255,826 Commits over 3,990 Days - 2.67cph!

26 Days Ago
Use ReflectionQueryCache in Component Serialization
26 Days Ago
Fix spacing in keyframe edit mode toolbar
26 Days Ago
Add interpolation mode buttons https://files.facepunch.com/ziks/2025-01-31/sbox-dev_oj0ypWTVsi.mp4
26 Days Ago
Remove unused function in Connection
26 Days Ago
Clicking and Dragging a PlugIn will allow you to easily re-plug it instead of trying dragging out another input when it can only have one. Works in ShaderGraph + ActionGraph. Resolves #1525 https://files.facepunch.com/CarsonKompon/2025/January/31_11-34-EachSnowyowl.mp4
26 Days Ago
merge from main
26 Days Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
26 Days Ago
Improve handling of Spawnmenu category localizations Preserve alphabetical sorting Updated localization files Added 2nd argument to CompileFile - showError
26 Days Ago
Missing files
26 Days Ago
- Huge simplification of bee generation - Depends on Nucleus now
26 Days Ago
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26 Days Ago
Female Roadsign armour v4
26 Days Ago
GraphCompiler will now detect circular references and present an error instead of hard crashing. Resolves Facepunch/sbox-issues#7470 https://files.facepunch.com/CarsonKompon/2025/January/31_10-42-HurtfulPig.mp4
26 Days Ago
Show scrubber widget at top and bottom of track list WIP motion editor envelope selection https://files.facepunch.com/ziks/2025-01-31/sbox-dev_sdqkof1ogP.mp4
26 Days Ago
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26 Days Ago
Make Draw2DTest use a CommandList, VrForward -> Forward
26 Days Ago
merge from primitive
26 Days Ago
Constructable info panel tweaks, localization and tooltip
26 Days Ago
Can now move the handle on grid-aligned wires properly in ShaderGraph. Resolves Facepunch/sbox-issues#7474
26 Days Ago
Refactor parts of CloneHelpers into a ReflectionQueryCache
26 Days Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
26 Days Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
26 Days Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
26 Days Ago
armour plating metal armour world model + LODs Materials and textures
26 Days Ago
merged from hackweek/meat - starting to set up new meat models
26 Days Ago
Add hand grenade pickup to quicktest to test an issue Start cleaning up attack code - unified attack events to be more explicit
26 Days Ago
Merge from fixFsmErrorLogs
26 Days Ago
missing .mat
26 Days Ago
missing texture
26 Days Ago
honeynuclei world model LODS materials and textures
26 Days Ago
Fix compile error
26 Days Ago
Unify starting ammo
26 Days Ago
added ddraw.clear command
26 Days Ago
Add a bunch of pickups to quicktest
26 Days Ago
Don't re-equip the same weapon in SwitchWeapon
26 Days Ago
This isn't necessary
26 Days Ago
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26 Days Ago
Optimize Network.RegisterProperties by caching reflection data (#1815)
26 Days Ago
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26 Days Ago
- Changed honey jar sounds - Nuclei item cleanup
26 Days Ago
New honey jar icon
26 Days Ago
Missing files
26 Days Ago
female pants tweaks
26 Days Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
26 Days Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
26 Days Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
26 Days Ago
Fix keyframes being created when not in the right mode Small fixes to tracks UI when recording Allow changing keyframe interpolation mode https://files.facepunch.com/ziks/2025-01-31/sbox-dev_Rl9HJggpP0.mp4
26 Days Ago
primitive -> main
26 Days Ago
Optimize Network.RegisterProperties by caching reflection data
26 Days Ago
Allow doors to bypass road checks (only affects the siege tower)