255,369 Commits over 3,990 Days - 2.67cph!
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
Leaderboard backup, run #
17405
prevent number keys from selecting 2nd weapon in other slot
rename currentSlot to currentIndex to remove ambiguity with weapon slot
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Motion vector shader stub, we want a very thin vertex size for this
Motion vector test and scene
Motion vector experiments
https://files.facepunch.com/sampavlovic/1b0511b1/ShareX_18HStfTFsS.mp4
We aren't using m_pTransformBufferPrevData and probably won't need to with compute transforms, also remove m_hTransformTexture which has been deprecated for years
Fixed incorrect label on shield info panel (dmg protection)
Fixed typo on catapult ammo item desc, removed extra spaces
Fixed propane bomb and firebomb both missing their item information panel
Fixed ballista reload animation still playing locally after dismounting
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set up tripmine kill icon
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Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered
Resulted in the server and client block timers not syncing up
Cherry pick
112675 - fix medieval barricade unlocking
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Custom JSON converter for spline points
Reduces serialization overhead by omitting certain fields when set to their default value.
Also uses shorter property names.
Add more summaries
more summaries
flip icons horizontally for shotgun/gauss/rat so killfeed icon points right
kill icons for grenade/rpg/rat
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Add converts to add, remove and transfer ownership on an item
Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition)
- default disabled (only enable for testing)
Fix item not being marked as dirty when item ownership is transferred off of it
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Simple AssetPicker displays Cloud Assets in a separate tab by default (with the option to combine them like it used to be). Show Cloud Assets is set to true by default so you can set Cloud Assets for anything called from native (like material/modeldoc)
https://files.facepunch.com/CarsonKompon/2025/February/05_16-10-CoarseTasmaniandevil.mp4
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Updated avatar source for ak anims
Added debug anim controller for testing raw anims
improved primitive gamemode loot spawns for airdrop/hackable crate
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Ak and sar customspineoffset updates
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track the era in analytics
Add colors in inventory prefab
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
Jungle ground plant progress / arrowroot
Arrowroot spawn populations
Snappier death anim transition.
Don't continue turning to face player when we're dead.
Delay removing snake when it dies.
Play death anim.
Setup death anim state.
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Fix endpoint naming. Run 5 mins after server start (from 10). Fix MemoryStream getting disposed. Change scope of filestream so we can delete the file when we're done. Read responses as string, not json.
64bit PET: Mitigate random seed aligning on 4096 for child systems
This caused certain particles systems to have exact same random positions between parent and child particles.
Fixed Tool MdlPicker causing console warnings
Set default MdlPicker output folder to game folder, not C:/
Hide "Generate Backpack Icons" button in MdlPicker
Fixed "Clean Undo History" not working in PET
Fixed panel/memory leak with particle picker previews
Disable hack for Intel GPUs disabling SM3
Actually implement undo limit in tools (Particle Editor)
Set Undo Limit for Particle Editor to 512
Play `act` animations on the server, and fill in concommand help
Fill in some gmod specific convar descriptions
FIxed a crash with VMTPicker (-tools)