Days Ago
merge from main
27 Days Ago
Remove support for direct connections to the Rust+ websocket, not used anymore
27 Days Ago
exported beancan grenade vm attach/drop and throw anims with baked keys on the beancan joints
27 Days Ago
merge from deepsea_unloading
27 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
27 Days Ago
codegen fix after merge
27 Days Ago
Remove unneeded CausedBy function
27 Days Ago
Renaming and retuning
27 Days Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
27 Days Ago
Updating nailgun viewmodel rig with updated mesh
27 Days Ago
merge from ui_misc_optims
27 Days Ago
Update supported shaders list
27 Days Ago
merge from main
27 Days Ago
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27 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
27 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync