161,007 Commits over 4,566 Days - 1.47cph!

36 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
36 Days Ago
merge from main
36 Days Ago
merge from powergrid_loot_fixes
36 Days Ago
Part2
36 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
36 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
36 Days Ago
merge from critter_animals
36 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
36 Days Ago
merge from Livestock_animals
36 Days Ago
merge from main
36 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
36 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
36 Days Ago
Codegen
36 Days Ago
fix after merge conflict
36 Days Ago
merge from Livestock_animals
36 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
36 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
36 Days Ago
add crabs audio integration
36 Days Ago
Merge from Render Pipeline Testing
36 Days Ago
compiler fix
36 Days Ago
Merge: from main
36 Days Ago
Updated Rabbit lods
36 Days Ago
Compile fix
36 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
36 Days Ago
fix tilted player rotation when exiting mounts
36 Days Ago
Halloween Wallpapers - texture updates
36 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
36 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
36 Days Ago
Update rust native libs for all platforms
36 Days Ago
Merge from critter_animals_sounds
36 Days Ago
Adding shears rig
36 Days Ago
adding missing files for m92 anim update
36 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
36 Days Ago
Adjusted LOD distances for sheep
36 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
36 Days Ago
Critter animals audio tweaks and added crab sounds
36 Days Ago
Add in livestock analytics
36 Days Ago
merge from critter_animals
36 Days Ago
Compile fixes
36 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
36 Days Ago
m92 3p anim updates and weapon rig anims
36 Days Ago
Fix server errors
36 Days Ago
Fix inbred cows looking wrong
36 Days Ago
Merge conflicts
36 Days Ago
Merge from critter_animals
36 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
36 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
36 Days Ago
Merge from sandbag_barricade_sounds
36 Days Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
36 Days Ago
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