134,354 Commits over 4,293 Days - 1.30cph!

60 Days Ago
Merge from directional_foliage_displacement
60 Days Ago
Adjust displacement factor on materials to fix stretching
60 Days Ago
Merge from main
60 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
60 Days Ago
Terrain shadow culling wip, and merge fix
60 Days Ago
merge from puzzle_reset_changes -> main
60 Days Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
60 Days Ago
Enable pauseUntilReset on trainyard S2P
60 Days Ago
Enable pauseUntilLooted on dome S2P
60 Days Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
60 Days Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
60 Days Ago
Enable pauseUntilLooted in radtown S2P
60 Days Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
2 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
2 Months Ago
Enable pauseUntilReset on harbor 1 S2P
2 Months Ago
Enable pauseUntilLooted on ferry terminal S2P
2 Months Ago
Add pauseUntilReset to airfield puzzle room S2P
2 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
2 Months Ago
blueprints facing proper direction
2 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
2 Months Ago
building planner viewmodel remake wip textures
2 Months Ago
merge from deep_sea
2 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
2 Months Ago
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
2 Months Ago
M92 - Texture updates
2 Months Ago
Hide chat log for autoswitching if the channel didn't change
2 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
2 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
2 Months Ago
2 Months Ago
scientist_boat_ai_improvements -> naval_update
2 Months Ago
- Better AI attacking turret distance checks - Better turret DOT checks
2 Months Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
2 Months Ago
Fixes
2 Months Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
2 Months Ago
2 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
2 Months Ago
Fixed fireball yellowification.
2 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
2 Months Ago
Fixed floating city losing their global networkness on save restore
2 Months Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
2 Months Ago
merge from naval_update
2 Months Ago
fixed worldmodel outline not showing
2 Months Ago
merge from main -> puzzle_reset_changes
2 Months Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
2 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
2 Months Ago
front 50cal view model camera animations - block out
2 Months Ago
lowered research costs to be in line with new workbench values
2 Months Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic