141,210 Commits over 4,505 Days - 1.31cph!

42 Days Ago
Fixed a missing CancelInvoke in Climate
42 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
42 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
42 Days Ago
Merge from terrain_copy_window
42 Days Ago
Added a car lift to dome (editor only)
42 Days Ago
S2P large oil
42 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
42 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
42 Days Ago
Server fix, grey out foliage option at edit time
43 Days Ago
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
43 Days Ago
Add foliage support
Rin
43 Days Ago
Merge from hackweek_granular_mortar_UI
43 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
43 Days Ago
IOEntityEditor is now a dockable toolbar
43 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
43 Days Ago
Fixes
43 Days Ago
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
43 Days Ago
merge from main
43 Days Ago
Fix all clan actions not returning their result protos to the pool
43 Days Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
43 Days Ago
Fix pool leak in DisplayingBoxStorage
43 Days Ago
gamesroom shotgun trap - icon updated - prefab updated
43 Days Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
44 Days Ago
merge from hackweek_parented_ddraw/identifiers
44 Days Ago
merge from hackweek_parented_ddraw/text_ztest
44 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
45 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
45 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
45 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
45 Days Ago
merge from apartment_break_in_sound -> main
45 Days Ago
Fix compile error
45 Days Ago
Merge from main
45 Days Ago
Cow will now run if the player it's following gets too far away
45 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
45 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
45 Days Ago
Assign the sound effect to the apartment door prefabs
45 Days Ago
merge from main
45 Days Ago
Apply a different optimization for main menu backgrounds + One more unnecessary std::string creation skip Spawnmenu content tabs code deduplication Merge PR: Spawnmenu content tabs SubCategory headers Apply SubCategories to HL2 ammo/items Minor cleanup Merged Pull Requests * Fixed a minor issue with model database SQL queries * TTT: Fixed multi part End of Round report network transfer * TTT: Made health station recharge timer per-entity, not global * Fixed potential lua errors when at entity limit * Fixed friendly state of NPCs in kill feed when they kill a player
45 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
45 Days Ago
merge from fix_softcore_outpost_bag_name -> main
45 Days Ago
merge from fix_item_ownership_bugs -> main
45 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
45 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
45 Days Ago
merge from PlayerMaintainedMonuments
45 Days Ago
merge from airfield_maintainable_features
45 Days Ago
added maintainables to scene + S2P
45 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
45 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
45 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging