239,394 Commits over 3,837 Days - 2.60cph!

29 Days Ago
Add Career page, show player and weapon stats all in one place
29 Days Ago
PerformanceStats.Timings.SteamAudio isn't used Fix OnClientOutput not counting calls Count exceptions, store game version Fix exception when Image becomes null while loading texture Add more diagnostics to error reporting Fix loading screen staying visible when leaving avatar scene
29 Days Ago
Leaderboard backup, run #13420
29 Days Ago
Style cleanup
29 Days Ago
DPV sounds
29 Days Ago
This file was supposed to be on this branch.
29 Days Ago
Underwater shimmer mat tweaks.
29 Days Ago
Iteration
29 Days Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
29 Days Ago
revolver relic rabbit relic panel expands
29 Days Ago
flashlight adjustments brickvent decal files
29 Days Ago
Merge from world_update_2
29 Days Ago
More shitty workarounds for underwater effects inside lakes
29 Days Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
29 Days Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
29 Days Ago
Fix pooledlist test not being setup and torn down properly
29 Days Ago
Fix NREs when killing enemies without the Vampire Charm 😅
29 Days Ago
Display HP value inside of healthbar as Text https://files.facepunch.com/CarsonKompon/2024/August/23_12-27-PrimeAsiandamselfly.png Added 7 new Items with different effects/rarities Added Vampire Charm item which has custom behaviour on top of given effects
29 Days Ago
Clean up some mess that is no longer required
29 Days Ago
Moved Player Stats to very Bottom-Left Interactable UI now contextually styles subtext Added DamageMultiplier ItemEffect Added Forceful Damage Item Display Item Rarity on Interactable UI https://files.facepunch.com/CarsonKompon/2024/August/23_12-13-RoughDuckling.png
29 Days Ago
didn't save the wallpaper protection values
29 Days Ago
debris_a_pile + mat updates
29 Days Ago
Add new leaderboard api Global + Player stats have more data, which mean you don't really need to define stats in the backend to be useful Stats unittests
29 Days Ago
Edit PlayerStatEntry styling Fixed doors closing before actually entering room when entering from above Created a few Hallway rooms
29 Days Ago
Update: Replacing Pool.FreeUnsafe with Pool.Free where possible Since more IPooled usage has been added, these were left untouched by accident. Tests: none, trivial changes
29 Days Ago
Merge: from main Tests: checked all modes build
29 Days Ago
VR: Fix skyboxes by using the override frustum given if rendering in stereo, and then apply skybox-related modifications on top (e.g. skybox scale, skybox world origin, etc). We also push a middle eye origin + angles through to CCameraRenderer now.
29 Days Ago
Updated Sprite Tools Added PlayerItemList to the HUD, shows all items you have so far.
29 Days Ago
Fix offset defaulting to 10 Fix enum parsing
29 Days Ago
merge from FrontierHazmat/BurstCloth
29 Days Ago
Update .sbproj Added SpriteResource.GetAllTexturePaths()
29 Days Ago
3D Line-Line distance and closest point(s) utils
29 Days Ago
merge from wallpaper
29 Days Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
29 Days Ago
Select/expand to selected panel when using eye dropper in UI Panels tool
29 Days Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
29 Days Ago
updated viewmodel anims, updated base rig with skinned cylinder
29 Days Ago
Fix Minimap not displaying anymore
29 Days Ago
increased repeat delay
29 Days Ago
Added basic Player Stats to HUD. Displaying any stat changes on item pickup next to them. https://files.facepunch.com/CarsonKompon/2024/August/23_10-12-ShorttermYeti.png
29 Days Ago
New leaderboard api
29 Days Ago
Start collecting kills stats per weapon
29 Days Ago
Renamed wallpaper item pack skin Updated skin list
29 Days Ago
Skin setup
30 Days Ago
Water surface (not post-process!) - Work in Progress Water surface (not post-process!) - Work in Progress
30 Days Ago
Added Functionality to ItemInventory component. Items can be given to/from the inventory and will apply their respective effects Can now press E to interact with Interactables. Interacting with an Item will pick it up and apply all it's effects. Damage, IncomingDamage, Range, BulletSpeed, and BulletSize effects now all have proper functionality
30 Days Ago
Update: Network.Message implements IPooled Technically, this should be converted to a struct instead, but the benefit/effort is not worth it right now. Also marked a static as readonly, since we never modify it. Tests: single client-server session was pumping messages succesfully. Built all modes. Tested recoridng and playback.
30 Days Ago
30 Days Ago
Adjust Damage/Health Numbers Don't create Doors at un-occupied Exits Update .sbproj Added ItemEffects which can be added to ItemResources to have them easily apply various effects
30 Days Ago
Further tightening of divesite terrain anchors