160,280 Commits over 4,566 Days - 1.46cph!

35 Days Ago
Cleanup
35 Days Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
35 Days Ago
Merge from parent
35 Days Ago
Use more bones for the sheep look at
35 Days Ago
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
36 Days Ago
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
36 Days Ago
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36 Days Ago
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36 Days Ago
texture tweaks to the biofuel generator
36 Days Ago
Make livestock more deterministic at high timescales, to be able to run long running tests faster
36 Days Ago
Another 20% perf gain
36 Days Ago
updated textures
36 Days Ago
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
37 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
37 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
37 Days Ago
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37 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
37 Days Ago
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
37 Days Ago
merge from main
37 Days Ago
merge from store_emptyinv_fix
37 Days Ago
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
37 Days Ago
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
37 Days Ago
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
37 Days Ago
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37 Days Ago
Make autotest_run refuse when another process already holds the game server port
37 Days Ago
merge from settings_search_fix
37 Days Ago
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37 Days Ago
Fixed editor tests writing two result files
37 Days Ago
Make navigation tests able to catch spinning agents
37 Days Ago
Make avoidance twice as fast, still too slow
37 Days Ago
Fix bull trying to headbutt unreachable players
37 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
37 Days Ago
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37 Days Ago
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37 Days Ago
Add another state ping pong test
37 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
38 Days Ago
More durable fix for skateboard cow
38 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
38 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
38 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
38 Days Ago
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38 Days Ago
More comments improved
38 Days Ago
merge from skinviewer_hands_fix
38 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
38 Days Ago
Adding LODs for the biofuel generator
38 Days Ago
Better comments
38 Days Ago
Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
38 Days Ago
merge from base_occlusion -> main
38 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)