239,411 Commits over 3,837 Days - 2.60cph!

39 Days Ago
Protobuf
39 Days Ago
Reinstate lootpanel.cooking to the LootPanels scene
39 Days Ago
Merge from main
39 Days Ago
Merge from workcart_decal_fix
39 Days Ago
Merge from planter_fix
39 Days Ago
Manifest + codegen
39 Days Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
39 Days Ago
Merge from tutorial_button_resize
39 Days Ago
Merge from main
39 Days Ago
Merge from cui_pr_63
39 Days Ago
Clean up Mob Gibs, add support to Drone mob
39 Days Ago
Added [KeyProperty] Name to Palette entries
39 Days Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0
39 Days Ago
Added contact damage to Drone. Spawners can now choose from multiple mobs to spawn
39 Days Ago
Merge from main -> full_server_demo_client_reader
39 Days Ago
Added Item Drops to Mob
39 Days Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
39 Days Ago
Fix Respawn button broadcasting for everyone
39 Days Ago
Make default temperature for a Biome asset be 0.5 instead of 0
39 Days Ago
Improved hotspot node y choices on wood piles
39 Days Ago
Reset block types in the example Biome asset files
39 Days Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.
39 Days Ago
Added death and basic "spectating" hud telling you when you can respawn
39 Days Ago
dmg number style changes
39 Days Ago
Pouch/Satchel rig/burst cloth setup
39 Days Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
39 Days Ago
switched to cubemap fog
39 Days Ago
merge from main -> monument_scenes
39 Days Ago
added ambient_ash fx
39 Days Ago
merge from fix_cached_browser_query_parallel -> main
39 Days Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
39 Days Ago
Make mob gibs a bit more satisfying
39 Days Ago
Fix voxel particle material detection
39 Days Ago
Much cleaner behaviour on outside points
39 Days Ago
Cheer up the spider :)
39 Days Ago
bring the color ramp down
39 Days Ago
Velocity
39 Days Ago
Move Camera into it's own prefab. Smooth Camera Z
39 Days Ago
Noclip "o"
39 Days Ago
Add VoxelModel.GetVoxel
39 Days Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
39 Days Ago
add rolling fog & metal impact vfx
39 Days Ago
remove temporary mesh assets
39 Days Ago
Belt pelt constraints setup Added mantle/head back into prefab
39 Days Ago
Muzzle flash on projectile weapons
39 Days Ago
more foliage
39 Days Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
39 Days Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
39 Days Ago
Bone retarget on belt pelt bones
39 Days Ago
update resource prefabs