239,408 Commits over 3,837 Days - 2.60cph!

38 Days Ago
Spear uses ammo
38 Days Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
38 Days Ago
Updated Rust+ pairing error messages toast with the new syntax
38 Days Ago
merge from main
38 Days Ago
Fix VoxelParticles errors
38 Days Ago
Water slows player down
38 Days Ago
merge from main
38 Days Ago
merge from buildingerrors_improvements
38 Days Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
38 Days Ago
Fix WorldItems falling through the world (my bad)
38 Days Ago
Recompile vertex_color shader, fixes some fog issues we were having https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg
38 Days Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit
38 Days Ago
update signal_pylon colors
38 Days Ago
Set the current save id and name when loading it
38 Days Ago
added signal_pylon asset
38 Days Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
38 Days Ago
Actually get the world ref in worldspage
39 Days Ago
Play lower-pitched damage sound on gib destroy
39 Days Ago
more seaweed placement. plane lods
39 Days Ago
Fix loading voxels from a save
39 Days Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
39 Days Ago
Add text-overflow: elipsis to crafting entries Put ammo items in their own category
39 Days Ago
WIP saving world from pause menu
39 Days Ago
Added Projectile Weapon Ammo. Added CraftingYield to ItemAsset (So one metal piece can yield 4 ammo)
39 Days Ago
wip PlayerModifier limits per source type (tea/dart) and combined totals
39 Days Ago
Added Block types. Update to use Block references. Added Palette.GetBlockIndex( Block ). Blocks can define tags, a name, max health and breakable settings / damage scales - @Metapyziks will implement health / block damage with this stuff
39 Days Ago
Add some logging.
39 Days Ago
Hook in process of loading in your selected world
39 Days Ago
Save world gen seed etc, nicer RLE for chunks LoadWorldState, untested
39 Days Ago
Update: Replacing new occurances of obsolete Pool API with new Tests: built all configs
39 Days Ago
rusted vehicle assets
39 Days Ago
Restore these deleted attributes to Valve core shaders, where we ended up only including them accidentally only in reflection mode in complex..... (fixes missing world mapping and other features in complex & more) sbox/pull/736/commits/bca14ecb2bba7d5410a2b971ab1f9a9c406a41d3 We should not be removing core stuff from core shaders because we're accidentally including our material api. The material api should depend on core, not the other way around compiled complex
39 Days Ago
Cherrypick cs102783 build fix
39 Days Ago
Merge: from main Also contains updated codegen binaries to conform with new API Tests: built all modes
39 Days Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
39 Days Ago
tree and bothy adjustments Tree texture adjusted to be more wood coloured and moved it down in prefab so more of the roots are in the ground Merge branch 'main' of sbox-hc2
39 Days Ago
Add new worlds page to UI, list out saved worlds
39 Days Ago
Minor changes WIP ditto
39 Days Ago
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39 Days Ago
Some prep for picking world save file to load in menu system
39 Days Ago
Merge from broadphase_testing
39 Days Ago
Fix VoxelModel.DrawGizmos
39 Days Ago
switching to automatic box pruning
39 Days Ago
Implement SaveWorldState
39 Days Ago
Change item icon render
39 Days Ago
Have wolves react to campfires
39 Days Ago
proper limits on hitch joint
39 Days Ago
Add temporary workaround for not being able to access PrefabInstanceSource for already-broken prefabs
39 Days Ago
Better cheap water
39 Days Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change