134,680 Commits over 4,293 Days - 1.31cph!

60 Days Ago
Added indirect instancing for the ballpit spheres
60 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
60 Days Ago
Baseline, bootstrap spawns EngineUI2
60 Days Ago
Update vphysics to TF2-double version (Windows only) Adds PhysObj:GetBuoyancyRatio (returns 0 on Linux/OSX), Fixes PhysGun/GravityGun resetting buoyancy (Windows only)
60 Days Ago
Merging fpbuild related changes to main branch
2 Months Ago
Make net_error thread_local Fixed crashes to do with vehicle driver NPCs Foxed a potential issue with CNPC_Osprey Remove non existent entities from the FGD * Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph Change VPROF name for GetPathTime Make metrocops draw other types of pistols as well Fixed Combine Soldiers not walking/running with pistols/RPG Improve Metrocop behavior with the RPG * No longer tries to chase the player, go back to safe distance loop, etc. Combine Soldiers can walk/run with no weapon or melee weapons Breen acts like a combine when using weapons, instead of doing nothing Improve Hammer particle browser * No more random numbers in Used count, no more 13FPS, better layout, no more black background Revert "Do not rebuild node graph for workshop maps" Merge branch 'main' into prerelease Fix NPCs being unable to shoot the Alyx Gun Fixed some unfortunate regressions with vehicles Ship light_cagelight01_off.mdl with fixed physics Ship fixed physics for windmill_blade004b.mdl Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Merge branch 'main' into prerelease
2 Months Ago
Add a network graph
2 Months Ago
Setting up EngineUI2_DeveloperTools prefab
2 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
2 Months Ago
Auto auth player on placing steering wheel
2 Months Ago
console tools
2 Months Ago
2 Months Ago
Burlap shirt repose/lods
2 Months Ago
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2 Months Ago
plastic please
2 Months Ago
Renamed the prefabs
2 Months Ago
easel lods
2 Months Ago
Fix for texture issue on 3p m15
2 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
2 Months Ago
WIP code, parameters, setup
2 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
2 Months Ago
Console Info Panel
2 Months Ago
Merge from parent
2 Months Ago
merge from automatedtesting
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
new console items ui
2 Months Ago
merge from SeparatePhysicsScenes
2 Months Ago
That's all folks
2 Months Ago
Almost done...
2 Months Ago
Even more...
2 Months Ago
More...
2 Months Ago
More...
2 Months Ago
Some more...
2 Months Ago
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2 Months Ago
merge from directional_foliage_displacement
2 Months Ago
merge from puzzle_reset_hotfix
2 Months Ago
merge from sort_fixes
2 Months Ago
merge from fix_terrain_nametags
2 Months Ago
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2 Months Ago
Fix displacement clamping
2 Months Ago
matrix optimized texture rez pass
2 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
2 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
2 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
2 Months Ago
Merge from main
2 Months Ago
Merge from main_merge_10_nov
2 Months Ago
Protobuf, code gen, phrases