155,513 Commits over 4,536 Days - 1.43cph!

43 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
43 Days Ago
In a gamer over state allow anyone to reset the pool game
43 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
43 Days Ago
Merge from parent
43 Days Ago
2nd screen tweaks. Tweak display strings.
43 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
43 Days Ago
Added sounds for new electrical boxes
43 Days Ago
Monitor screen setup
43 Days Ago
Final compile fix
43 Days Ago
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43 Days Ago
Tank water blend asset + reference materials.
43 Days Ago
move waterpipe in WTP scene + S2P WTP
43 Days Ago
integrate waterbody shader with water tank spinup time add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>" remove unused prefab reduce size of colliders on water spouts
Rin
43 Days Ago
Adjusted Workbench Level 3 and BBQ deploy volumes to prevent wallpaper clipping when deployed
Rin
43 Days Ago
merge from deploy_clipping_fixes
43 Days Ago
Another sneaky compile fix that snuck past editor tests
43 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
43 Days Ago
Update: minor simplifications - get rid of retry limiters - fixup unsafe increments Couldn't figure out how to do add segment recycling, so going to change focus for a bit - will see how ConcurrentQueue performs Tests: ran unit tests
43 Days Ago
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43 Days Ago
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43 Days Ago
removed old prefab
43 Days Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
43 Days Ago
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
43 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
43 Days Ago
bye bye compile errors :wave:
43 Days Ago
merge from PlayerMaintainedMonuments
43 Days Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
43 Days Ago
Change powerplant spawn priority to highest
43 Days Ago
Compile fix
43 Days Ago
Merge from PlayerMaintainedMonuments
43 Days Ago
Merge from MonumentBlockers/workflow_improvements
43 Days Ago
made screen flatter and added an object to mark position for ui screen
43 Days Ago
Do not calculate remaining distance twice
43 Days Ago
Added tooltips to shapes
43 Days Ago
Optimize fsm wait for navmesh
43 Days Ago
Improve npcs path following performance, fix npcs sometimes not moving
43 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
43 Days Ago
Don't send a chat message on the first call of StartSpectating - removes the intermediate confusing local chat message "Spectating: {playerName}. SteamID: {steamId}" before the message for the final spectate target
43 Days Ago
Disambiguate rust nav mesh helpers
43 Days Ago
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it Serialized data migration for all prefabs which use StagedDestructionEntityInfo
43 Days Ago
Merge from main
43 Days Ago
Update artifacts
43 Days Ago
Fix sample radius being insufficient to check if player is on navmesh
43 Days Ago
Fix leftover comment and stale dll
43 Days Ago
merge from main
43 Days Ago
Optim: reduce GC impact by reducing how many segments we trash This forces serialization at the point of segment exhaustion. Need to see if I can setup some sort of recycling to reduce busy spinning Tests: ran AllocDeallocMTShortLived(32, false), no more GC reports
43 Days Ago
Bugfix(tests): fix 2 pooling tests having bad setup after Spillage tests These tests rely on explicit sizes/counters, so were randomly failing Tests: ran all PoolTests unit tests
43 Days Ago
Optimize npc movement
43 Days Ago
WIP: new avatar masks new top bar