142,250 Commits over 4,536 Days - 1.31cph!

45 Days Ago
merge from main
45 Days Ago
Remove some left over logging, and testing holes from foundations
45 Days Ago
Crash fixes/tweaks/wip
45 Days Ago
merge from main
45 Days Ago
merge from PlayerMaintainedMonuments
45 Days Ago
merge from buried_item_null_checks
45 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
45 Days Ago
merge from main
45 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
45 Days Ago
GetExtrapolationTime tweak
45 Days Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
45 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
45 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
45 Days Ago
Change min region size to meters, include oom logs
45 Days Ago
Merge from PlayerMaintainedMonuments
45 Days Ago
Merge from main
45 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
45 Days Ago
Remove old placeholder explosion/effect, use new one.
45 Days Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
45 Days Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
45 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
45 Days Ago
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
45 Days Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
45 Days Ago
Fix tile bounds height being too larged when passed to create heightfield
46 Days Ago
Adjust calf walk speed to 0.58
46 Days Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
46 Days Ago
Fix potential exception
46 Days Ago
adjust push velocity for short time after sculpture edit
Rin
46 Days Ago
merge from CollaredShirt0
46 Days Ago
Merge from main
46 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
46 Days Ago
overlap censor bounds to avoid nasty visible grid
46 Days Ago
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
46 Days Ago
Adding second loop for master key
46 Days Ago
Cleanup unused variables and redundant comments
Rin
46 Days Ago
Adjusted heavy fuse spawn rate to be more common
46 Days Ago
merge from satellite_crash
46 Days Ago
Moved fuel counts to convars
46 Days Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
46 Days Ago
merge from main
46 Days Ago
Merge from recyclebin_storage
46 Days Ago
Merge from main
46 Days Ago
Merge from PMM
46 Days Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
46 Days Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
46 Days Ago
Mark Electrical_fuse_box_B_COL r/w
46 Days Ago
Fixed inventory limit rules on modular cars
46 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
46 Days Ago
Compile fix
Rin
46 Days Ago
merge from PlayerMaintainedMonuments/powergrid