136,684 Commits over 4,444 Days - 1.28cph!

38 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
38 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
38 Days Ago
Updating female skinning and cloth sash
38 Days Ago
Quick refactor
38 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
38 Days Ago
38 Days Ago
merge from version_log_server
38 Days Ago
merge from traintunlightfixes
38 Days Ago
merge from cargoshipfixes
38 Days Ago
merge from terrain_lowering_nms_large_cave
38 Days Ago
deleted duplicated old reference prefabs
38 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
38 Days Ago
Deleted old hair assets Deleted old hair sets
38 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
38 Days Ago
merge from main
38 Days Ago
Penthouse apartment edge decals and remaining wall textures
38 Days Ago
Subtract navmesh subtraction
38 Days Ago
delete old materials
38 Days Ago
delete old head prefabs
38 Days Ago
Delete old player model fbx and prefab reference duplicates
38 Days Ago
Minor cleanups Check for empty strings when getting sound duration
38 Days Ago
Subtract bad merge
38 Days Ago
Manifest
38 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
38 Days Ago
delete debug player model prefabs, no longer needed
38 Days Ago
Delete old skinset assets
38 Days Ago
Codegen
38 Days Ago
Bunch of compile fixes
38 Days Ago
Merge from main
38 Days Ago
Merge from main
38 Days Ago
Can now walk around the pool table when mounted
38 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
38 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
38 Days Ago
Merge: from main
38 Days Ago
Merge from main
38 Days Ago
Sync pool mountable locations over the net
38 Days Ago
merge from mismatched_serialized_analyzer
38 Days Ago
analyzer optim, takes approx 40% the time it did before
38 Days Ago
Fixed texture artifacts on Male/N player seed
38 Days Ago
Merge from main
38 Days Ago
Updating skinning for Ballistic and BDU clothes
38 Days Ago
Manifest and phrases
38 Days Ago
Fixed dumb 3am bug I couldn't see
38 Days Ago
Prefabs baseline
38 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
38 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
38 Days Ago
Merge: from main
38 Days Ago
merge main -> rust_relay_server
38 Days Ago
merge from main
38 Days Ago
Blocker evaluator micro optims