155,857 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Code cleanup
2 Years Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
2 Years Ago
Temporary fix for projectile violation when hitting a wolf's butt
2 Years Ago
Fix wolf not circling, add flee behaviour
2 Years Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
2 Years Ago
Start work on wolf roam state
2 Years Ago
Fix wolf getting stuck in some situations
2 Years Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
2 Years Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
2 Years Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
2 Years Ago
Panel light tweaks
2 Years Ago
Prevent wolves being too synchronized by adding a random delay
2 Years Ago
Fix wolf sliding during some montages
2 Years Ago
Integrate spine animator and look animator
2 Years Ago
Merge from hackweek_optimize_statics
2 Years Ago
set override controller
2 Years Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
2 Years Ago
Merge from entitymenu_codegen_optimize
2 Years Ago
divesite small b wip
2 Years Ago
Update vortigaunt model to have EP2 animation preference Fixes EP2 intro scene with alyx and antlions Antlion, Zombie and Fast Zombie models from Episode 2 They have missing animations used in episodes, and appear to be backwards compatible.
2 Years Ago
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2 Years Ago
Fix wolves going very fast
2 Years Ago
Wallpaper now has health and protection (still need to tweak the values)
2 Years Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
2 Years Ago
Convert fsm to component
2 Years Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
2 Years Ago
Add initshared and destroyshared to entityComponent
2 Years Ago
player model preview handling mountpoint rotation
2 Years Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
2 Years Ago
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2 Years Ago
removed dead code
2 Years Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
2 Years Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP Fixed IMaterial:SetVector4D not using float inputs Fixed changelevel crash to do with ragdolls Fixed erroring material in EP1 (Stalker teeth) Update Kleiner and Alyx models Fixes Kleiner's idle animation to be the unique Kleiner one Prioritize EP2 animations over EP1 or default animations for Alyx (such gun holster animations) Dog model with episodic animations This makes Episode 1 intro map fully playable. Also fixes Strider vs Dog scene. Moved stalker_animations.mdl to overrides folder Merged Eli model with Episodic animations
2 Years Ago
Fixed a copypaste error in edit_sky Fixed crash with threaded addon file access Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed changelevel crash to do with ragdolls
2 Years Ago
ue_canyon_b meta
2 Years Ago
Only damage wallpaper when hitting the soft-side of the building block
2 Years Ago
fixed rotations on jutting cliffs prefabs
2 Years Ago
Menu UI changes
2 Years Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
2 Years Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
2 Years Ago
temp prefab so we can work on the same scene
2 Years Ago
Simple monuments now registered with tools rather than just groups
2 Years Ago
More merge fixes
2 Years Ago
Refactoring, better deployment checks
2 Years Ago
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2 Years Ago
Merge from Underwater_divesites for latest art changes
2 Years Ago
Merge from temperate_cliff_rework for latest art changes
2 Years Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
2 Years Ago
purge old weekly skins and add new ones
2 Years Ago
Rebuilt native libraries using older Linux version for backwards compatibility