239,408 Commits over 3,837 Days - 2.60cph!

39 Days Ago
Spear weapon
39 Days Ago
added rock_scatter meshes
39 Days Ago
WIP world persistence
39 Days Ago
Speed up world gen https://files.facepunch.com/ziks/2024-08-15/sbox-dev_eWK5BoSjtT.mp4 Fix some warnings
39 Days Ago
Stone weapons
39 Days Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
39 Days Ago
Stone tools
39 Days Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
39 Days Ago
skins update
39 Days Ago
green vintage wallpaper skin files
39 Days Ago
merge from main
39 Days Ago
Merge from jobify_ocean_sim
39 Days Ago
Spawn props on clients too, only network prefabs with NetworkMode.Object
39 Days Ago
Expose parameter for biasing towards plains or mountains
39 Days Ago
More world tweaking
39 Days Ago
World gen tweaks
39 Days Ago
Rock node / fragment features Hook up some more world features
39 Days Ago
Added event folders to archive directory
39 Days Ago
Leaderboard backup, run #13204
39 Days Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
39 Days Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
39 Days Ago
Moved menu video archive folder to editor assets directory
39 Days Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
39 Days Ago
Simplify blend to just work between two closest points, works a lot better
39 Days Ago
Fixed missing capitalisation on item name
39 Days Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
39 Days Ago
Merge from main
39 Days Ago
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39 Days Ago
pickaxe, gem tweak crayon bounty sfx war medal, relics can cost HP
39 Days Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
39 Days Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
39 Days Ago
Add texture size to palette
39 Days Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
39 Days Ago
Citizen: fixed accidental FBM embedding of Citizen textures in an exported mocap take file, which was causing ModelDoc to extract the folder every time it compiled the VMDL
39 Days Ago
Citizen/animgraph: added experimental dota-style turn poses. Disabled for now because the parameter is not working correctly in-game and I don't have any way of troubleshooting it
39 Days Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
39 Days Ago
Oil stub
39 Days Ago
Fixed Arrow Keys Inputs not having correct name. Fix Default Inputs like "Forward", "Backward", ect not being override-able (was prioritizing internal defaults over Project Settings)
39 Days Ago
merge from main
39 Days Ago
Phrases
39 Days Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
39 Days Ago
compile fix
39 Days Ago
merge from buildingerrors_improvements
39 Days Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
39 Days Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
39 Days Ago
Manifest
39 Days Ago
Merge from elevator_parenting
39 Days Ago
Protobuf
39 Days Ago
Reinstate lootpanel.cooking to the LootPanels scene
39 Days Ago
Merge from main