198,711 Commits over 4,140 Days - 2.00cph!

48 Days Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
48 Days Ago
merge from fix_editor_monument_menu -> main
48 Days Ago
Run codegen to fix monument paths for menu that loads monument scene
48 Days Ago
Update all monument scene spawners with their legacy prefab path
48 Days Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
48 Days Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
48 Days Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
48 Days Ago
Update SourceGenerator DLL - better error messages
48 Days Ago
updated icons
48 Days Ago
latest icons
48 Days Ago
merge from wallpaper/floor
48 Days Ago
Wallpaper added to all triangle roof skins
48 Days Ago
Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes
48 Days Ago
Wallpaper added to all roof skins
48 Days Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
48 Days Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
48 Days Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
48 Days Ago
removed "wip" from treadplate description
48 Days Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
48 Days Ago
Roof triangle wallpaper Manifest
48 Days Ago
merge from hackweek_command_block
48 Days Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
48 Days Ago
boomerang_anim_tweaks -> main
48 Days Ago
merge from main -> biome_visuals_2
48 Days Ago
missing .mat file
48 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
48 Days Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
48 Days Ago
merge from main
48 Days Ago
Finally displaying server listings. Tags working correctly.
48 Days Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
48 Days Ago
Merge from graphics_settings_size_fix
48 Days Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
48 Days Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
48 Days Ago
Wallpaper roof prefabs Stone and adobe setup
48 Days Ago
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
48 Days Ago
Additional cleanup
48 Days Ago
Gun display rack extra files that were missed on the previous upload
48 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
48 Days Ago
Gun display racks
48 Days Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
48 Days Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
48 Days Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
48 Days Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
48 Days Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
Rin
48 Days Ago
Adjusted colliders
48 Days Ago
main -> new_menu
48 Days Ago
main -> syncvars
48 Days Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
48 Days Ago
Optimised SyncAttribute searching on patching step
48 Days Ago
Roof wallpaper line of sight pos