239,410 Commits over 3,837 Days - 2.60cph!

39 Days Ago
Change these noise comments to 0 to 1
39 Days Ago
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
39 Days Ago
import scale on this tree needs to be inches
39 Days Ago
Swapped woodpile over to wood effects
39 Days Ago
Rotate vox files
39 Days Ago
merge from fix_steamworks_gcs -> main
39 Days Ago
Fixed bob being fucked at incredibly high framerates
39 Days Ago
Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics
39 Days Ago
Replace with new rocks
39 Days Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
39 Days Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
39 Days Ago
Remove debug log spam
39 Days Ago
Rollers deal Contact Damage. Fixed player health not depleting.
39 Days Ago
merge from wallpaper
39 Days Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
39 Days Ago
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39 Days Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
39 Days Ago
Make Nametag much more visible
39 Days Ago
Spawn WorldItems higher up so they dont fall through the world
39 Days Ago
Connected Clients can now pickup World Items again
39 Days Ago
Slow and obscure vision darts wip.
39 Days Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
39 Days Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
39 Days Ago
mining laser initial push
39 Days Ago
Hotload palette
39 Days Ago
Radtown S2P: Distance flare range adjustments.
39 Days Ago
Rusted destroyed vehicles
39 Days Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
39 Days Ago
Have wolves react to player torches
39 Days Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
39 Days Ago
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending Change codegen to make interface classes partial Codegen Add ISteamMatchmakingServers.HasServerResponded() to partial class instead Automatically get the field offset of gameserveritem_t.HasSuccessfulResponse instead of hardcoding it Merge from fix_serverlist_query_allocations -> master
39 Days Ago
Put all servers that failed to respond to the query into a "Unqueried" list intead of "Unresponsive" Fix IpList queries not cancelling when disposed Merge from temp_browser_fix -> master - make IPList disposable - list Unresponsive vs Unqueried servers seperately)
39 Days Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
39 Days Ago
Make palette dirty
39 Days Ago
Simple palette game resource for voxels
39 Days Ago
Only broadcast transitions if networked
39 Days Ago
lookdev-v2 scene
39 Days Ago
Update procgen.scene skybox, fog (from jase)
39 Days Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
39 Days Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods)
39 Days Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
39 Days Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
39 Days Ago
overly simplified basis for hitchable entities
39 Days Ago
Update sword.fbx
39 Days Ago
Digital Clock Material Updates
39 Days Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
39 Days Ago
Merge from main
39 Days Ago
Added belt pelts to skeleton/prefab
39 Days Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
39 Days Ago
Update .sbproj