132,035 Commits over 4,232 Days - 1.30cph!

44 Days Ago
steam item cleanup #4
44 Days Ago
steam item cleanup #3
44 Days Ago
steam item cleanup #2
44 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
44 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
44 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
44 Days Ago
compile fixes
44 Days Ago
Added lighting scripts and light group to walkways bounce lighting
44 Days Ago
Allow regular window frames and embrasures in boat windows.
44 Days Ago
compositing for SlopeData
44 Days Ago
re-baked tropical1 and tropical2 to include slopedata
44 Days Ago
converted embrasures and reinforced window frame to convex colliders
44 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
44 Days Ago
converted all window frames tiers to convex colliders
44 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
44 Days Ago
adding missing 50cal animator files
44 Days Ago
Some cleanups
44 Days Ago
Front 50cal 3p animation set
44 Days Ago
Fuelbox LOD0 rename
44 Days Ago
DrawInspectorTextureAttribute folds with the field name
44 Days Ago
initial coarse height baking
44 Days Ago
Imported and implemented sounds for the plank item
44 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
44 Days Ago
Fuelbox for Boats
44 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
44 Days Ago
Merge from parent
44 Days Ago
boat_fixes -> naval_update
44 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
44 Days Ago
updated vm rpg skin anims
44 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
44 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
44 Days Ago
merge from deep_sea
44 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
44 Days Ago
merge from floating cities
44 Days Ago
FC1,2,3 HLOD refresh and S2P
44 Days Ago
re-enabled some shadows in med barge
44 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
44 Days Ago
Merge from scene_holster_tools
44 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
44 Days Ago
Merge from water_pump_power_fix
44 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
44 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
44 Days Ago
Fix scientists moonwalking on ghost ships
44 Days Ago
Fix InfoZone NRE from scientists on ghostships
44 Days Ago
Mark two more collision meshes r/w
44 Days Ago
merge npc parenting to naval update.
44 Days Ago
merge back cannon and player animator fixes to naval_update
44 Days Ago
Embed playable graph tooling
44 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
44 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)